コード例 #1
0
 private void OnChartDataChanged(object sender, ChartEventArgs e)
 {
     if (e.ChartType != ChartDataType)
       {
      // not our type
      return;
       }
       ChartData = GameManager.Instance.GetEpmResponse_Chart();
       if (_isFirstRefresh)
       {
      PushChartDataToModels(true);
      _isFirstRefresh = false;
       }
       else
       {
      PushChartDataToModels(false);
       }
 }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: KevinSmall/HanaShine3d
      public EpmChartData GetEpmResponse_Chart()
      {
         if (string.IsNullOrEmpty(_epmDataChart) || _epmDataChart == "empty")
         {
            return null;
         }
       else
         {
            EpmChartData epmChart = new EpmChartData(false);
            epmChart.ChartTitle = _epmDataChartTypeRequested.ToString();
            
            var N = JSON.Parse(_epmDataChart);
            // if server not up, then _epmDataChart will contain error string, not parsable JSON
            if (N == null)
            {
               print("GameManager.GetEpmResponse_Chart failed to parse: " + _epmDataChart);
               // only log above once:
               _epmDataChart = null;
               return null;
            }

            int entries = N["entries"].Count;
            for (int i = 0; i < entries; i++)
            {
               string name = N["entries"][i]["name"];
               string value = N["entries"][i]["value"];
               //print("entry: " + i + " " + name + " " + value);
               epmChart.Records.Add(new EpmChartRecord()
               {
               BarName = name,
               BarValue = float.Parse(value),
               BarValueLabel = ""
               });
            }
            return epmChart;
         }
      }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        GameManager.Instance.OnChartDataChanged += OnChartDataChanged;

          _chartGui = GetComponent<ChartGui>();
          _chartGui.enabled = false;
          //_isFirstRefresh = true; // this cauees first refresh to happen without any animation or sound
          _isFirstRefresh = false;

          // listen to all the child bar events for being highlighted
          foreach (Transform child in transform)
          {
         // get ref to title
         if (child.gameObject.name == "Chart Title")
         {
            _gameObjectTitle = child.gameObject;
         }

         if (child.gameObject.name.StartsWith("ChartBar_"))
         {
            Highlight_IsHighlightable hih = child.GetComponent<Highlight_IsHighlightable>();
            if (hih != null)
            {
               hih.OnHighlighted += OnBarHighlighted;
               hih.OnUnhighlighted += OnBarUnhighlighted;
            }
         }
          }
          // create inits but dont push them to models
          ChartData = new EpmChartData(true);

          // Init the chart data with a title
          SetTitle(ChartDataType.ToString());
    }