public AnimationTransitionAlienMothership(double length, double visualPriority) : base(length, visualPriority) { In = false; MothershipBase = new Image("MothershipBase") { Blend = BlendType.Substract, SizeX = 12 }; MothershipTentacles = new Image("MothershipTentacles") { Blend = BlendType.Substract, SizeX = 12 }; MothershipLights = new Image("MothershipLights") { Blend = BlendType.Substract, SizeX = 12 }; PathIn = new Path2D(new List<Vector2>() { PositionIn.Key, PositionIn.Value }, new List<double>() { 0, Duration }); PathOut = new Path2D(new List<Vector2>() { PositionOut.Key, PositionOut.Value }, new List<double>() { 0, Duration }); }
public Help(Simulator simulator, List<string> texts) { Simulator = simulator; Texts = texts; Lieutenant = new Image("lieutenant", new Vector3(-500, 370, 0)); Lieutenant.Origin = new Vector2(0, Lieutenant.TextureSize.Y); Lieutenant.SizeX = 5; Lieutenant.VisualPriority = VisualPriorities.Default.Tutorial; Bubble = new Image("bulle", new Vector3(-250, 200, 0)); Bubble.Origin = new Vector2(0, Bubble.TextureSize.Y); Bubble.SizeX = 8; //Bubble.Color.A = 150; Bubble.VisualPriority = VisualPriorities.Default.Tutorial; ActiveText = 0; ActiveOverride = Texts.Count > 0; HiddingOverride = false; EffectTimeRemaining = 1000; InitDirective(Texts.Count == 0 ? "" : Texts[ActiveText]); Simulator.Scene.VisualEffects.Add(Lieutenant, Core.Visual.VisualEffects.FadeInFrom0(255, 0, EffectTimeRemaining)); Simulator.Scene.VisualEffects.Add(Bubble, Core.Visual.VisualEffects.FadeInFrom0(150, 0, EffectTimeRemaining)); Simulator.Scene.VisualEffects.Add(Directive.Text, Core.Visual.VisualEffects.FadeInFrom0(255, 0, EffectTimeRemaining)); }
public AnimationTransitionAsteroids(double length, double visualPriority) : base(length, visualPriority) { In = false; Asteroids = new List<Image>(); PathsIn = new List<Path2D>(); PathsOut = new List<Path2D>(); RotationSpeeds = new List<float>(); for (int i = 0; i < Positions.Count; i++) { var img = new Image(PossibleImages[Main.Random.Next(0, PossibleImages.Count)]); img.SizeX = 36; img.Blend = BlendType.Substract; Asteroids.Add(img); var posX = Main.Random.Next(900, 1500); PathsIn.Add(new Path2D(new List<Vector2>() { Positions[i], new Vector2(posX * 1.5f, Positions[i].Y) }, new List<double>() { 0, Duration })); PathsOut.Add(new Path2D(new List<Vector2>() { new Vector2(-posX, Positions[i].Y), Positions[i] }, new List<double>() { 0, Duration })); RotationSpeeds.Add(((float) (Main.Random.NextDouble() * 0.2))); } }
public WarningScene() : base("Warning") { ClearColor = Color.White; Continue = new Text( Preferences.Target == Core.Utilities.Setting.Xbox360 ? "Press a button to continue." : "Click a mouse button to continue.", "Pixelite", new Vector3(0, 270, 0)) { Color = new Color(255, 7, 106), SizeX = 3 }.CenterIt(); Warning = new Text(Message, "Pixelite") { SizeX = 2, Color = Color.Black, VisualPriority = 0.5 }.CenterIt(); Background = new Image("WhiteBg", Vector3.Zero) { VisualPriority = 1, Color = new Color(Main.Random.Next(220, 255), Main.Random.Next(220, 255), Main.Random.Next(220, 255)) }; }
public ChoicesHorizontalSlider(string label, List<string> choices, int startingIndex) { Choices = choices; ChoiceIndex = startingIndex; DecrementRep = new Image("WidgetNext") { Origin = Vector2.Zero, Effect = SpriteEffects.FlipHorizontally, SizeX = 4 }; IncrementRep = new Image("WidgetNext") { Origin = Vector2.Zero, SizeX = 4 }; ValueText = new Text(Choices[ChoiceIndex], @"Pixelite") { SizeX = 2 }; Label = new Text(label, @"Pixelite") { SizeX = 2 }; LongestChoice = new Text(@"Pixelite") { SizeX = 2 }; foreach (var choice in Choices) { if (choice.Length > LongestChoice.Data.Length) LongestChoice.Data = choice; } DecrementCircle = new Circle(Vector3.Zero, DecrementRep.AbsoluteSize.X / 2); IncrementCircle = new Circle(Vector3.Zero, IncrementRep.AbsoluteSize.X / 2); SpaceForLabel = 200; SpaceForValue = 200; }
