コード例 #1
0
ファイル: BiomeGrower.cs プロジェクト: BrettKercher/Errant
        public void Grow(GenerationData data, Random rng)
        {
            if (isEmpty())
            {
                return;
            }

            int width  = data.width;
            int height = data.height;
            int nIndex;

            nIndex = rng.Next(0, frontier.Count);
            int nextIndex = frontier[nIndex];
            int endIndex  = frontier[frontier.Count - 1];

            frontier[nIndex]             = endIndex;
            frontier[frontier.Count - 1] = nextIndex;
            frontier.RemoveAt(frontier.Count - 1);

            int x = nextIndex % width;
            int y = nextIndex / width;

            nIndex = ((y + 0) * width) + (x + 1);
            if (nIndex >= 0 && nIndex < data.pointData.Length && data.pointData[nIndex].biome == BIOME.NONE)
            {
                data.pointData[nIndex].biome = biomeType;
                frontier.Add(nIndex);
            }

            nIndex = ((y + 0) * width) + (x - 1);
            if (nIndex >= 0 && nIndex < data.pointData.Length && data.pointData[nIndex].biome == BIOME.NONE)
            {
                data.pointData[nIndex].biome = biomeType;
                frontier.Add(nIndex);
            }

            nIndex = ((y + 1) * width) + (x + 0);
            if (nIndex >= 0 && nIndex < data.pointData.Length && data.pointData[nIndex].biome == BIOME.NONE)
            {
                data.pointData[nIndex].biome = biomeType;
                frontier.Add(nIndex);
            }

            nIndex = ((y - 1) * width) + (x + 0);
            if (nIndex >= 0 && nIndex < data.pointData.Length && data.pointData[nIndex].biome == BIOME.NONE)
            {
                data.pointData[nIndex].biome = biomeType;
                frontier.Add(nIndex);
            }
        }
コード例 #2
0
ファイル: WorldGenerator.cs プロジェクト: BrettKercher/Errant
        public GenerationData Generate(GenerationSettings settings, BackgroundWorker worker = null)
        {
            Random rng = new Random();             //settings.seed

            GenerationData data = new GenerationData();

            data.width     = (int)Config.sizeMap[settings.size].X * Config.CHUNK_SIZE;
            data.height    = (int)Config.sizeMap[settings.size].Y * Config.CHUNK_SIZE;
            data.pointData = new PointData[data.width * data.height];

            for (int i = 0; i < data.pointData.Length; i++)
            {
                data.pointData[i] = new PointData();
            }

            Stopwatch timer = new Stopwatch();

            foreach (GenerationStep step in steps)
            {
                timer.Start();
                step.Execute(data, rng, worker);
                Debug.WriteLine("[GENERATION] " + step.GetName() + " Ran In: " + FormatTime(timer.Elapsed));
                timer.Reset();
            }

            //determine spawn location
            int equator   = data.height / 2;
            int startingY = equator * data.width;
            int firstLand = 0;

            while (!data.pointData[startingY + firstLand].land)
            {
                firstLand++;
            }

            data.spawnArea = new Rectangle(firstLand + 10, equator - 5, Config.SPAWN_AREA_SIZE, Config.SPAWN_AREA_SIZE);

            return(data);
        }