/// <summary> /// Uncompress a ZLIB-compressed byte array into a byte array. /// </summary> /// /// <seealso cref="ZlibStream.CompressBuffer(byte[])"/> /// <seealso cref="ZlibStream.UncompressString(byte[])"/> /// /// <param name="compressed"> /// A buffer containing ZLIB-compressed data. /// </param> /// /// <returns>The data in uncompressed form</returns> public static byte[] UncompressBuffer(byte[] compressed) { using (var input = new MemoryStream(compressed)) { Stream decompressor = new ZlibStream( input, CompressionMode.Decompress ); return ZlibBaseStream.UncompressBuffer(compressed, decompressor); } }
/// <summary> /// Compress a byte array into a new byte array using ZLIB. /// </summary> /// /// <remarks> /// Uncompress it with <see cref="ZlibStream.UncompressBuffer(byte[])"/>. /// </remarks> /// /// <seealso cref="ZlibStream.CompressString(string)"/> /// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/> /// /// <param name="b"> /// A buffer to compress. /// </param> /// /// <returns>The data in compressed form</returns> public static byte[] CompressBuffer(byte[] b) { using (var ms = new MemoryStream()) { Stream compressor = new ZlibStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression ); ZlibBaseStream.CompressBuffer(b, compressor); return ms.ToArray(); } }