#pragma warning restore CS0618 // Type or member is obsolete void ILocationHelper.SetStaticTile(LocationReference location, string layer, int x, int y, int index, string sheet) { GameLocation loc = location; Layer l = loc.map.GetLayer(layer); if (l == null || x > l.LayerWidth || y > l.LayerHeight) { return; } Tile t = l.Tiles[x, y]; TileSheet r = sheet == null ? null : loc.map.GetTileSheet(sheet); l.Tiles[x, y] = new StaticTile(l, r == null ? t == null ? loc.map.TileSheets[0] : t.TileSheet : r, BlendMode.Alpha, index); }
void ILocationHelper.RemoveTile(LocationReference location, string layer, int x, int y) { GameLocation loc = location; Layer l = loc.map.GetLayer(layer); if (l == null || x > l.LayerWidth || y > l.LayerHeight) { return; } if (l.Tiles[x, y] != null) { l.Tiles[x, y] = null; } }
PropertyValue ILocationHelper.GetTilesheetProperty(LocationReference location, string sheet, string key) { GameLocation loc = location; TileSheet s = loc.map.GetTileSheet(sheet); if (s == null) { return(null); } if (s.Properties.ContainsKey(key)) { return(s.Properties[key]); } return(null); }
void ILocationHelper.SetTilesheetProperty(LocationReference location, string sheet, string key, PropertyValue value) { GameLocation loc = location; TileSheet s = loc.map.GetTileSheet(sheet); if (s == null) { return; } if (s.Properties.ContainsKey(key)) { s.Properties[key] = value; } else { s.Properties.Add(key, value); } }
void ILocationHelper.SetAnimatedTile(LocationReference location, string layer, int x, int y, int[] indexes, int interval, string sheet) { GameLocation loc = location; Layer l = loc.map.GetLayer(layer); if (l == null || x > l.LayerWidth || y > l.LayerHeight) { return; } Tile t = l.Tiles[x, y]; TileSheet r = sheet == null ? null : loc.map.GetTileSheet(sheet); TileSheet s = r == null ? t == null ? loc.map.TileSheets[0] : t.TileSheet : r; List <StaticTile> ts = new List <StaticTile>(); foreach (int i in indexes) { ts.Add(new StaticTile(l, s, BlendMode.Alpha, i)); } l.Tiles[x, y] = new AnimatedTile(l, ts.ToArray(), interval); }
PropertyValue ILocationHelper.GetTileProperty(LocationReference location, string layer, int x, int y, string key) { GameLocation loc = location; Layer l = loc.map.GetLayer(layer); if (l == null || x > l.LayerWidth || y > l.LayerHeight) { return(null); } Tile t = l.Tiles[x, y]; if (t == null) { return(null); } if (t.Properties.ContainsKey(key)) { return(t.Properties[key]); } return(null); }
void ILocationHelper.SetTileProperty(LocationReference location, string layer, int x, int y, string key, PropertyValue value) { GameLocation loc = location; Layer l = loc.map.GetLayer(layer); if (l == null || x > l.LayerWidth || y > l.LayerHeight) { return; } Tile t = l.Tiles[x, y]; if (t == null) { return; } if (t.Properties.ContainsKey(key)) { t.Properties[key] = value; } else { t.Properties.Add(key, value); } }