public void WritePremiumInfo(Packet packet) { packet.WriteInt(this.UniqueID); packet.WriteInt(this.ShopID); packet.WriteInt(0);//unk packet.WriteInt(0);//unk }
public void Write(Packet packet) { packet.WriteUShort(ID); packet.WriteUShort(Item.ItemID); packet.WriteInt(Position.X); packet.WriteInt(Position.Y); packet.WriteUShort((DroppedBy != null) ? DroppedBy.MapObjectID : (ushort)0xffff); packet.WriteByte(CanTake ? (byte)0x08 : (byte)0x00); }
public static void SendChangeMap(ZoneCharacter character, ushort mapid, int x, int y) { using (var packet = new Packet(SH6Type.ChangeMap)) { packet.WriteUShort(mapid); packet.WriteInt(x); packet.WriteInt(y); character.Client.SendPacket(packet); } }
public static void SendClientTime(WorldClient client, DateTime time) { using (var packet = new Packet(SH2Type.UpdateClientTime)) { //pPacket.WriteUInt((59 << 25) | (23 << 19) | (31 << 13) | (12 << 8) | (254)); // * Minutes | Hours | Days | Months | Years packet.WriteInt(3); packet.WriteInt(time.Minute);//minutes packet.WriteInt(time.Hour);//hourses packet.WriteInt(time.Day); packet.WriteInt(time.Month-1); packet.WriteInt((time.Year - 1900)); packet.WriteInt((int)time.DayOfWeek);//wekday? packet.WriteInt(105); packet.WriteInt(2); packet.WriteByte(1); //GMT 0-130 positive 130 -254 negative // packet.WriteLong(2012); // packet.WriteInt(4);//unk //packet.WriteInt(1);//unk //packet.WriteInt(3);//unk //packet.WriteInt(46); // packet.Fill(3, 0);//unk // packet.WriteByte(2); client.SendPacket(packet); } }
public static void SendChangeZone(ZoneCharacter character, ushort mapid, int x, int y, string ip, ushort port, ushort randomid) { using (var packet = new Packet(SH6Type.ChangeZone)) { packet.WriteUShort(mapid); packet.WriteInt(x); packet.WriteInt(y); packet.WriteString(Settings.Instance.IP, 16); packet.WriteUShort(port); packet.WriteUShort(randomid); character.Client.SendPacket(packet); } }
public static void SendChatBlock(ZoneCharacter character, int seconds) { using (var packet = new Packet(SH2Type.Chatblock)) { packet.WriteInt(seconds); character.Client.SendPacket(packet); } }
public void BroadcastGuildName() { var packet = new Packet(SH29Type.GuildNameResult); packet.WriteInt(Guild.ID); packet.WriteString(Guild.Name, 16); BroadcastManager.Instance.BroadcastInRange(Character, packet, false); }
public static void SendUnknown(WorldClient client) { using (var packet = new Packet(SH31Type.LoadUnkown)) { packet.WriteInt(0xbd1); //lolwut?! charid or sumtin' client.SendPacket(packet); } }
public void BroadcastGuildName() { var packet = new Packet(SH29Type.GuildNameResult); packet.WriteInt(Academy.Guild.ID); packet.WriteString(Academy.Guild.Name, 16); Character.BroucastPacket(packet); }
public void Write(Packet pPacket) { pPacket.WriteUShort(ID); pPacket.WriteInt(60000); // Cooldown //pPacket.WriteShort(Upgrades); pPacket.WriteUShort(GetUpgrades(4, 3, 2, 1)); pPacket.WriteInt(9000); // Skill exp??? }
public static void SendQuestion(ZoneCharacter character, Question question, ushort range) { using (var packet = new Packet(SH15Type.Question)) { packet.WriteString(question.Text, 129); packet.WriteUShort(character.MapObjectID); // Obj id packet.WriteInt(character.Position.X); packet.WriteInt(character.Position.Y); packet.WriteUShort(range); // Distance how far your allowed to run when the question window is closed by Client packet.WriteByte((byte)question.Answers.Count); for (byte i = 0; i < question.Answers.Count; ++i) { packet.WriteByte(i); packet.WriteString(question.Answers[i], 32); } character.Client.SendPacket(packet); } }