public UpgradeTurretContextualMenuChoice(string name, Text price, Text level, Image logo) : base(name) { Price = price; Level = level; Logo = logo; }
public LogoTextContextualMenuChoice(string name, Text label, Image logo) : base(name) { Label = label; Logo = logo; DistanceBetweenNameAndLogo = new Vector2(Logo.AbsoluteSize.X + 10, 4); LogoOffet = Vector3.Zero; }
public FinalSolutionPreview(Simulator simulator) { Simulator = simulator; BlowUpZoneVisual = new Image("CercleBlanc") { Color = new Color(255, 0, 0, 100), VisualPriority = Preferences.PrioriteGUIEtoiles - 0.002f }; }
public void SetBackImage(string imageName, float size, Color color) { BackImage = new Image(imageName, position) { VisualPriority = VisualPriority + 0.00001, Color = color, SizeX = size }; Size = BackImage.AbsoluteSize; }
public void SetFrontImage(string imageName, float size, Color color) { FrontImage = new Image(imageName, position) { VisualPriority = VisualPriority, Color = color, SizeX = size }; Size = FrontImage.AbsoluteSize; }
public CheckBox(string label) { Label = new Text(label, @"Pixelite") { SizeX = 2 }; Box = new Image("WidgetPush") { SizeX = 4, Origin = Vector2.Zero }; CheckedRep = new Image("WidgetChecked") { SizeX = 4, Origin = Vector2.Zero }; BoxCircle = new Circle(Vector3.Zero, Box.AbsoluteSize.X / 2); MinSpaceLabelX = 50; }
public PowerUpsBattleship(Simulator simulator, double visualPriority) { Simulator = simulator; VisualPriority = visualPriority; Image = new Image("HumanBattleship") { VisualPriority = visualPriority, SizeX = 4 }; }
public CloseButton(Scene scene, Vector3 position, double visualPriority) { Button = new Image("WidgetClose") { SizeX = 4 }; VisualPriority = visualPriority; Position = position; ButtonCircle = new Circle(position, Button.AbsoluteSize.X / 2); }
public AlienSpaceship(double visualPriority) { Image = new Image("VaisseauAlien") { SizeX = 8, VisualPriority = visualPriority }; Tentacules = Persistence.GetAssetCopy<Sprite>("tentacules"); Tentacules.Taille = 8; Tentacules.Origine = Tentacules.Centre; Tentacules.VisualPriority = Image.VisualPriority + 0.01f; }
public HumanBattleship(Simulator simulator, string imageName, double visualPriority) : base(simulator, imageName) { Simulator = simulator; Image = new Image(imageName) { VisualPriority = visualPriority, SizeX = 4 }; Turrets = new List<Turret>(); }
public CelestialBodyShieldHitAnimation(Size size, Vector3 position, float rotation, Color color, double visualPriority) : base(300, visualPriority) { Shield = new Image(size == Size.Small ? "CBMask31" : size == Size.Normal ? "CBMask32" : "CBMask33", position) { SizeX = 6, Rotation = rotation, VisualPriority = visualPriority, Color = color, Alpha = 200, Blend = BlendType.Add }; }
public CommanderAnimation(Scene scene) { Scene = scene; Background = new Image("PixelBlanc") { Color = Color.White, Alpha = 0, Size = Preferences.BackBuffer, VisualPriority = VisualPriorities.Cutscenes.IntroCommanderBackground, Blend = BlendType.Add }; Commander = new Text("Commander", @"Pixelite") { Color = Color.White, SizeX = 16, VisualPriority = VisualPriorities.Cutscenes.IntroCommanderText }; SubTitle = new Translator( scene, new Vector3(0, 100, 0), "Alien", Colors.Default.NeutralDark, @"Pixelite", Colors.Default.AlienBright, "Todo: Subtitle here", 5, true, 4000, 250, VisualPriorities.Cutscenes.IntroCommanderText, false); SubTitle.CenterText = true; TimeBeforeIn = IntroCutscene.Timing["CommanderIn"]; PrepareLetters(); //Scene.VisualEffects.Add(Background, Core.Visual.VisualEffects.FadeInFrom0(255, TimeBeforeIn, 