public override void OnAddedToScene() { base.OnAddedToScene(); _tracker = MySession.Static.Components.Get <EquiEntityControllerTracker>(); if (_saveData.ControlledEntity != 0 && _saveData.ControlledSlot != null) { MyEntities.OnEntityAdd += CheckForEntity; CheckForEntity(null); } }
public override void OnRemovedFromScene() { base.OnRemovedFromScene(); _tracker = null; MyEntities.OnEntityAdd -= CheckForEntity; }