コード例 #1
0
ファイル: Program.cs プロジェクト: ShineSharp/LeagueSharp-4
        private static void OnDetectSkillshot(Skillshot skillshot)
        {
            //Check if the skillshot is already added.
            var alreadyAdded = false;

            if (Config.Menu.Item("DisableFow").GetValue<bool>() && !skillshot.Unit.IsVisible)
            {
                return;
            }
                
            foreach (var item in DetectedSkillshots)
            {
                if (item.SpellData.SpellName == skillshot.SpellData.SpellName &&
                    (item.Unit.NetworkId == skillshot.Unit.NetworkId &&
                     (skillshot.Direction).AngleBetween(item.Direction) < 5 &&
                     (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)))
                {
                    alreadyAdded = true;
                }
            }

            //Check if the skillshot is from an ally.
            if (skillshot.Unit.Team == ObjectManager.Player.Team && !Config.TestOnAllies)
            {
                return;
            }

            //Check if the skillshot is too far away.
            if (skillshot.Start.Distance(PlayerPosition) >
                (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
            {
                return;
            }

            //Add the skillshot to the detected skillshot list.
            if (!alreadyAdded || skillshot.SpellData.DontCheckForDuplicates)
            {
                //Multiple skillshots like twisted fate Q.
                if (skillshot.DetectionType == DetectionType.ProcessSpell)
                {
                    if (skillshot.SpellData.MultipleNumber != -1)
                    {
                        var originalDirection = skillshot.Direction;

                        for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                            i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                            i++)
                        {
                            var end = skillshot.Start +
                                      skillshot.SpellData.Range *
                                      originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i);
                            var skillshotToAdd = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                                skillshot.Unit);

                            DetectedSkillshots.Add(skillshotToAdd);
                        }
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "UFSlash")
                    {
                        skillshot.SpellData.MissileSpeed = 1600 + (int) skillshot.Unit.MoveSpeed;
                    }

                    if (skillshot.SpellData.SpellName == "SionR")
                    {
                        skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                    }

                    if (skillshot.SpellData.Invert)
                    {
                        var newDirection = -(skillshot.End - skillshot.Start).Normalized();
                        var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End);
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.Centered)
                    {
                        var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range;
                        var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range;
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "TaricE" && (skillshot.Unit as Obj_AI_Hero).ChampionName == "Taric")
                    {
                        var target = HeroManager.AllHeroes.FirstOrDefault(h => h.Team == skillshot.Unit.Team && h.IsVisible && h.HasBuff("taricwleashactive"));
                        if (target != null)
                        {
                            var start = target.ServerPosition.To2D();
                            var direction = (skillshot.OriginalEnd - start).Normalized();
                            var end = start + direction * skillshot.SpellData.Range;
                            var skillshotToAdd = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick,
                                    start, end, target)
                            {
                              OriginalEnd = skillshot.OriginalEnd
                            };
                            DetectedSkillshots.Add(skillshotToAdd);
                        }
                    }

                    if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                    {
                        var angle = 60;
                        var edge1 =
                            (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                                -angle / 2 * (float) Math.PI / 180);
                        var edge2 = edge1.Rotated(angle * (float) Math.PI / 180);

                        var positions = new List<Vector2>();

                        var explodingQ = DetectedSkillshots.FirstOrDefault(s => s.SpellData.SpellName == "SyndraQ");

                        if (explodingQ != null)
                        {
                            positions.Add(explodingQ.End);
                        }

                        foreach (var minion in ObjectManager.Get<Obj_AI_Minion>())
                        {
                            if (minion.Name == "Seed" && !minion.IsDead && (minion.Team != ObjectManager.Player.Team || Config.TestOnAllies))
                            {
                                positions.Add(minion.ServerPosition.To2D());
                            }
                        }
                        Console.WriteLine(positions.Count + " positions to check");
                        foreach (var position in positions)
                        {
                            var v = position - skillshot.Unit.ServerPosition.To2D();
                            if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 &&
                                position.Distance(skillshot.Unit) < 800 )
                            {
                                var start = position;
                                var end = skillshot.Unit.ServerPosition.To2D()
                                    .Extend(
                                        position,
                                        skillshot.Unit.Distance(position) > 200 ? 1300 : 1000);