public static void ChangeFromGuildAcademyToResponse(WorldClient client, Packet packet) { string GuildName; string RequestName; bool answer; if (!packet.TryReadString(out GuildName, 16) || !packet.TryReadString(out RequestName, 16)|| (!packet.TryReadBool(out answer) || !client.Character.IsInGuildAcademy)) return; if (answer) { GuildAcademyMember pMember = client.Character.GuildAcademy.Members.Find(m => m.Character.Character.Name == RequestName); if (pMember == null) return; pMember.Character.IsInGuildAcademy = false; pMember.Academy.RemoveMember(pMember); pMember.Character.GuildAcademy.Guild.AddMember(pMember.Character, GuildRank.Member, Program.DatabaseManager.GetClient().GetConnection(), true, true); pMember.Character.Guild = pMember.Character.GuildAcademy.Guild; pMember.Character.IsInGuild = true; using (var pack = new Packet(SH38Type.SendJoinGuildFromAcademy)) { //this packet remove character from academy List and added to GuildList pack.WriteString(RequestName, 16); pack.WriteString(client.Character.Character.Name, 16); pack.WriteByte(6);//rank pack.WriteInt(0);//unk pack.WriteUShort(0);//korp pack.Fill(64, 0x00);//unk pack.WriteByte(true ? (byte)0x95 : (byte)0x00);// (this.isOnline ? (byte)0x95 : (byte)0x00); pack.Fill(3, 0x00);//unk pack.WriteByte(pMember.Character.Character.Job); pack.WriteByte(pMember.Character.Character.CharLevel); pack.Fill(13, 0x00);//unk client.Character.GuildAcademy.Guild.Broadcast(pack); client.Character.GuildAcademy.Broadcast(pack); } } using (var p2 = new Packet(SH4Type.CharacterGuildinfo)) { client.Character.Guild.WriteGuildInfo(packet); client.SendPacket(p2); } using (var pack = new Packet(SH29Type.GuildMemberJoined)) { pack.WriteString(client.Character.Character.Name, 16); client.Character.GuildAcademy.Guild.Broadcast(pack); client.Character.GuildAcademy.Broadcast(pack); } using (var pack = new Packet(SH29Type.ChangeResponse)) { pack.WriteUShort(3137);//unk pack.WriteByte(3); pack.Fill(2, 0x00);//unk client.SendPacket(pack); } }
public void Write(Packet packet) { packet.WriteUShort(this.MapObjectID); packet.WriteByte(2); //always 2 (type i bet shown / transparent?) -> test it packet.WriteUShort(this.ID); packet.WriteInt(this.Position.X); packet.WriteInt(this.Position.Y); packet.WriteByte(this.Rotation); if (Gate != null) { packet.WriteByte(1); packet.WriteString(Gate.MapClient, 12); packet.Fill(43, 0); } else { packet.Fill(56, 0); //find out later } }
public static void WriteBasicCharInfo(WorldCharacter wchar, Packet packet) { packet.WriteInt(wchar.Character.ID); //charid packet.FillPadding(wchar.Character.Name, 0x10); packet.WriteInt(0);//unk packet.WriteShort((short)wchar.Character.CharLevel); //level packet.WriteByte(wchar.Character.Slot); MapInfo mapinfo; if (!DataProvider.Instance.Maps.TryGetValue(wchar.Character.PositionInfo.Map, out mapinfo)) { Log.WriteLine(LogLevel.Warn, "{0} has an invalid MapID ({1})", wchar.Character.Name, wchar.Character.PositionInfo.Map); wchar.Character.PositionInfo.Map = 0; packet.FillPadding(mapinfo.ShortName, 