// Use this for initialization void Awake() { Debug.Log("<color=cyan>START GAME</color>"); if (startText == null) Debug.LogError("No <color=cyan>startText</color> assigned to:<color=cyan>"+gameObject.name+"</color>"); if (screen1 == null) Debug.LogError("No <color=cyan>screen1</color> assigned to:<color=cyan>"+gameObject.name+"</color>"); if (screen2 == null) Debug.LogError("No <color=cyan>screen2</color> assigned to:<color=cyan>"+gameObject.name+"</color>"); UIManager ui = UIManager.Instance; UIManager.ScreenChanged = notifyScreenChanged; ui.AddScreen(screen1); ui.AddScreen(screen2); ui.ActivateScreen(screen1.name); startText.SetActive(false); //localisation i18nManager = I18nManager.Instance; i18nManager.SetLanguage(lang); //add an empty main game GMGame game = new GMGame("TestGame"); gm = GameManager.Instance; ACondition falseCond = new FalseCondition(); ACondition trueCond = new TrueCondition(); ACondition relTimeCond = new TimerCondition(TimerType.Absolute, 8, game.TimeSource); //true after 1sec //this will only be fired, when both fireCondition is true at the same time ScriptTrigger<string> trigger3 = new ScriptTrigger<string>(); trigger3.Value = "TestGame"; trigger3.Function = TestScriptFunctionString; trigger3.Priority = 1; trigger3.Repeat = 1; //only fire once trigger3.FireCondition += trueCond.Check; //always true, but you can check sg extra here trigger3.FireCondition += relTimeCond.Check; //should fire only when time reached trigger3.DeleteCondition = falseCond.Check; //don't remove until repeating gm.Add (game); game.AddTrigger(trigger3); Debug.Log (" ----> AddTrigger 3"); gm.Start(game.Name); }
// Use this for initialization public virtual void Awake() { Log.Debug("__________________________________ AWAKE _____________________________"); parameters = new Dictionary<string, string>(); // if(useDBModule) // { // // StartCoroutine("xmlLoadRoutine"); // LoadAppConfigurationXml(); // } //testParameters instead of document.location.search // for testing Web Player: Variables in PHP are // $UserName and $SessionToken Log.Level = logLevel; Log.Info("Starting MainGame ... name "+this.name); ui = UIManager.Instance; ui.InitUI(gameObject); if (!GameManager.Instance.offline) GameManager.Instance.offline = offline; else offline = GameManager.Instance.offline; ui.ConfigResources = configResources; if(tooltip) ui.Tooltip = (UITooltip)Instantiate(tooltip, Vector3.zero, Quaternion.identity); //set ui camera to custom 2D camera Log.Assert(camera2D != null, "You have to assign a 2D camera in "+gameObject.name); UIManager.UICamera = camera2D; gm = GameManager.Instance; gm.mainGame = this; gm.debugMode = debug; gm.standaloneBetaMode = standaloneBeta; gm.standaloneSingleLevelMode = standaloneSingleLevel; gm.BalanceSheetAchievementMode = true; gm.muteSfx = muteSfx; if(gm.setTouch) gm.hidTouch = hidTouch; else hidTouch = gm.hidTouch; gm.muteSoundBackground = muteSoundBackground; //localisation i18n = I18nManager.Instance; i18n.LoadDbFile(localizatoinDB); if(i18n.Language == null || i18n.Language.Length == 0) { //first time set string lang = ""; switch(language) { case Languages.DE: lang = "DE"; break; case Languages.DEP: lang = "DEP"; break; case Languages.EN: lang = "EN"; break; case Languages.NL: lang = "NL"; break; } i18n.Language = lang; } else { //lang has already been set, //but better to set local game's language to avoid confusion switch(i18n.Language) { case "DE": language = Languages.DE; break; case "DEP": language = Languages.DEP; break; case "EN": language = Languages.EN; break; case "NL": language = Languages.NL; break; } I18nManager.Instance.SetLanguage(i18n.Language); } //Audio using localization db am = AudioManager.Instance; am.InitAudio(); try { // Log.Debug("---------- am:"+am); Log.Debug("---------- audioResources:"+audioResources); am.LoadResources("AUDIO", audioResources); am.MuteMusic = muteSoundBackground; am.MuteSfx = muteSfx; } catch { //TODO only hide when in editor mode //we hide error for now due to editor Log.Error("---------- audioResources:"+audioResources); } // DialogGame can be seen as a MainGame and a requirement GMGame game = new GMGame(this.name); gm.Add(game); gm.DialogGame = game; }
/// <summary> /// Start this instance. /// </summary> public void Start() { Debug.Log("Start TestGame"); //create games GMGame game1 = CreateGame1(); GMGame game2 = CreateGame2(); //create gamemanager gameManager = GameManager.Instance; //add games to manager gameManager.Add(game1); gameManager.Add(game2); gameManager.Start(game1.Name); }