public static FDGVector2 operator +(FDGVector2 a, FDGVector2 b) { FDGVector2 temp = new FDGVector2(a.x, a.y); temp.Add(b); return(temp); }
public static FDGVector2 operator +(FDGVector2 a, FDGVector2 b) { FDGVector2 temp = new FDGVector2(a.x, a.y); temp.Add(b); return temp; }