0x0D); //townname } else { packet.FillPadding(mapinfo.ShortName, 0x0D); //townname } //packet.WriteByte(0); // UNK packet.WriteInt(0); // Random seed WriteLook(wchar,packet); WriteEquipment(wchar,packet); WriteRefinement(wchar,packet); packet.WriteByte(0); packet.WriteByte(0xF0); packet.WriteByte(0xFF);//unk packet.WriteByte(0xFF); packet.FillPadding(mapinfo.ShortName, 0x0c); packet.WriteInt(0); //pos packet.WriteInt(0); //pos packet.WriteUShort(0xdb78); packet.WriteUShort(4910);//unk packet.WriteUShort(25600); packet.Fill(4, 0); }
public static void SendActiveSkillList(ZoneCharacter character) { using (var packet = new Packet(SH4Type.CharacterActiveSkillList)) { var list = character.SkillsActive.Values; packet.WriteByte(0); packet.WriteInt(character.ID); packet.WriteUShort((ushort)list.Count); // Skill count (max 300) foreach (var skill in list) { skill.Write(packet); } character.Client.SendPacket(packet); } }
public static void MasterList(WorldClient client, Packet packet) { Dictionary<string, string> list = new Dictionary<string, string> { {"Char1", "hier ist Char1"}, {"Char2", "hier ist Char2"} }; using (var ppacket = new Packet(SH14Type.GroupList)) { ppacket.WriteHexAsBytes("00 00 14 01 01 00 01 00 00 00"); ppacket.WriteInt(list.Count); foreach (KeyValuePair<string, string> stat in list) { // Note - teh f**k? ppacket.WriteHexAsBytes(""); ppacket.WriteString("haha", 16); ppacket.WriteString("1234567890123456789012345678901234567890123456", 46); ppacket.WriteHexAsBytes("00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8C 8E CD 00 88 49 DF 4E B3 08 4C 00 78 26 43 00 01 00 00 00 5A 68 42 00 18 FE 64 02 40 55 DF 4E 08 27 4D 00 94 FF 64 02 24 00 00 00 BD 68 42 00 87 BE"); } list.Clear(); client.SendPacket(ppacket); } }
public static void On_GameClient_GuildChat(WorldClient Client, Packet pPacket) { byte len; string msg; if (Client.Character == null || !pPacket.TryReadByte(out len) || !pPacket.TryReadString(out msg, len)) { return; } len = (byte)(len + 2); if (Client.Character.Guild != null) { using (var packet = new Packet(SH29Type.GuildChat)) { packet.WriteInt(Client.Character.Guild.ID); packet.WriteString(Client.Character.Character.Name, 16); packet.WriteByte(len); packet.WriteString(msg, len); Client.Character.Guild.Broadcast(packet); } } }
public static void On_GameClient_CreateGuild(WorldClient Client, Packet Packet) { string name, password; bool allowGuildWar; if (!Packet.TryReadString(out name, 16) || !Packet.TryReadString(out password, 8) || !Packet.ReadSkip(4) // unk ? || !Packet.TryReadBool(out allowGuildWar)) { return; } GuildCreateResponse response; if (Client.Character.Character.CharLevel < 20) { response = GuildCreateResponse.LevelTooLow; } else if (Client.Character.Character.Money < Guild.Price) { response = GuildCreateResponse.MoneyTooLow; } else { //encrypt guild pw var pwData = Encoding.UTF8.GetBytes(password); // InterCrypto.Encrypt(ref pwData, 0, pwData.Length); Guild guild; //try to create guild lock (ThreadLocker) { int result; int guildID; var createTime = Program.CurrentTime; using (var con = Program.DatabaseManager.GetClient().GetConnection()) { //insert guild in db using (var cmd = con.CreateCommand()) { cmd.CommandType = CommandType.StoredProcedure; cmd.CommandText = "Guild_Create"; cmd.Parameters.Add(new