// /// <summary> // /// ctor // /// </summary> // // public DBModule() // public OnEnable() // { // // Add event handler to receive messags // //DBModuleManager.EventHandler = EventHandler; // //Debug.Log ("Instanciate DBModule"); // } /// <summary> /// Enable this module will register events and initialize the object /// </summary> void OnEnable() { Log.Debug(">>>>>>>>>>>>>>>>>>>>>> DBModule OnEnable "); bool oldDebugState = debugOutputStopped; debugOutputStopped = false; /* if (_sessionToken != MainGame.GetValue ("sessionToken")) { dbModuleEventSession (MainGame.GetValue ("sessionToken")); }*/ addDebugOutput("\nDBModule added to scene"); addDebugOutput("\nService URL: " + (_protocol + _serviceBaseUrl)); addDebugOutput("\nService Timeout: " + _serviceTimeout); debugOutputStopped = oldDebugState; dbModuleManager = DBModuleManager.Instance; if (dbModuleManager != null) { Debug.Log(">>>>>>>>>>> dbMdule ok"); dbModuleManager.RegisterEventHandler("ADD_SERVICEURL", addServiceBaseURL); dbModuleManager.RegisterEventHandler("APP_CONFIGURATION_LOAD", loadAppConfiguration); dbModuleManager.RegisterEventHandler("CONFIG", loadConfigFile); dbModuleManager.RegisterEventHandler("GAME_CONFIGURATION_LOAD", loadGameConfiguration); dbModuleManager.RegisterEventHandler("MODULE_CONFIG_CHANGE_PROTOCOL", changeProtocol); dbModuleManager.RegisterEventHandler("MODULE_CONFIG_CHANGE_SERVER", changeServerType); dbModuleManager.RegisterEventHandler("SCREEN_CHANGE", changeScreen); dbModuleManager.RegisterEventHandler("SESSION_TOKEN_CHANGE", dbModuleEventSession); dbModuleManager.RegisterEventHandler("START_SCENARIO_LOAD", loadStartScenario); dbModuleManager.RegisterEventHandler("START_SCENARIO_SAVE", saveStartScenario); dbModuleManager.RegisterEventHandler("URL_CHANGE", dbModuleEventUrl); #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_IOS WebPlayerDebugManager.addOutput("HTTP Requests will only be performed online.", 3); return; #elif UNITY_WEBPLAYER dbModuleManager.RegisterEventHandler("GAME_LOAD", LoadGame); dbModuleManager.RegisterEventHandler("GAME_SAVE", saveGame); dbModuleManager.RegisterEventHandler("HIGHSCORE_SAVE", saveHighscoreSplit); dbModuleManager.RegisterEventHandler("DEBUG_HIGHSCORE_SAVE", saveDebugHighscoreSplit); dbModuleManager.RegisterEventHandler("CHECK_FOR_SAVED_GAME", checkForSavedGame); // TODO: Parameters? //trackGameAction (null, -1, null); //dbModuleManager.RegisterEventHandler("TRACK_ACTION", trackGameAction); dbModuleManager.RegisterEventHandler("TRACK_CONSTRUCTION", trackConstructionAction); #endif } else { Debug.LogWarning("Missing dbmodule");} }
}//TestScriptConditionEvaulateBool() //------------------------------------------------------------------------------ // Use this for initialization public void Awake() { Debug.Log ("AquaSphereMini awake."); WebPlayerDebugManager.addOutput ("Version build: " + buildTime, 1); dbModuleManager = DBModuleManager.Instance; if(useDBModule) StartCoroutine("addServiceURL"); base.Awake(); //------- TODO WORKAROUND ------- GameScenario gs = GameScenario.Instance; gs.currentDate = System.DateTime.Now; //Edit StartPoint System.DateTime startDate = GameScenario.Instance.currentDate; //WebPlayerDebugManager.addOutput( // "Get Current Date: " + startDate, 3); startDate = startDate.AddDays (-28); Log.Info("Starting AquaSphereMini..."); //create conditions ACondition falseCond = new FalseCondition(); ACondition trueCond = new TrueCondition(); ScriptCondition<bool> scriptCond = new ScriptCondition<bool>( TestScriptConditionEvaulateBool, true); }
//------------------------------------------------------------------------------ // Use this for initialization public void Awake() { WebPlayerDebugManager.addOutput ("Version build: " + buildTime, 1); dbModuleManager = DBModuleManager.Instance; if(useDBModule) StartCoroutine("addServiceURL"); //Debug.Log ("TWISTGame Awake"); base.Awake(); //------- TODO WORKAROUND ------- GameScenario gs = GameScenario.Instance; gs.currentDate = System.DateTime.Now; //Edit StartPoint System.DateTime startDate = GameScenario.Instance.currentDate; //WebPlayerDebugManager.addOutput("Get Current Date: " + startDate, 3); startDate = startDate.AddDays (-28); string text; text = i18n.Get("CP1_2_2", "004").Replace( "15.3.2014", startDate.Day + "." + startDate.Month + "." + startDate.Year ); i18n.Set("CP1_2_2", "004", text); //Edit EndPoint startDate = GameScenario.Instance.currentDate; startDate = startDate.AddDays (14); text = i18n.Get ("CP1_2_2", "004").Replace( "1.5.2014", startDate.Day + "." + startDate.Month + "." + startDate.Year ); i18n.Set ("CP1_2_2", "004", text); text = i18n.Get ("CP1_5_5", "001").Replace( "1.5.2014", startDate.Day + "." + startDate.Month + "." + startDate.Year ); i18n.Set ("CP1_5_5", "001", text); text = i18n.Get ("CP1_6_1", "001").Replace( "1.5.2014", startDate.Day + "." + startDate.Month + "." + startDate.Year ); i18n.Set ("CP1_6_1", "001", text); //SIMMode = false; //TWISTMode = true; SIMMode = SIM; TWISTMode = TWIST; SIMOptions = ActivateSimOptions; //------- /WORKAROUND ------- Log.Info("Starting TWISTBueBe..."); // We have two sub game games to the main game GMGameCP gameCP = new GMGameCP("CP"); gm.Add(gameCP); GMGameSIM gameSIM = new GMGameSIM("SIM"); gm.Add(gameSIM); /*GameObject objSIM = UIManager.Instance.GetHud("TimeLineSIM"); goSIM = objSIM.GetComponent<TimeLine>(); /*gm.Start ("CP"); gm.Get("CP").Pause();*/ //gm.Start ("SIM"); //gm.Get("SIM").Pause(); //gm.Start ("CP"); /* // get the view object GameObject objCP = UIManager.Instance.GetHud("TimeLineCP"); goCP = objCP.GetComponent<TimeLine>(); */ //create conditions ACondition falseCond = new FalseCondition(); ACondition trueCond = new TrueCondition(); ScriptCondition<bool> scriptCond = new ScriptCondition<bool>( TestScriptConditionEvaulateBool, true); //Log.Info("Number of screens:"+ui.NumberOfScreens); //Log.Assert(ui.NumberOfScreens > 0, // "No screen found! Did you tag any screen as UIScreen?"); // Log.Assert(startScreen, // "Missing start screen: '" // +startScreenName+"' for " // +gameObject.name); // //ui.ActivateScreen(startScreenName); // //startScreen.SetActive(true); }