                                var startTime = skillshot.StartTick;

                                startTime += (int)(150 + skillshot.Unit.Distance(position) / 2.5f);
                                var skillshotToAdd = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, startTime, start, end,
                                    skillshot.Unit);
                                DetectedSkillshots.Add(skillshotToAdd);
                            }
                        }
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "MalzaharQ")
                    {
                        var start = skillshot.End - skillshot.Direction.Perpendicular() * 400;
                        var end = skillshot.End + skillshot.Direction.Perpendicular() * 400;
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "ZyraQ")
                    {
                        var start = skillshot.End - skillshot.Direction.Perpendicular() * 450;
                        var end = skillshot.End + skillshot.Direction.Perpendicular() * 450;
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "DianaArc")
                    {
                        var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End,
                        skillshot.Unit);

                        DetectedSkillshots.Add(skillshotToAdd);
                    }

                    if (skillshot.SpellData.SpellName == "ZiggsQ")
                    {
                        var d1 = skillshot.Start.Distance(skillshot.End);
                        var d2 = d1 * 0.4f;
                        var d3 = d2 * 0.69f;


                        var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                        var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");

                        var bounce1Pos = skillshot.End + skillshot.Direction * d2;
                        var bounce2Pos = bounce1Pos + skillshot.Direction * d3;

                        bounce1SpellData.Delay =
                            (int) (skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                        bounce2SpellData.Delay =
                            (int) (bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);

                        var bounce1 = new Skillshot(
                            skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos,
                            skillshot.Unit);
                        var bounce2 = new Skillshot(
                            skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos,
                            skillshot.Unit);

                        DetectedSkillshots.Add(bounce1);
                        DetectedSkillshots.Add(bounce2);
                    }

                    if (skillshot.SpellData.SpellName == "ZiggsR")
                    {
                        skillshot.SpellData.Delay =
                            (int) (1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                    }

                    if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                    {
                        var endPos = new Vector2();

                        foreach (var s in DetectedSkillshots)
                        {
                            if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                                if (!extendedE.IsSafe(s.End))
                                {
                                    endPos = s.End;
                                }
                                break;
                            }
                        }

                        foreach (var m in ObjectManager.Get<Obj_AI_Minion>())
                        {
                            if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                            {
                                
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                                if (!extendedE.IsSafe(m.Position.To2D()))
                                {
                                    endPos = m.Position.To2D();
                                }
                                break;
                            }
                        }

                        if (endPos.IsValid())
                        {
                            skillshot = new Skillshot(DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Utils.TickCount, skillshot.Start, endPos, skillshot.Unit);
                            skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized();
                            skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
                        }
                    }
                }

                if (skillshot.SpellData.SpellName == "OriannasQ")
                {
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End,
                        skillshot.Unit);

                    DetectedSkillshots.Add(skillshotToAdd);
                }


                //Dont allow fow detection.
                if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
                {
                    return;
                }
#if DEBUG
                Console.WriteLine(Utils.TickCount + "Adding new skillshot: " + skillshot.SpellData.SpellName);
#endif

                DetectedSkillshots.Add(skillshot);
            }
        }
コード例 #2
0
        private static void OnDetectSkillshot(Skillshot skillshot)
        {
            var alreadyAdded = false;