MySqlParameter("@pName", name)); cmd.Parameters.Add(new MySqlParameter("@pPassword", pwData)); cmd.Parameters.Add(new MySqlParameter("@pAllowGuildWar", allowGuildWar)); cmd.Parameters.Add(new MySqlParameter("@pCreaterID", Client.Character.ID)); cmd.Parameters.Add(new MySqlParameter("@pCreateTime", createTime)); var idParam = cmd.Parameters.Add(new MySqlParameter("@pID", SqlDbType.Int) { Direction = ParameterDirection.Output }); result = Convert.ToInt32(cmd.ExecuteScalar()); guildID = (int)idParam.Value; } switch (result) { case -1: //guild name already exists (ToDo: get response code) SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.AlredyExist); return; case -2: //database error @ insert guild (ToDo: get response code) SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed); return; case -3: //database error @ insert guild academy (ToDo: get response code) SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed); return; case 0: //create guild guild = new Guild(con, guildID, name, pwData, allowGuildWar, Client.Character, createTime); //insert guild master (character will get updated) guild.AddMember(Client.Character, GuildRank.Master, con, false, false); //add to loaded guilds LoadedGuilds.Add(guild); break; default: return; } } } Client.Character. //revoke money Client.Character.ChangeMoney(Client.Character.Character.Money - Guild.Price); //let character broadcast guild name packet using (var packet = new Packet(SH29Type.GuildNameResult)) { packet.WriteInt(guild.ID); packet.WriteString(guild.Name, 16); BroadcastManager.Instance.BroadcastInRange(Client.Character, packet, true); } //let zone know that a guild has been loaded using (var packet = new InterPacket(InterHeader.ZONE_GuildCreated)) { packet.WriteInt(guild.ID); packet.WriteInt(Client.Character.ID); ZoneManager.Instance.Broadcast(packet); } //set response to success response = GuildCreateResponse.Success; } SendGuildCreateResponse(Client, name, password, allowGuildWar, response); }
public void WriteDetailedInfoExtra(Packet packet, bool levelUP = false) { if (!levelUP) { packet.WriteUShort(this.MapObjectID); } packet.WriteLong(this.Exp); packet.WriteULong(DataProvider.Instance.GetMaxExpForLevel(this.Level)); packet.WriteInt(BaseStats.Strength); packet.WriteInt(BaseStats.Strength + GetExtraStr()); packet.WriteInt(BaseStats.Endurance); packet.WriteInt(BaseStats.Endurance + GetExtraEnd()); packet.WriteInt(BaseStats.Dexterity); packet.WriteInt(BaseStats.Dexterity + GetExtraDex()); packet.WriteInt(BaseStats.Intelligence); packet.WriteInt(BaseStats.Intelligence + GetExtraInt()); packet.WriteInt(0); // Wizdom. It isn't set in the server so it can contain shit from old buffers... :D packet.WriteInt(0); // I once had a name here :P packet.WriteInt(BaseStats.Spirit); packet.WriteInt(BaseStats.Spirit + GetExtraSpr()); packet.WriteInt(GetWeaponDamage()); //base damage packet.WriteInt(GetWeaponDamage(true)); //increased damage (e.g. buffs) packet.WriteInt(GetMagicDamage()); //magic dmg packet.WriteInt(GetMagicDamage(true)); //inc magic dmg packet.WriteInt(GetWeaponDefense()); //todo equip stats loading (weapondef) packet.WriteInt(GetWeaponDefense(true)); //weapondef inc packet.WriteInt(GetAim()); //TODO: basestats aim + dex? packet.WriteInt(GetAim(true)); //aim inc (calcuate later based on dex) packet.WriteInt(GetEvasion()); //evasion packet.WriteInt(GetEvasion(true)); //evasion inc packet.WriteInt(GetWeaponDamage()); //damage block again packet.WriteInt(GetWeaponDamage(true)); packet.WriteInt(GetMagicDamage()); //magic damage packet.WriteInt(GetMagicDamage(true)); packet.WriteInt(GetMagicDefense()); //magic def packet.WriteInt(GetMagicDefense(true)); //magic def inc packet.WriteInt(1); packet.WriteInt(20); packet.WriteInt(2); packet.WriteInt(40); packet.WriteUInt(BaseStats.MaxHP); //max HP packet.WriteUInt(BaseStats.MaxSP); //max SP packet.WriteInt(0); // UNK packet.WriteInt(BaseStats.MaxSoulHP); // Max HP Stones packet.WriteInt(BaseStats.MaxSoulSP); // Max SP Stones packet.Fill(64, 0); if (!levelUP) { packet.WriteInt(this.Position.X); packet.WriteInt(this.Position.Y); } }
public void WriteDetailedInfo(Packet pPacket) { pPacket.WriteInt(ID); pPacket.WriteString(this.Name, 16); pPacket.WriteByte(this.Slot); pPacket.WriteByte(this.Level); pPacket.WriteLong(this.Exp); pPacket.WriteInt(12345678); // UNK pPacket.WriteShort(this.StonesHP); pPacket.WriteShort(this.StonesSP); pPacket.WriteUInt(this.HP); pPacket.WriteUInt(this.SP); pPacket.WriteInt(this.Fame); pPacket.WriteLong(this.Inventory.Money); pPacket.WriteString(this.Map.MapInfo.ShortName, 12); pPacket.WriteInt(this.Position.X); pPacket.WriteInt(this.Position.Y); pPacket.WriteByte(this.Rotation); pPacket.WriteByte(this.Str);// -. pPacket.WriteByte(this.End);// | pPacket.WriteByte(this.Dex);// | Boni pPacket.WriteByte(this.Int);// | pPacket.WriteByte(this.Spr);// -' pPacket.WriteShort(0); // UNK pPacket.WriteUInt(0); // Killpoints (TODO) pPacket.Fill(7, 0); // UNK }
public void WriteCharacterDisplay(Packet packet) { packet.WriteUShort(MapObjectID); packet.WriteString(Name, 16); packet.WriteInt(Position.X); packet.WriteInt(Position.Y); packet.WriteByte(Rotation); // Rotation packet.WriteByte((byte)State); // Player State (1,2 - Player, 3 - Dead, 4 - Resting, 5 - Vendor, 6 - On Mount) packet.WriteByte((byte)Job); if (State != PlayerState.Resting && State != PlayerState.Vendor && this.House == null) { WriteLook(packet); WriteEquipment(packet); } else { this.House.WritePacket(packet); } WriteRefinement(packet); //(IsMale ? 1 : 0) int mount = (this.Mount != null) ? (int) this.Mount.Handle : (int)0xffff; packet.WriteUShort((ushort)mount); // Mount Handle packet.WriteUShort(0xffff); packet.WriteByte(0xff); // Emote (0xff = nothing) packet.WriteUShort(0xffff); packet.WriteShort(0); packet.WriteUShort(0); // Mob ID (title = 10) packet.Fill(55, 0); // Buff Bits? Something like that if (this.Character.GuildID > 1) { packet.WriteInt(this.Guild.ID); } else if (this.Character.AcademyID > 0) { packet.WriteInt(this.Character.AcademyID); } else { packet.WriteInt(0); } packet.WriteByte(0x02); // UNK (0x02) packet.WriteBool(this.IsInaAcademy); // In Guild Academy (0 - No, 1 - Yes) packet.WriteBool(true); // Pet AutoPickup (0 - Off, 1 - On) packet.WriteByte(this.Level); }
public Packet UpdateStatsPacket(Packet packet) { StatsByte[] pUpdate = this.statsToUpdate; int lange = pUpdate.Length; packet.WriteByte((byte)lange); for (int i = 0; i < pUpdate.Length; ++i) { packet.WriteByte((byte)pUpdate[i]); // THIS BUGS. packet.WriteInt(this.GetStatValue(pUpdate[i])); } return packet; }
