protected override bool ExecuteAction() { PooledSocket socket = this.Socket; if (socket == null) { return(false); } socket.SendCommand("get " + this.HashedKey); GetResponse r = GetHelper.ReadItem(this.Socket); if (r != null) { this.result = this.ServerPool.Transcoder.Deserialize(r.Item); GetHelper.FinishCurrent(this.Socket); } return(true); }
protected override bool ExecuteAction() { // {hashed key -> normal key}: will be used when mapping the returned items back to the original keys Dictionary <string, string> hashedToReal = new Dictionary <string, string>(StringComparer.Ordinal); // {normal key -> hashed key}: we have to hash all keys anyway, so we better cache them to improve performance instead of doing the hashing later again Dictionary <string, string> realToHashed = new Dictionary <string, string>(StringComparer.Ordinal); IMemcachedKeyTransformer transformer = this.ServerPool.KeyTransformer; // and store them with the originals so we can map the returned items // to the original keys foreach (string s in this.keys) { string hashed = transformer.Transform(s); hashedToReal[hashed] = s; realToHashed[s] = hashed; } // map each key to the appropriate server in the pool IDictionary <MemcachedNode, IList <string> > splitKeys = this.ServerPool.SplitKeys(this.keys); // we'll open 1 socket for each server List <PooledSocket> sockets = new List <PooledSocket>(); try { string[] command; // send a 'gets' to each server foreach (KeyValuePair <MemcachedNode, IList <string> > kp in splitKeys) { // gets <keys> // // keys: key key key key command = new string[kp.Value.Count + 1]; command[0] = "gets"; kp.Value.CopyTo(command, 1); for (int i = 1; i < command.Length; i++) { command[i] = realToHashed[command[i]]; } PooledSocket socket = kp.Key.Acquire(); if (socket == null) { continue; } sockets.Add(socket); socket.SendCommand(String.Join(" ", command)); } Dictionary <string, object> retval = new Dictionary <string, object>(StringComparer.Ordinal); Dictionary <string, ulong> cas = new Dictionary <string, ulong>(StringComparer.Ordinal); // process each response and build a dictionary from the results foreach (PooledSocket socket in sockets) { try { GetResponse r; while ((r = GetHelper.ReadItem(socket)) != null) { string originalKey = hashedToReal[r.Key]; retval[originalKey] = this.ServerPool.Transcoder.Deserialize(r.Item); cas[originalKey] = r.CasValue; } } catch (NotSupportedException) { throw; } catch (Exception e) { log.Error(e); } } this.result = retval; this.casValues = cas; } finally { if (sockets != null) { foreach (PooledSocket socket in sockets) { ((IDisposable)socket).Dispose(); } } } return(true); }