コード例 #1
0
ファイル: Ladders.cs プロジェクト: xashenx/valheim_ashen_mods
        static void NotifityOtherClients(long sender, String playerName, String skill, byte level)
        {
            var znet   = Traverse.Create(typeof(ZNet)).Field("m_instance").GetValue() as ZNet;
            var mPeers = Traverse.Create((znet)).Field("m_peers").GetValue() as List <ZNetPeer>;

            var message = $"{playerName} is now a {PatchedSkills.getSkillRank(level)} {PatchedSkills.getSkillTitle(skill.ToLower())}!";

            foreach (var peer in mPeers)
            {
                if (peer.IsReady())
                {
                    if (peer.m_uid == sender)
                    {
                        // EpicTitles.Log.LogInfo("sender == peer; Skip notification");
                        // peer.m_rpc.Invoke(peer.m_uid, "SkillUpdate", Player.m_localPlayer.GetPlayerName(), String.Format("{0}", skill), (int)level);
                        // ZRoutedRpc.instance.InvokeRoutedRPC(peer.m_uid, "SkillRankUpNotification", playerName, skill, message);
                        continue;
                    }
                    // Not viable for now :(
                    // PatchedPlayer.sendMessageToPlayer(peer.m_uid, message);
                    ZRoutedRpc.instance.InvokeRoutedRPC(peer.m_uid, "SkillRankUpNotification", skill, message);
                    // EpicTitles.Log.LogInfo($"SkillRankUpNotification sent to {peer.m_playerName}");
                    // ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SkillUpdate", Player.m_localPlayer.GetPlayerName(), String.Format("{0}", skill), (int)level);
                }
            }
        }
コード例 #2
0
ファイル: Ladders.cs プロジェクト: xashenx/valheim_ashen_mods
        public static void SkillRankUpNotification(long sender, String skill, String message)
        {
            // EpicTitles.Log.LogInfo($"SkillRankUpNotification: {message}");
            Skills.SkillType _skillType = (Skills.SkillType)Enum.Parse(typeof(Skills.SkillType), skill, true);
            var icon = PatchedSkills.getSkillIcon(_skillType);

            PatchedPlayer.ShowMessage(skill, message, icon: icon);
        }
コード例 #3
0
        static void CheckSkills(Player __instance, Skills.SkillType skill, float level)
        {
            string title    = PatchedSkills.getSkillTitle(skill.ToString().ToLower());
            string rank     = PatchedSkills.getSkillRank((byte)level);
            int    levelInt = (int)level;
            string message  = "";

            ZPackage pkg = new ZPackage();

            //Add number of clean lines to package
            pkg.Write(1);

            // check if a new rank has been acquired
            if (levelInt % 10 == 0)
            {
                message = $"{rank} {title}!";
                // TODO use Message() on Player class!
                // _instance.Message(, message);
                var icon = PatchedSkills.getSkillIcon(skill);
                // MessageHud.MessageType type, string msg, int amount = 0, icon = null)

                ShowMessage("self", message, icon: icon);
            }

            pkg.Write($"{skill.ToString()}:{(byte)level}");

            EpicTitles.Log.LogInfo($"SENT SKILL: {skill.ToString()}:{(byte)level}");

            ZRoutedRpc.instance.InvokeRoutedRPC("SkillUpdate", Player.m_localPlayer.GetPlayerName(), pkg);

            // send update to the server
            // sendSkillUpdate(skill, level);
            // ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SkillUpdate", Player.m_localPlayer.GetPlayerName(), skill.ToString(), (int)level);
            // ZRoutedRpc.instance.InvokeRoutedRPC("SkillUpdate", Player.m_localPlayer.GetPlayerName(), skill.ToString(), (int)level);
            // EpicTitles.Log.LogInfo("SkillUpdateSent");

            // TODO retrieve a list of the skills with the current value
            // List<Skills.Skill> char_skills = __instance.GetSkills().GetSkillList();
            //     Log.LogInfo($"{skill.m_info}: {skill.m_level}");
            // foreach (KeyValuePair<Skills.SkillType, Skills.Skill> keyValuePair in __instance.GetSkills().char_skills)
            // {
            //     list.Add(keyValuePair.Value);
            // }
            // foreach (var skillx in char_skills){
            //     Log.LogInfo(string.Format("Skill: {0}", skillx));
            // }
        }
コード例 #4
0
ファイル: Ladders.cs プロジェクト: xashenx/valheim_ashen_mods
        static String getSkillLadder(string skill, string playerName = "")
        {
            string message = "";

            if (skillLadders.ContainsKey(skill))
            {
                var counter  = 1;
                var _title   = PatchedSkills.getSkillTitle(skill);
                var position = 0;
                foreach (KeyValuePair <string, byte> skillLadder in skillLadders[skill].OrderByDescending(key => key.Value))
                {
                    var _rank = PatchedSkills.getSkillRank(skillLadder.Value);
                    if (skillLadder.Key == playerName)
                    {
                        position = counter;
                    }
                    // message += $"\n<b>{counter++}. {skillLadder.Key}, the {_rank} {_title} ({skillLadder.Value})</b>";
                    message += $"\n{counter++}. {skillLadder.Key}, the {_rank} {_title} ({skillLadder.Value})";
                }
                var skillUpper = skill.ToUpper();
                var title      = $"===== {skillUpper} LADDER =====";
                var divider    = "";
                for (int i = 0; i < title.Length; i++)
                {
                    divider += "=";
                }
                message = "\n" + divider + message;

                if (position > 0)
                {
                    message = $"\nYou're in position #{position}!" + message;
                }
                message = title + message;
            }
            else
            {
                message = $"There's no ladder for {skill}!";
            }
            return(message);
        }