コード例 #1
0
        private bool Store(ushort flag, ArraySegment <byte> data)
        {
            StringBuilder sb = new StringBuilder(100);

            switch (this.mode)
            {
            case StoreCommand.Add:
                sb.Append("add ");
                break;

            case StoreCommand.Replace:
                sb.Append("replace ");
                break;

            case StoreCommand.Set:
                sb.Append("set ");
                break;

            case StoreCommand.Append:
                sb.Append("append ");
                break;

            case StoreCommand.Prepend:
                sb.Append("prepend ");
                break;

            case StoreCommand.CheckAndSet:
                sb.Append("cas ");
                break;

            default:
                throw new MemcachedClientException(mode + " is not supported.");
            }

            sb.Append(this.HashedKey);
            sb.Append(" ");
            sb.Append(flag.ToString(CultureInfo.InvariantCulture));
            sb.Append(" ");
            sb.Append(this.expires.ToString(CultureInfo.InvariantCulture));
            sb.Append(" ");
            sb.Append(Convert.ToString(data.Count - data.Offset, CultureInfo.InvariantCulture));

            if (mode == StoreCommand.CheckAndSet)
            {
                sb.Append(" ");
                sb.Append(Convert.ToString(this.casValue, CultureInfo.InvariantCulture));
            }

            ArraySegment <byte> commandBuffer = PooledSocket.GetCommandBuffer(sb.ToString());

            this.Socket.Write(new ArraySegment <byte>[] { commandBuffer, data, StoreOperation.DataTerminator });

            return(String.Compare(this.Socket.ReadResponse(), "STORED", StringComparison.Ordinal) == 0);
        }
コード例 #2
0
        /// <summary>
        /// Sends the command to the server. The trailing \r\n is automatically appended.
        /// </summary>
        /// <param name="value">The command to be sent to the server.</param>
        public void SendCommand(string value)
        {
            this.CheckDisposed();
            //this.CheckThread();

            if (log.IsDebugEnabled)
            {
                log.Debug("SendCommand: " + value);
            }

            // send the whole command with only one Write
            // since Nagle is disabled on the socket this is more efficient than
            // Write(command), Write("\r\n")
            this.Write(PooledSocket.GetCommandBuffer(value));
        }