public ServerInterop(int boards, ObservableCollection <Board> BoardObjs, SetupModel instance) { this.boards = boards; this.BoardObjs = new ObservableCollection <Board>(BoardObjs); myObj = new ManagedObject(boards); //send number of boards this.instance = instance; //metto qui la createsetboardtocheck? /*foreach (Board b in BoardObjs) * { * myObj.set_board_toCheck(b.MAC.ToCharArray(0, 17)); * }*/ }
private void okClick(object sender) { switch (screen) { case 1: screen = 2; numBoards = ""; Title = "Insert Boards MAC"; Subtitle = ""; NotifyPropertyChanged("colorTextBox"); NotifyPropertyChanged("textBoxEnabled"); ButtonEnabled = false; for (int i = 1; i <= boards; i++) { BoardObjs.Add(new Board("/Resources/Icons/Boards/BoardN.png", "Board " + i.ToString(), false)); } break; case 2: screen = 3; foreach (Board b in BoardObjs) { b.macEditable = false; } Title = "Connecting"; Subtitle = ""; ButtonEnabled = false; //sending data to c++ ManagedObject myObj = new ManagedObject(boards); break; } }