            foreach (var item in DetectedSkillshots)
            {
                if (item.SpellData.SpellName == skillshot.SpellData.SpellName &&
                    item.Unit.NetworkId == skillshot.Unit.NetworkId &&
                    skillshot.Direction.AngleBetween(item.Direction) < 5 &&
                    (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))
                {
                    alreadyAdded = true;
                }
            }
            if (skillshot.Unit.Team == ObjectManager.Player.Team)
            {
                return;
            }
            if (skillshot.Start.Distance(PlayerPosition) >
                (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
            {
                return;
            }
            if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
            {
                return;
            }
            if (skillshot.DetectionType == DetectionType.ProcessSpell)
            {
                if (skillshot.SpellData.MultipleNumber != -1)
                {
                    var originalDirection = skillshot.Direction;
                    for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                         i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                         i++)
                    {
                        var end = skillshot.Start +
                                  skillshot.SpellData.Range *
                                  originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i);
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "UFSlash")
                {
                    skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.SpellName == "SionR")
                {
                    skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.Invert)
                {
                    var newDirection   = -(skillshot.End - skillshot.Start).Normalized();
                    var end            = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End);
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                        skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.Centered)
                {
                    var start          = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range;
                    var end            = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range;
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                {
                    const int Angle = 60;
                    var       edge1 =
                        (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                            -Angle / 2f * (float)Math.PI / 180);
                    var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180);
                    foreach (var skillshotToAdd in
                             from minion in
                             ObjectManager.Get <Obj_AI_Minion>()
                             .Where(x => x.IsEnemy)
                             .Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800)
                             let v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D()
                                     where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0
                                     let start = minion.ServerPosition.To2D()
                                                 let end =
                                 skillshot.Unit.ServerPosition.To2D()
                                 .Extend(
                                     minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000)
                                 select
                                 new Skillshot(
                                     skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                                     skillshot.Unit))
                    {
                        DetectedSkillshots.Add(skillshotToAdd);
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
                {
                    var start          = skillshot.End - skillshot.Direction.Perpendicular() * 400;
                    var end            = skillshot.End + skillshot.Direction.Perpendicular() * 400;
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.SpellName == "DianaArc")
                {
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick,
                        skillshot.Start, skillshot.End, skillshot.Unit);

                    DetectedSkillshots.Add(skillshotToAdd);
                }
                if (skillshot.SpellData.SpellName == "ZiggsQ")
                {
                    var d1 = skillshot.Start.Distance(skillshot.End);
                    var d2 = d1 * 0.4f;
                    var d3 = d2 * 0.69f;
                    var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                    var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
                    var bounce1Pos       = skillshot.End + skillshot.Direction * d2;
                    var bounce2Pos       = bounce1Pos + skillshot.Direction * d3;
                    bounce1SpellData.Delay =
                        (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                    bounce2SpellData.Delay =
                        (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);
                    var bounce1 = new Skillshot(
                        skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos,
                        skillshot.Unit);
                    var bounce2 = new Skillshot(
                        skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos,
                        skillshot.Unit);
                    DetectedSkillshots.Add(bounce1);
                    DetectedSkillshots.Add(bounce2);
                }
                if (skillshot.SpellData.SpellName == "ZiggsR")
                {
                    skillshot.SpellData.Delay =
                        (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                }
                if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                {
                    var endPos = Vector2.Zero;
                    foreach (var s in DetectedSkillshots)
                    {
                        if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                        {
                            var extendedE = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                            if (!extendedE.IsSafe(s.End))
                            {
                                endPos = s.End;
                            }
                            break;
                        }
                    }
                    foreach (var m in ObjectManager.Get <Obj_AI_Minion>())
                    {
                        if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                        {
                            var extendedE = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                            if (!extendedE.IsSafe(m.Position.To2D()))
                            {
                                endPos = m.Position.To2D();
                            }
                            break;
                        }
                    }
                    if (endPos.IsValid())
                    {
                        skillshot = new Skillshot(
                            DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Environment.TickCount,
                            skillshot.Start, endPos, skillshot.Unit);
                        skillshot.End       = endPos + 200 * (endPos - skillshot.Start).Normalized();
                        skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
                    }
                }
            }
            if (skillshot.SpellData.SpellName == "OriannasQ")
            {
                var skillshotToAdd = new Skillshot(
                    skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick,
                    skillshot.Start, skillshot.End, skillshot.Unit);
                DetectedSkillshots.Add(skillshotToAdd);
            }
            if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
            {
                return;
            }
            DetectedSkillshots.Add(skillshot);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: Shades1325/RebornAIO
        private static void OnDetectSkillshot(Skillshot skillshot)
        {
            //Check if the skillshot is already added.
            var alreadyAdded = false;

