// Use this for initialization void Awake() { Log.Level = Log.LogLevel.INFO; i18 = I18nManager.Instance; i18.LoadDbFile("Epigene/Test/Config/localisation"); i18.SetLanguage(lang); }
// Use this for initialization public virtual void Awake() { Log.Debug("__________________________________ AWAKE _____________________________"); parameters = new Dictionary<string, string>(); // if(useDBModule) // { // // StartCoroutine("xmlLoadRoutine"); // LoadAppConfigurationXml(); // } //testParameters instead of document.location.search // for testing Web Player: Variables in PHP are // $UserName and $SessionToken Log.Level = logLevel; Log.Info("Starting MainGame ... name "+this.name); ui = UIManager.Instance; ui.InitUI(gameObject); if (!GameManager.Instance.offline) GameManager.Instance.offline = offline; else offline = GameManager.Instance.offline; ui.ConfigResources = configResources; if(tooltip) ui.Tooltip = (UITooltip)Instantiate(tooltip, Vector3.zero, Quaternion.identity); //set ui camera to custom 2D camera Log.Assert(camera2D != null, "You have to assign a 2D camera in "+gameObject.name); UIManager.UICamera = camera2D; gm = GameManager.Instance; gm.mainGame = this; gm.debugMode = debug; gm.standaloneBetaMode = standaloneBeta; gm.standaloneSingleLevelMode = standaloneSingleLevel; gm.BalanceSheetAchievementMode = true; gm.muteSfx = muteSfx; if(gm.setTouch) gm.hidTouch = hidTouch; else hidTouch = gm.hidTouch; gm.muteSoundBackground = muteSoundBackground; //localisation i18n = I18nManager.Instance; i18n.LoadDbFile(localizatoinDB); if(i18n.Language == null || i18n.Language.Length == 0) { //first time set string lang = ""; switch(language) { case Languages.DE: lang = "DE"; break; case Languages.DEP: lang = "DEP"; break; case Languages.EN: lang = "EN"; break; case Languages.NL: lang = "NL"; break; } i18n.Language = lang; } else { //lang has already been set, //but better to set local game's language to avoid confusion switch(i18n.Language) { case "DE": language = Languages.DE; break; case "DEP": language = Languages.DEP; break; case "EN": language = Languages.EN; break; case "NL": language = Languages.NL; break; } I18nManager.Instance.SetLanguage(i18n.Language); } //Audio using localization db am = AudioManager.Instance; am.InitAudio(); try { // Log.Debug("---------- am:"+am); Log.Debug("---------- audioResources:"+audioResources); am.LoadResources("AUDIO", audioResources); am.MuteMusic = muteSoundBackground; am.MuteSfx = muteSfx; } catch { //TODO only hide when in editor mode //we hide error for now due to editor Log.Error("---------- audioResources:"+audioResources); } // DialogGame can be seen as a MainGame and a requirement GMGame game = new GMGame(this.name); gm.Add(game); gm.DialogGame = game; }