2000)); //Scene.VisualEffects.Add(Background, Core.Visual.VisualEffects.FadeOutTo0(255, TimeBeforeIn + 11000, 2000)); foreach (var kvp in Letters) { kvp.Key.Alpha = 0; Scene.PhysicalEffects.Add(kvp.Key, Core.Physics.PhysicalEffects.Move(kvp.Value, TimeBeforeIn + 2000, 10000)); Scene.VisualEffects.Add(kvp.Key, Core.Visual.VisualEffects.FadeInFrom0(255, TimeBeforeIn + Main.Random.Next(2000, 3000), 1500)); Scene.VisualEffects.Add(kvp.Key, Core.Visual.VisualEffects.FadeOutTo0(255, TimeBeforeIn + 11000, 1000)); } Scene.VisualEffects.Add(SubTitle, Core.Visual.VisualEffects.FadeInFrom0(255, TimeBeforeIn + 5000, 3000)); Scene.VisualEffects.Add(SubTitle, Core.Visual.VisualEffects.FadeOutTo0(255, TimeBeforeIn + 11000, 1000)); Elapsed = 0; }
public SpaceshipAutomaticCollector(Simulator simulator) : base(simulator) { Image = new Image("Collecteur") { SizeX = 4 }; BuyPrice = 0; Active = true; SfxOut = "sfxAutomaticCollectorOut"; SfxIn = "sfxAutomaticCollectorIn"; Active = true; }
public Cursor(Scene scene, Vector3 initialPosition, float speed, double visualPriority, string imageName, bool visible) { Scene = scene; Speed = speed; VisualPriority = visualPriority; SetFrontImage(imageName, 1, new Color(255, 255, 255, 0)); Shape = Shape.Circle; Circle = new Circle(initialPosition, Size.X / 4); Position = initialPosition; BackImage = null; MaxAlpha = 255; if (visible) FadeIn(); }
public DisableBar(Scene scene) { Scene = scene; ProgressBarImage = new Image("PixelBlanc", Vector3.Zero) { Size = new Vector2(36, 4), Color = new Color(255, 0, 220, 255), Origin = new Vector2() }; BarImage = new Image("BarreInactivite", Vector3.Zero) { SizeX = 3f }; }
public SpaceshipCollector(Simulator simulator) : base(simulator) { Image = new Image("Collecteur") { SizeX = 4 }; BuyPrice = 0; ShootingFrequency = double.NaN; Active = true; SfxOut = "sfxPowerUpCollecteurOut"; SfxIn = "sfxPowerUpCollecteurIn"; Active = true; ShowTrail = true; }
public SpaceshipMiner(Simulator simulator) : base(simulator) { Image = new Image("Resistance3") { SizeX = 4 }; BuyPrice = 0; Active = true; SfxOut = "sfxMinerOut"; SfxIn = "sfxMinerIn"; Active = true; ShowTrail = true; Weapon = new MineWeapon(Simulator, this); }
public GameMenu(Simulator simulator, Vector3 position) { Simulator = simulator; Position = position; Cash = 0; CashImage = new Image("ScoreMoney") { SizeX = 4, Alpha = 0, VisualPriority = Preferences.PrioriteGUIPanneauGeneral + 0.05, Position = Position, Origin = Vector2.Zero }; CashText = new Text(@"Pixelite") { Alpha = 0, VisualPriority = Preferences.PrioriteGUIPanneauGeneral + 0.05, SizeX = 3, Position = CashImage.Position + new Vector3(CashImage.AbsoluteSize.X + 5, 0, 0) }; LivesImage = new Image("ScoreLives") { SizeX = 4, Alpha = 0, VisualPriority = Preferences.PrioriteGUIPanneauGeneral + 0.05, Position = Position + new Vector3(0, CashImage.AbsoluteSize.Y, 0), Origin = Vector2.Zero }; LivesText = new Text(@"Pixelite") { Alpha = 0, VisualPriority = Preferences.PrioriteGUIPanneauGeneral + 0.05, SizeX = 3, Position = LivesImage.Position + new Vector3(LivesImage.AbsoluteSize.X + 5, 0, 0) }; Faded = true; FadeIn(255, 3000); }
public NextWaveMenu( Simulator simulator, Dictionary<EnemyType, EnemyDescriptor> ennemisQtes, Vector3 positionInitiale, float prioriteAffichage) { Simulator = simulator; EnnemisQtes = ennemisQtes; Position = positionInitiale; PrioriteAffichage = prioriteAffichage; RepresentationsEnnemis = new Dictionary<EnemyType, Image>(); RepresentationsQtes = new Dictionary<EnemyType, Text>(); RepresentationsNiveaux = new Dictionary<EnemyType, Text>(); foreach (var kvp in EnemiesFactory.ImagesEnemies) { Image im = new Image(kvp.Value) { VisualPriority = this.PrioriteAffichage + 0.00001f, SizeX = 4 }; RepresentationsEnnemis.Add(kvp.Key, im); Text t = new Text(@"Pixelite") { VisualPriority = this.PrioriteAffichage, SizeX = 2 }; RepresentationsQtes.Add(kvp.Key, t); t = new Text(@"Pixelite") { VisualPriority = this.PrioriteAffichage, SizeX = 1 }; RepresentationsNiveaux.Add(kvp.Key, t); } Bubble = new Bubble(Simulator.Scene, new PhysicalRectangle(), this.PrioriteAffichage + 0.0001f); Bubble.BlaPosition = 1; Visible = false; }