public void Move(int oldx, int oldy, int newx, int newy, bool walk, bool stop) { Teleport(newx, newy); if (stop) { using (var packet = Handler8.StopObject(this)) { Broadcast(packet); } } else { ushort speed = 0; if (walk) speed = 60; else if(Mount != null) speed = this.Mount.speed; else speed = 115; foreach (var member in this.Party) { if (member.Value.Character.Name != this.Character.Name) { using (var ppacket = new Packet(14, 73)) { ppacket.WriteByte(1);//unk ppacket.WriteString(member.Key, 16); ppacket.WriteInt(member.Value.Character.Character.PositionInfo.XPos); ppacket.WriteInt(member.Value.Character.Character.PositionInfo.XPos); member.Value.SendPacket(ppacket); } } } using (var packet = Handler8.MoveObject(this, oldx, oldy, walk, speed)) { Broadcast(packet); } if (this.Group != null) { this.Group.CharacterMoved(this.GroupMember, oldx, oldy, newx, newy); } } }
private static void On_CharacterManager_CharacterLogin(WorldCharacter Character) { if (Character.IsInGuild) { var guild = Character.Guild; //send guild info to client using (var packet = new Packet(SH4Type.CharacterGuildinfo)) { guild.WriteGuildInfo(packet); Character.Client.SendPacket(packet); } //send member list to client guild.SendMemberList(Character.Client); GuildMember member; if (guild.GetMember(Character.Character.Name, out member)) { //send guild member logged in to other guild members using (var packet = new Packet(SH29Type.GuildMemberLoggedIn)) { packet.WriteString(Character.Character.Name, 16); Character.Guild.Broadcast(packet, member); } } //send packet to zone that guild member logged in using (var packet = new InterPacket(InterHeader.ZONE_GuildMemberLogin)) { packet.WriteInt(guild.ID); packet.WriteInt(Character.ID); ZoneManager.Instance.Broadcast(packet); } } else { using (var packet = new Packet(SH4Type.CharacterGuildinfo)) { packet.WriteInt(0); Character.Client.SendPacket(packet); } } //academy var academy = Character.GuildAcademy; if (academy != null) { if (Character.IsInGuildAcademy) { using (var packet = new Packet(SH4Type.CharacterGuildacademyinfo)) { academy.WriteInfo(packet); Character.Client.SendPacket(packet); } academy.SendMemberList(Character.Client); } else { using (var packet = new Packet(SH4Type.CharacterGuildacademyinfo)) { packet.Fill(5, 0); Character.Client.SendPacket(packet); } } } else { using (var packet = new Packet(SH4Type.CharacterGuildacademyinfo)) { packet.Fill(5, 0); Character.Client.SendPacket(packet); } } }
public static void On_GameClient_GuildNameRequest(WorldClient Client, Packet Packet) { int guildID; if (!Packet.TryReadInt(out guildID)) { return; } Guild guild; if (GetGuildByID(guildID, out guild)) { using (var packet = new Packet(SH29Type.GuildNameResult)) { packet.WriteInt(guildID); packet.WriteString(guild.Name, 16); Client.SendPacket(packet); } } }
public void WriteInfo(Packet Packet) { Packet.WriteInt(Guild.ID); Packet.WriteByte(1);//unk Packet.WriteString(Guild.Master.Character.Character.Name, 16); Packet.WriteUShort((ushort)Members.Count);//membercount Packet.WriteUShort(MaxMembers);//maxmembercount Packet.WriteInt(Guild.ID);//academyid Packet.WriteInt((int)Guild.CreateTime.DayOfWeek);//weeks //Todo Calculate Weeks Packet.WriteInt((int)GuildBuffKeepTime.TotalSeconds); //time in sek (buff?) Packet.Fill(128, 1);//GuildAcademyBUff Packet.WriteString(Message, 512); }