            if (Config.Menu.Item("DisableFow").GetValue <bool>() && !skillshot.Unit.IsVisible)
            {
                return;
            }

            foreach (var item in DetectedSkillshots)
            {
                if (item.SpellData.SpellName == skillshot.SpellData.SpellName &&
                    (item.Unit.NetworkId == skillshot.Unit.NetworkId &&
                     (skillshot.Direction).AngleBetween(item.Direction) < 5 &&
                     (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)))
                {
                    alreadyAdded = true;
                }
            }

            //Check if the skillshot is from an ally.
            if (skillshot.Unit.Team == ObjectManager.Player.Team && !Config.TestOnAllies)
            {
                return;
            }

            //Check if the skillshot is too far away.
            //if (skillshot.Start.Distance(PlayerPosition) >
            //    (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
            //{
            //    return;
            //}
            //Add the skillshot to the detected skillshot list.
            if (!alreadyAdded || skillshot.SpellData.DontCheckForDuplicates)
            {
                //Multiple skillshots like twisted fate Q.
                if (skillshot.DetectionType == DetectionType.ProcessSpell)
                {
                    if (skillshot.SpellData.MultipleNumber != -1)
                    {
                        var originalDirection = skillshot.Direction;

                        for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                             i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                             i++)
                        {
                            var end = skillshot.Start +
                                      skillshot.SpellData.Range *
                                      originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i);
                            var skillshotToAdd = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                                skillshot.Unit);

                            DetectedSkillshots.Add(skillshotToAdd);
                        }
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "UFSlash")
                    {
                        skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                    }

                    if (skillshot.SpellData.SpellName == "SionR")
                    {
                        skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                    }

                    if (skillshot.SpellData.Invert)
                    {
                        var newDirection   = -(skillshot.End - skillshot.Start).Normalized();
                        var end            = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End);
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.Centered)
                    {
                        var start          = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range;
                        var end            = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range;
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "TaricE" && (skillshot.Unit as Obj_AI_Hero).ChampionName == "Taric")
                    {
                        var target = HeroManager.AllHeroes.FirstOrDefault(h => h.Team == skillshot.Unit.Team && h.IsVisible && h.HasBuff("taricwleashactive"));
                        if (target != null)
                        {
                            var start          = target.ServerPosition.To2D();
                            var direction      = (skillshot.OriginalEnd - start).Normalized();
                            var end            = start + direction * skillshot.SpellData.Range;
                            var skillshotToAdd = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick,
                                start, end, target)
                            {
                                OriginalEnd = skillshot.OriginalEnd
                            };
                            DetectedSkillshots.Add(skillshotToAdd);
                        }
                    }

                    if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                    {
                        var angle = 60;
                        var edge1 =
                            (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                                -angle / 2 * (float)Math.PI / 180);
                        var edge2 = edge1.Rotated(angle * (float)Math.PI / 180);

                        var positions = new List <Vector2>();

                        var explodingQ = DetectedSkillshots.FirstOrDefault(s => s.SpellData.SpellName == "SyndraQ");

                        if (explodingQ != null)
                        {
                            positions.Add(explodingQ.End);
                        }

                        foreach (var minion in ObjectManager.Get <Obj_AI_Minion>())
                        {
                            if (minion.Name == "Seed" && !minion.IsDead && (minion.Team != ObjectManager.Player.Team || Config.TestOnAllies))
                            {
                                positions.Add(minion.ServerPosition.To2D());
                            }
                        }

                        foreach (var position in positions)
                        {
                            var v = position - skillshot.Unit.ServerPosition.To2D();
                            if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 &&
                                position.Distance(skillshot.Unit) < 800)
                            {
                                var start = position;
                                var end   = skillshot.Unit.ServerPosition.To2D()
                                            .Extend(
                                    position,
                                    skillshot.Unit.Distance(position) > 200 ? 1300 : 1000);

