/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Credits Game menu entry is selected. /// </summary> void CreditsGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new CreditsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Continue Game menu entry is selected. /// </summary> void ContinueGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, // new GameplayScreen()); ScreenManager.AddScreen(new ContinueGameMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }