public void Warp(PortalGate from) { PortalGate to = (from == firstGate ? secondGate : firstGate); to.Deactivate(); PlayerInstanciationScript.playerTransform.position = to.transform.position; }
private void Start() { firstGate = GetComponentsInChildren <PortalGate>()[0].Init(this); secondGate = GetComponentsInChildren <PortalGate>()[1].Init(this); }