                                var startTime = skillshot.StartTick;

                                startTime += (int)(150 + skillshot.Unit.Distance(position) / 2.5f);
                                var skillshotToAdd = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, startTime, start, end,
                                    skillshot.Unit);
                                DetectedSkillshots.Add(skillshotToAdd);
                            }
                        }
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "MalzaharQ")
                    {
                        var start          = skillshot.End - skillshot.Direction.Perpendicular() * 400;
                        var end            = skillshot.End + skillshot.Direction.Perpendicular() * 400;
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "ZyraQ")
                    {
                        var start          = skillshot.End - skillshot.Direction.Perpendicular() * 450;
                        var end            = skillshot.End + skillshot.Direction.Perpendicular() * 450;
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                        return;
                    }

                    if (skillshot.SpellData.SpellName == "DianaArc")
                    {
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End,
                            skillshot.Unit);

                        DetectedSkillshots.Add(skillshotToAdd);
                    }

                    if (skillshot.SpellData.SpellName == "ZiggsQ")
                    {
                        var d1 = skillshot.Start.Distance(skillshot.End);
                        var d2 = d1 * 0.4f;
                        var d3 = d2 * 0.69f;


                        var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                        var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");

                        var bounce1Pos = skillshot.End + skillshot.Direction * d2;
                        var bounce2Pos = bounce1Pos + skillshot.Direction * d3;

                        bounce1SpellData.Delay =
                            (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                        bounce2SpellData.Delay =
                            (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);

                        var bounce1 = new Skillshot(
                            skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos,
                            skillshot.Unit);
                        var bounce2 = new Skillshot(
                            skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos,
                            skillshot.Unit);

                        DetectedSkillshots.Add(bounce1);
                        DetectedSkillshots.Add(bounce2);
                    }

                    if (skillshot.SpellData.SpellName == "ZiggsR")
                    {
                        skillshot.SpellData.Delay =
                            (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                    }

                    if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                    {
                        var endPos = new Vector2();

                        foreach (var s in DetectedSkillshots)
                        {
                            if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                                if (!extendedE.IsSafe(s.End))
                                {
                                    endPos = s.End;
                                }
                                break;
                            }
                        }

                        foreach (var m in ObjectManager.Get <Obj_AI_Minion>())
                        {
                            if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                                if (!extendedE.IsSafe(m.Position.To2D()))
                                {
                                    endPos = m.Position.To2D();
                                }
                                break;
                            }
                        }

                        if (endPos.IsValid())
                        {
                            skillshot           = new Skillshot(DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Utils.TickCount, skillshot.Start, endPos, skillshot.Unit);
                            skillshot.End       = endPos + 200 * (endPos - skillshot.Start).Normalized();
                            skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
                        }
                    }
                }

                //if (skillshot.SpellData.SpellName == "OriannasQ")
                //{
                //    var skillshotToAdd = new Skillshot(
                //        skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End,
                //        skillshot.Unit);

