public void GenerateFrameRate(FrameRate fr = null) { if (fr == null) { fr = new FrameRate(); } FrameRate = fr; }
public bool Stop() { if (running) { FrameRate.Stop(); running = false; paused = false; OnStopEvent(this, new Events.StopEventArgs { }); return(true); } else { OnErrorEvent(this, new Events.ErrorEventArgs { errorLevel = Events.ErrorEventArgs.ErrorLevel.Warning, message = "Tried to stop engine while engine was not running" }); return(false); } }
public bool Start() { if (!running) { running = true; paused = false; FrameRate.Start(); OnStartEvent(this, new Events.StartEventArgs { }); return(true); } else { OnErrorEvent(this, new Events.ErrorEventArgs { errorLevel = Events.ErrorEventArgs.ErrorLevel.Warning, message = "Tried to start engine while engine was already running" }); return(false); } }
private bool engineFrameTick() { if (!IsEngineReady) { ErrorEvent(this, new Events.ErrorEventArgs { errorLevel = Events.ErrorEventArgs.ErrorLevel.Error, message = "Engine not in ready state" }); return(false); } if (!FrameRate.IsRunning) { ErrorEvent(this, new Events.ErrorEventArgs { errorLevel = Events.ErrorEventArgs.ErrorLevel.Error, message = "Engine's FrameRate object has not been started" }); return(false); } OnEFTPreFrame(this, new Events.EFTPreFrameEventArgs { }); FrameRate.StartFrame(); OnEFTProcessFrame(this, new Events.EFTProcessFrameEventArgs { }); //if (FrameSystemUpdate) // OnETFSystemUpdate(sender, e); //if (FrameRenderPhysics) // OnETFRenderPhysics(sender, e); //if (FrameRenderDraw) // OnETFRenderDraw(sender, e); FrameRate.EndFrame(); OnEFTPostFrame(this, new Events.EFTPostFrameEventArgs { }); return(true); }
public void RunLoop() { if (frameRate == null) frameRate = new FrameRate(); frameRate.Start(); while (NextWindowFrame()) { frameRate.StartFrame(); if (PreProcess != null) PreProcess(this, new EventArgs()); if (ProcessFrame != null) ProcessFrame(this, new EventArgs()); if (PostProcess != null) PostProcess(this, new EventArgs()); frameRate.EndFrame(); } frameRate.Stop(); }
public void GenerateFrameRate(FrameRate fr = null) { if (fr == null) fr = new FrameRate(); FrameRate = fr; }