public static FiestaBaseStat Load(DataRow row, Job job) { var info = new FiestaBaseStat { Job = job, Level = (int)row["Level"], Strength = (int)row["Strength"], Endurance = (int)row["Constitution"], Intelligence = (int)row["Intelligence"], Dexterity = (int)row["Dexterity"], Spirit = (int)row["MentalPower"], SoulHP = (int)row["SoulHP"], MaxSoulHP = (int)row["MAXSoulHP"], PriceHPStone = (int)row["PriceHPStone"], SoulSP = (int)row["SoulSP"], MaxSoulSP = (int)row["MAXSoulSP"], PriceSPStone = (int)row["PriceSPStone"], AtkPerAP = (int)row["AtkPerAP"], DmgPerAP = (int)row["DmgPerAP"], MaxPwrStone = (int)row["MaxPwrStone"], NumPwrStone = (int)row["NumPwrStone"], PricePwrStone = (int)row["PricePwrStone"], PwrStoneWC = (int)row["PwrStoneWC"], PwrStoneMA = (int)row["PwrStoneMA"], MaxGrdStone = (int)row["MaxGrdStone"], NumGrdStone = (int)row["NumGrdStone"], PriceGrdStone = (int)row["PriceGrdStone"], GrdStoneAC = (int)row["GrdStoneAC"], GrdStoneMR = (int)row["GrdStoneMR"], PainRes = (int)row["PainRes"], RestraintRes = (int)row["RestraintRes"], CurseRes = (int)row["CurseRes"], ShockRes = (int)row["ShockRes"], MaxHP = (ushort)(int)row["MaxHP"], MaxSP = (ushort)(int)row["MaxSP"], CharTitlePt = (int)row["CharTitlePt"], SkillPwrPt = (int)row["SkillPwrPt"], SPStoneEffectID = (int)row["SPStoneEffectID"], HPStoneEffectID = (int)row["HPStoneEffectID"] }; return(info); }
public static FiestaBaseStat Load(DataRow row, Job job) { FiestaBaseStat info = new FiestaBaseStat { Job = job, Level = (int)row["Level"], Strength = (int)row["Strength"], Endurance = (int)row["Constitution"], Intelligence = (int)row["Intelligence"], Dexterity = (int)row["Dexterity"], Spirit = (int)row["MentalPower"], SoulHP = (int)row["SoulHP"], MaxSoulHP = (int)row["MAXSoulHP"], PriceHPStone = (int)row["PriceHPStone"], SoulSP = (int)row["SoulSP"], MaxSoulSP = (int)row["MAXSoulSP"], PriceSPStone = (int)row["PriceSPStone"], AtkPerAP = (int)row["AtkPerAP"], DmgPerAP = (int)row["DmgPerAP"], MaxPwrStone = (int)row["MaxPwrStone"], NumPwrStone = (int)row["NumPwrStone"], PricePwrStone = (int)row["PricePwrStone"], PwrStoneWC = (int)row["PwrStoneWC"], PwrStoneMA = (int)row["PwrStoneMA"], MaxGrdStone = (int)row["MaxGrdStone"], NumGrdStone = (int)row["NumGrdStone"], PriceGrdStone = (int)row["PriceGrdStone"], GrdStoneAC = (int)row["GrdStoneAC"], GrdStoneMR = (int)row["GrdStoneMR"], PainRes = (int)row["PainRes"], RestraintRes = (int)row["RestraintRes"], CurseRes = (int)row["CurseRes"], ShockRes = (int)row["ShockRes"], MaxHP = (ushort)(int)row["MaxHP"], MaxSP = (ushort)(int)row["MaxSP"], CharTitlePt = (int)row["CharTitlePt"], SkillPwrPt = (int)row["SkillPwrPt"], SPStoneEffectID = (int)row["SPStoneEffectID"], HPStoneEffectID = (int)row["HPStoneEffectID"] }; return info; }