                //    DetectedSkillshots.Add(skillshotToAdd);
                //}


                ////Dont allow fow detection.
                //if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
                //{
                //    return;
                //}
                DetectedSkillshots.Add(skillshot);
            }
        }
コード例 #4
0
ファイル: Evade.cs プロジェクト: denizereer3/EloBuddy
        private static void OnDetectSkillshot(Skillshot skillshot)
        {
            var alreadyAdded = false;
            foreach (var item in DetectedSkillshots)
            {
                if (item.SpellData.SpellName == skillshot.SpellData.SpellName &&
                    item.Unit.NetworkId == skillshot.Unit.NetworkId &&
                    skillshot.Direction.AngleBetween(item.Direction) < 5 &&
                    (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))
                {
                    alreadyAdded = true;
                }
            }
            if (skillshot.Unit.Team == ObjectManager.Player.Team)
            {
                return;
            }
            if (skillshot.Start.Distance(PlayerPosition) >
                (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
            {
                return;
            }
            if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
            {
                return;
            }
            if (skillshot.DetectionType == DetectionType.ProcessSpell)
            {
                if (skillshot.SpellData.MultipleNumber != -1)
                {
                    var originalDirection = skillshot.Direction;
                    for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                        i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                        i++)
                    {
                        var end = skillshot.Start +
                                  skillshot.SpellData.Range *
                                  originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i);
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "UFSlash")
                {
                    skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.SpellName == "SionR")
                {
                    skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.Invert)
                {
                    var newDirection = -(skillshot.End - skillshot.Start).Normalized();
                    var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End);
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                        skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.Centered)
                {
                    var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range;
                    var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range;
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                {
                    const int Angle = 60;
                    var edge1 =
                        (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                            -Angle / 2f * (float)Math.PI / 180);
                    var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180);
                    foreach (var skillshotToAdd in
                        from minion in
                            ObjectManager.Get<Obj_AI_Minion>()
                                .Where(x => x.IsEnemy)
                                .Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800)
                        let v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D()
                        where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0
                        let start = minion.ServerPosition.To2D()
                        let end =
                            skillshot.Unit.ServerPosition.To2D()
                                .Extend(
                                    minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000)
                        select
                            new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                                skillshot.Unit))
                    {
                        DetectedSkillshots.Add(skillshotToAdd);
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
                {
                    var start = skillshot.End - skillshot.Direction.Perpendicular() * 400;
                    var end = skillshot.End + skillshot.Direction.Perpendicular() * 400;
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.SpellName == "DianaArc")
                {
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick,
                        skillshot.Start, skillshot.End, skillshot.Unit);

                    DetectedSkillshots.Add(skillshotToAdd);
                }
                if (skillshot.SpellData.SpellName == "ZiggsQ")
                {
                    var d1 = skillshot.Start.Distance(skillshot.End);
                    var d2 = d1 * 0.4f;
                    var d3 = d2 * 0.69f;
                    var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                    var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
                    var bounce1Pos = skillshot.End + skillshot.Direction * d2;
                    var bounce2Pos = bounce1Pos + skillshot.Direction * d3;
                    bounce1SpellData.Delay =
                        (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                    bounce2SpellData.Delay =
                        (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);
                    var bounce1 = new Skillshot(
                        skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos,
                        skillshot.Unit);
                    var bounce2 = new Skillshot(
                        skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos,
                        skillshot.Unit);
                    DetectedSkillshots.Add(bounce1);
                    DetectedSkillshots.Add(bounce2);
                }
                if (skillshot.SpellData.SpellName == "ZiggsR")
                {
                    skillshot.SpellData.Delay =
                        (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                }
                if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                {
                    var endPos = Vector2.Zero;
                    foreach (var s in DetectedSkillshots)
                    {
                        if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                        {
                            var extendedE = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                            if (!extendedE.IsSafe(s.End))
                            {
                                endPos = s.End;
                            }
                            break;
                        }
                    }
                    foreach (var m in ObjectManager.Get<Obj_AI_Minion>())
                    {
                        if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                        {
                            var extendedE = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                            if (!extendedE.IsSafe(m.Position.To2D()))
                            {
                                endPos = m.Position.To2D();
                            }
                            break;
                        }
                    }
                    if (endPos.IsValid())
                    {
                        skillshot = new Skillshot(
                            DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Environment.TickCount,
                            skillshot.Start, endPos, skillshot.Unit);
                        skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized();
                        skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
                    }
                }
            }
            if (skillshot.SpellData.SpellName == "OriannasQ")
            {
                var skillshotToAdd = new Skillshot(
                    skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick,
                    skillshot.Start, skillshot.End, skillshot.Unit);
                DetectedSkillshots.Add(skillshotToAdd);
            }
            if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
            {
                return;
            }
            DetectedSkillshots.Add(skillshot);
        }