public static void On_GameClient_UpdateGuildMessage(WorldClient Client, Packet Packet) { ushort length; string message; if (Client.Character.Guild == null || !Packet.TryReadUShort(out length) || !Packet.TryReadString(out message, length)) { return; } //response packets using (var packet = new Packet(SH29Type.UnkMessageChange)) { packet.WriteHexAsBytes("68 1B 00 92 AD F8 4F 2E 00 00 00 2B 00 00 00 17 00 00 00 07 00 00 00 06 00 00 00 70 00 00 00 06 00 00 00 BC 00 00 00 01 00 00 00 00 00"); Client.SendPacket(packet); } using (var packet = new Packet(SH29Type.ClearGuildDetailsMessage)) { packet.WriteUShort(3137); packet.WriteLong(0); Client.SendPacket(packet); } using (var packet = new Packet(SH29Type.UpdateGuildMessageResponse)) { packet.WriteUShort(3137); Client.SendPacket(packet); } //update guild lock (Client.Character.Guild.ThreadLocker) { Client.Character.Guild.Message = message; Client.Character.Guild.MessageCreater = Client.Character; Client.Character.Guild.MessageCreateTime = Program.CurrentTime; Client.Character.Guild.Save(); //broadcast packet to all guild members using (var packet = new Packet(SH29Type.SendUpdateGuildDetails)) { packet.Fill(4, 0x00); packet.WriteInt(Client.Character.Guild.MessageCreateTime.Second); packet.WriteInt(Client.Character.Guild.MessageCreateTime.Minute); packet.WriteInt(Client.Character.Guild.MessageCreateTime.Hour); packet.WriteInt(Client.Character.Guild.MessageCreateTime.Day); packet.WriteInt(Client.Character.Guild.MessageCreateTime.Month - 1); packet.WriteInt(Client.Character.Guild.MessageCreateTime.Year - 1900); packet.WriteInt(0); packet.WriteLong(0); packet.WriteString(Client.Character.Character.Name, 16); packet.WriteUShort(length); packet.WriteString(message, length); Client.Character.Guild.Broadcast(packet); } //send packet to zone that guild message changed using (var packet = new InterPacket(InterHeader.ZONE_GuildMessageUpdate)) { packet.WriteInt(Client.Character.Guild.ID); packet.WriteInt(Client.Character.ID); packet.WriteDateTime(Client.Character.Guild.MessageCreateTime); packet.WriteUShort(length); packet.WriteString(message, length); ZoneManager.Instance.Broadcast(packet); } } }
internal void CharacterMoved(GroupMember groupMember, int oldx, int oldy, int newx, int newy) { using (var packet = new Packet(SH14Type.UpdatePartyMemberLoc)) { packet.WriteByte(1); // unk packet.WriteString(groupMember.Name, 16); packet.WriteInt(newx); packet.WriteInt(newy); AnnouncePacket(packet); } }
private static void SendGuildCreateResponse(WorldClient Client, string Name, string Password, bool AllowGuildWar, GuildCreateResponse Response) { using (var packet = new Packet(SH29Type.CreateGuildResponse)) { packet.WriteUShort((ushort)Response); packet.WriteInt((Response == GuildCreateResponse.Success ? 32 : 0)); packet.WriteString(Name, 16); packet.WriteString(Password, 8); packet.WriteBool(AllowGuildWar); Client.SendPacket(packet); } }
private void UpdateMemberPosition(GroupMember member) { if (!member.IsOnline) return; using (var packet = new Packet(SH14Type.UpdatePartyMemberLoc)) { packet.WriteString(member.Name, 0x10); packet.WriteInt(member.Character.Position.X); packet.WriteInt(member.Character.Position.Y); AnnouncePacketToUpdatable(packet); } }