/// <summary> /// Displays an color picker dialog. /// <para>REQUIREMENT: calling thread must be STAThread.</para> /// </summary> /// <param name="defaultColor">Default color.</param> /// <returns>Picked or default color in case the selection is cancelled.</returns> public static Bgr<byte> PickColor(Bgr<byte> defaultColor = default(Bgr<byte>)) { Bgr<byte> color = defaultColor; using (ColorDialog dialog = new ColorDialog()) { dialog.Color = new Eto.Drawing.Color { Bb = defaultColor.B, Gb = defaultColor.G, Rb = defaultColor.R }; var result = dialog.ShowDialog(null); if (result == DialogResult.Ok) color = new Bgr<byte> { B = (byte)dialog.Color.Bb, G = (byte)dialog.Color.Gb, R = (byte)dialog.Color.Rb }; } return color; }
Control PickColor () { var button = new Button { Text = "Pick Color" }; button.Click += delegate { var dialog = new ColorDialog (); dialog.ColorChanged += delegate { // you need to handle this event for OS X, where the dialog is a floating window Log.Write (dialog, "ColorChanged, Color: {0}", dialog.Color); }; var result = dialog.ShowDialog (this.ParentWindow); if (result == DialogResult.Ok) { Log.Write (dialog, "Result: {0}, Color: {1}", result, dialog.Color); } else Log.Write (dialog, "Result: {0}", result); }; return button; }
Control PickColorWithStartingColor() { var button = new Button { Text = "Pick Color with initial starting color (green)" }; button.Click += delegate { var dialog = new ColorDialog { Color = Colors.Lime }; dialog.ColorChanged += delegate { // need to handle this event for OS X, where the dialog is a floating window Log.Write(dialog, "ColorChanged, Color: {0}", dialog.Color); }; var result = dialog.ShowDialog(ParentWindow); if (result == DialogResult.Ok) { Log.Write(dialog, "Result: {0}, Color: {1}", result, dialog.Color); } else Log.Write(dialog, "Result: {0}", result); }; return button; }