public void TakeHealing(float healing) { Hitbox.TakeHealing(healing); }
public Entity(Hitbox hitbox) { Hitbox = hitbox; hitbox.OnDamage += OnDamage; hitbox.OnDeath += OnDeath; }
public void TakeDamage(Damage damage) { Hitbox.TakeDamage(damage); }
public StateDrivenEntity(Hitbox hitbox, EntityStateMachine sm) : base(hitbox) { this.sm = sm; }