void IServerPool.Start() { // get the sockIOPool urls this.poolUrls = this.configuration.Urls.ToArray(); if (this.poolUrls.Length == 0) { throw new InvalidOperationException("At least 1 pool url must be specified."); } this.configListener = new BucketConfigListener(this.poolUrls, this.bucketName, this.bucketPassword) { Timeout = (int)this.configuration.SocketPool.ConnectionTimeout.TotalMilliseconds, DeadTimeout = (int)this.configuration.SocketPool.DeadTimeout.TotalMilliseconds, RetryCount = this.configuration.RetryCount, RetryTimeout = this.configuration.RetryTimeout }; this.configListener.ClusterConfigChanged += this.InitNodes; // start blocks until the first NodeListChanged event is triggered this.configListener.Start(); }
void IDisposable.Dispose() { GC.SuppressFinalize(this); if (this.state != null) { lock (this.DeadSync) { if (this.state != null) { var currentNodes = this.state.CurrentNodes; this.state = null; this.configListener.Stop(); this.configListener = null; if (this.resurrectTimer != null) { using (this.resurrectTimer) this.resurrectTimer.Change(Timeout.Infinite, Timeout.Infinite); } this.resurrectTimer = null; // close the pools if (currentNodes != null) { for (var i = 0; i < currentNodes.Length; i++) { currentNodes[i].Dispose(); } } } } } }
void IServerPool.Start() { // get the sockIOPool urls this.poolUrls = this.configuration.Urls.ToArray(); if (this.poolUrls.Length == 0) throw new InvalidOperationException("At least 1 pool url must be specified."); this.configListener = new BucketConfigListener(this.poolUrls, this.bucketName, this.bucketPassword) { Timeout = (int)this.configuration.SocketPool.ConnectionTimeout.TotalMilliseconds, DeadTimeout = (int)this.configuration.SocketPool.DeadTimeout.TotalMilliseconds, RetryCount = this.configuration.RetryCount, RetryTimeout = this.configuration.RetryTimeout }; this.configListener.ClusterConfigChanged += this.InitNodes; // start blocks until the first NodeListChanged event is triggered this.configListener.Start(); }
void IDisposable.Dispose() { GC.SuppressFinalize(this); if (this.state != null) lock (this.DeadSync) { if (this.state != null) { var currentNodes = this.state.CurrentNodes; this.state = null; this.configListener.Stop(); this.configListener = null; if (this.resurrectTimer != null) using (this.resurrectTimer) this.resurrectTimer.Change(Timeout.Infinite, Timeout.Infinite); this.resurrectTimer = null; // close the pools if (currentNodes != null) for (var i = 0; i < currentNodes.Length; i++) currentNodes[i].Dispose(); } } }