public void VisitParent(ParentSegment node, GlobVisitorContext context) { // Back up one level. var last = context.Pop(); node.Next.Accept(this, context); // Push the segment back so pop/push // count remains balanced. context.Push(last); }
public void VisitRelativeRoot(RelativeRoot node, GlobVisitorContext context) { // Push each path to the context. var pushedSegmentCount = 0; var path = context.Environment.WorkingDirectory; foreach (var segment in path.Segments) { context.Push(segment); pushedSegmentCount++; } node.Next.Accept(this, context); // Pop all segments we added to the context. for (var index = 0; index < pushedSegmentCount; index++) { context.Pop(); } }
public void VisitWildcardSegmentNode(WildcardSegment node, GlobVisitorContext context) { var path = context.FileSystem.GetDirectory(context.Path); if (context.FileSystem.Exists(path.Path)) { foreach (var candidate in FindCandidates(path.Path, node, context, SearchScope.Current)) { context.Push(candidate.Path.FullPath.Substring(path.Path.FullPath.Length + 1)); if (node.Next != null) { node.Next.Accept(this, context); } else { context.AddResult(candidate); } context.Pop(); } } }
public void VisitRecursiveWildcardSegment(RecursiveWildcardSegment node, GlobVisitorContext context) { var path = context.FileSystem.GetDirectory(context.Path); if (context.FileSystem.Exists(path.Path)) { // Check if folders match. var candidates = new List <IFileSystemInfo>(); candidates.Add(path); candidates.AddRange(FindCandidates(path.Path, node, context, SearchScope.Recursive, includeFiles: false)); foreach (var candidate in candidates) { var pushed = false; if (context.Path.FullPath != candidate.Path.FullPath) { context.Push(candidate.Path.FullPath.Substring(path.Path.FullPath.Length + 1)); pushed = true; } if (node.Next != null) { node.Next.Accept(this, context); } else { context.AddResult(candidate); } if (pushed) { context.Pop(); } } } }
public void VisitSegment(PathSegment node, GlobVisitorContext context) { if (node.IsIdentifier) { // Get the (relative) path to the current node. var segment = node.GetPath(); // Get a directory that matches this segment. // This might be a file but we can't be sure so we need to check. var directoryPath = context.Path.Combine(segment); var directory = context.FileSystem.GetDirectory(directoryPath); // Should we not traverse this directory? if (directory.Exists && !context.ShouldTraverse(directory)) { return; } if (node.Next == null) { if (directory.Exists) { // Directory context.AddResult(directory); } else { // Then it must be a file (if it exist). var filePath = context.Path.CombineWithFilePath(segment); var file = context.FileSystem.GetFile(filePath); if (file.Exists) { // File context.AddResult(file); } } } else { // Push the current node to the context. context.Push(node.GetPath()); node.Next.Accept(this, context); context.Pop(); } } else { if (node.Tokens.Count > 1) { var path = context.FileSystem.GetDirectory(context.Path); if (path.Exists) { foreach (var candidate in FindCandidates(path.Path, node, context, SearchScope.Current)) { if (node.Next != null) { context.Push(candidate.Path.FullPath.Substring(path.Path.FullPath.Length + 1)); node.Next.Accept(this, context); context.Pop(); } else { context.AddResult(candidate); } } } } } }
public void VisitWindowsRoot(WindowsRoot node, GlobVisitorContext context) { context.Push(node.Drive + ":"); node.Next.Accept(this, context); context.Pop(); }
public void VisitUnixRoot(UnixRoot node, GlobVisitorContext context) { context.Push(string.Empty); node.Next.Accept(this, context); context.Pop(); }