public WorldAnnunciationScene(WorldDescriptor descriptor) : base(Main.LevelsFactory.GetWorldAnnounciationStringId(descriptor.Id)) { Descriptor = descriptor; WorldId = new Text(Main.LevelsFactory.GetWorldStringId(Descriptor.Id), @"Pixelite") { SizeX = 4, Color = Color.Black }.CenterIt(); Background = new Image("WhiteBg", Vector3.Zero) { VisualPriority = 1, Alpha = 0 }; }
public Moon(Simulator simulator, CelestialBody celestialBody, int alpha, string imageName, int size) { Simulation = simulator; CelestialBody = celestialBody; Representation = new Image(imageName) { SizeX = size, VisualPriority = CelestialBody.VisualPriority + 0.000001f, }; Representation.Alpha = (byte) alpha; Inversed = Main.Random.Next(0, 2) == 0; RotationTime = Main.Random.Next(3000, 10000); ActualRotationTime = Main.Random.Next(0, (int)RotationTime); }
public PlayerLivesLiteral(Simulator simulator) { Simulator = simulator; LifeImage = new Image("ViesEnnemis5") { SizeX = 2, VisualPriority = VisualPriorities.Default.PlayerLives, Origin = Vector2.Zero }; LifesCount = new Text(@"Pixelite") { SizeX = 2, VisualPriority = VisualPriorities.Default.PlayerLives }; }
public MineralTakenAnimation(Scene scene, MineralDefinition definition, Vector3 position, double visualPriority) : base(1000, visualPriority) { Value = new Image(definition.Texture, position); switch (definition.Type) { case MineralType.Cash150: Value.SizeX = 2; break; case MineralType.Life1: Value.SizeX = 2; break; } scene.VisualEffects.Add(Value, Core.Visual.VisualEffects.FadeOutTo0(255, 0, 1000)); scene.PhysicalEffects.Add(Value, Core.Physics.PhysicalEffects.Move(position + new Vector3(0, -100, 0), 0, 1000)); }
public ShieldHitAnimation(string shieldName, Vector3 objPosition, Vector3 hitPosition, Color color, float sizeX, double visualPriority, float distFromSpaceship, byte alpha) : base(300, visualPriority) { Vector3 direction = hitPosition - objPosition; direction.Normalize(); float rotation = Core.Physics.Utilities.VectorToAngle(direction); Vector3 position = hitPosition - direction * sizeX * 6; Shield = new Image(shieldName, position) { SizeX = sizeX, Rotation = rotation, VisualPriority = visualPriority, Color = color, Alpha = alpha, Blend = BlendType.Add }; }
public void Initialize() { Id = Descriptor.Infos.Id; Mission = Descriptor.Infos.Mission; Difficulty = Descriptor.Infos.Difficulty; ParTime = Descriptor.ParTime; Background = new Image(Descriptor.Infos.Background, Vector3.Zero); Background.VisualPriority = Preferences.PrioriteFondEcran; InitializePlanetarySystem(); InitializeTurrets(); InitializeWaves(); InitializeSpaceship(); InitializeAvailableTurrets(); InitializeAvailablePowerUps(); for (int i = 0; i < PlanetarySystem.Count; i++) if (PlanetarySystem[i].PathPriority == Descriptor.Objective.CelestialBodyToProtect) { CelestialBodyToProtect = PlanetarySystem[i]; break; } if (CelestialBodyToProtect != null) CelestialBodyToProtect.LifePoints = Descriptor.Player.Lives; CommonStash = new CommonStash() { Lives = Descriptor.Player.Lives, Cash = Descriptor.Player.Money, StartingPosition = Descriptor.Player.StartingPosition }; Minerals = Descriptor.Minerals.Cash; LifePacks = Descriptor.Minerals.LifePacks; HelpTexts = Descriptor.HelpTexts; SaveBulletDamage = false; }