public void updateSequences(bool[] locked = null) { try { SkillGrabber b = new SkillGrabber(file); b.UpdateBuilds(locked); } catch (Exception e) { Chat.Print("Couldn't update builds: " + e.Message); if (locked != null) locked[0] = false; } }
public void updateSequences(bool[] locked = null) { try { SkillGrabber b = new SkillGrabber(file); b.UpdateBuilds(locked); } catch (Exception e) { Chat.Print("Couldn't update builds: " + e.Message); if (locked != null) { locked[0] = false; } } }