//Default settings public void MakeDefault() { SelectKey = new GamepadInput(this, "SelectKey", Buttons.A, PlayerIndex.One); AnalogStick = new GamePadAnalog(this, "AnalogStick", Sticks.Right, PlayerIndex.One); UpKey = new GamepadInput(this, "UpKey", Buttons.DPadUp, PlayerIndex.One); DownKey = new GamepadInput(this, "DownKey", Buttons.DPadDown, PlayerIndex.One); LeftKey = new GamepadInput(this, "LeftKey", Buttons.DPadLeft, PlayerIndex.One); RightKey = new GamepadInput(this, "RightKey", Buttons.DPadRight, PlayerIndex.One); Input = MovementInput.Analog; }
public PlayerShip(Node parent, string name) : base(parent, name) { Body.X = EntityGame.Viewport.Width / 2f; Body.Y = EntityGame.Viewport.Height / 2f; Physics.Drag = 0.97f; Physics.AngularDrag = 0.9f; Render = new ImageRender(this, "Render"); Render.SetTexture(GetRoot<State>().GetService<AssetCollector>().GetAsset<Texture2D>("ship")); Render.Layer = .01f; Render.Scale = new Vector2(.128f); Render.LinkDependency(ImageRender.DEPENDENCY_BODY, Body); Body.Bounds = Render.Bounds; Body.Origin = new Vector2(Render.Texture.Width / 2f, Render.Texture.Height / 2f); Gun = new SimpleGun(this, "SimpleGun"); Gun.LinkDependency(SimpleGun.DEPENDENCY_BODY, Body); Gun.LinkDependency(SimpleGun.DEPENDENCY_PHYSICS, Physics); Shape = new Circle(this, "Circle", Body.Width * .8f); Shape.Offset = new Vector2(Body.Width / 2, Body.Height / 2); Shape.Debug = true; Shape.LinkDependency(Circle.DEPENDENCY_BODY, Body); Collision.Group.AddMask(0); Collision.Pair.AddMask(2); Collision.CollideEvent += OnCollide; Collision.Immovable = true; Collision.LinkDependency(Collision.DEPENDENCY_SHAPE, Shape); Shape.LinkDependency(Circle.DEPENDENCY_COLLISION, Collision); //Control UpButton = new DoubleInput(this, "UpButton", Keys.W, Buttons.DPadUp, PlayerIndex.One); DownButton = new DoubleInput(this, "DownButton", Keys.S, Buttons.DPadDown, PlayerIndex.One); LeftButton = new DoubleInput(this, "LeftButton", Keys.A, Buttons.DPadLeft, PlayerIndex.One); RightButton = new DoubleInput(this, "RightButton", Keys.D, Buttons.DPadRight, PlayerIndex.One); FireButton = new DoubleInput(this, "FireButton", Keys.Space, Buttons.A, PlayerIndex.One); ThrustTrigger = new GamePadTrigger(this, "ThrustTrigger", Triggers.Right, PlayerIndex.One); //GravityTrigger = new GamePadTrigger(this, "GravityTrigger", Triggers.Left, PlayerIndex.One); LookAnalog = new GamePadAnalog(this, "LookAnalog", Sticks.Left, PlayerIndex.One); }
public ParticleTestManager(State stateref) : base(stateref, "ParticleTestManager") { _controlHandler = stateref.GetService<ControlHandler>(); _body = new Body(this, "EmitterBody"); Spawner = new TestSpawner(this, "Spawner"); _moveCursor = new GamePadAnalog(this, "MoveCursor", Sticks.Left, PlayerIndex.One); _emitButton = new GamepadInput(this, "EmitButton", Buttons.B, PlayerIndex.One); }