SkeletonNode GetNodeRecursive(SkeletonNode a_node, string a_name) { if (a_node.Name == a_name) { return(a_node); } foreach (SkeletonNode node in a_node.Children) { SkeletonNode val = GetNodeRecursive(node, a_name); if (val != null) { return(val); } } return(null); }
internal Skeleton(SkeletonNode a_node) { m_rootNode = a_node; SetSkeleton(m_rootNode); }