public BodyPartHpEvent(BodyPart bodyPart, HpSystemEvent hpSystemEvent) { this.BodyPart = bodyPart; this.HpSystemEvent = hpSystemEvent; }
public BodyNode AddBodyPart(BodyPart bodyPart) => AddBodyPart(bodyPart, ref _rootNode);
public static void ReadBodyPartsFromXml() { IsInitialized = true; AvailableBodyParts = new Dictionary <string, Dictionary <string, BodyPart> >(); // STEP 1: // read names only List <string> bodyVariantsNames = BodyPartXmlReader.getChildren(new List <string>() { RootField, BaseStatsField }); List <List <string> > bodyPartNamesPerVariant = new List <List <string> >(); int countVariants = 0; foreach (var variantName in bodyVariantsNames) { List <string> bodyPartNames = BodyPartXmlReader.getChildren(new List <string>() { RootField, BaseStatsField, variantName }); bodyPartNamesPerVariant.Add(new List <string>()); foreach (var bodyPartName in bodyPartNames) { //Console.WriteLine("Adding bodyPartName " + bodyPartName); bodyPartNamesPerVariant[countVariants].Add(bodyPartName); } countVariants++; } // STEP 2: // setup BodyPart Dictionary for (int i = 0; i < bodyVariantsNames.Count; i++) { var variantName = bodyVariantsNames[i]; // check if variant exists if (!AvailableBodyParts.ContainsKey(variantName)) { AvailableBodyParts[variantName] = new Dictionary <string, BodyPart>(); } //Console.WriteLine("variantName: " + variantName); foreach (var bodyPartName in bodyPartNamesPerVariant[i]) { bool isContainer = BodyPartXmlReader.getFloat(new List <string>() { RootField, BaseStatsField, variantName, bodyPartName, IsContainerField }) == 1; float hp = BodyPartXmlReader.getFloat(new List <string>() { RootField, BaseStatsField, variantName, bodyPartName, HpField }); float size = BodyPartXmlReader.getFloat(new List <string>() { RootField, BaseStatsField, variantName, bodyPartName, SizeField }); List <string> materialNames = BodyPartXmlReader.getStrings( new List <string>() { RootField, BaseStatsField, variantName, bodyPartName, MaterialsField, ItemField, MaterialsNameField }); List <string> materialWeights = BodyPartXmlReader.getStrings( new List <string>() { RootField, BaseStatsField, variantName, bodyPartName, MaterialsField, ItemField, MaterialsSizeField }); List <DamageMultiplier> multipliers = new List <DamageMultiplier>(); List <float> weights = new List <float>(); for (int j = 0; j < materialNames.Count; j++) { var materialName = materialNames[j]; float materialWeight = float.Parse(materialWeights[j]); try { foreach (var mult in EntityMaterial.GetMaterial(materialName).DamageMultipliers) { multipliers.Add(mult); weights.Add(materialWeight); } } catch (Exception e) { /* do nothing */ } } multipliers = DamageMultiplier.Simplify(multipliers, weights); HPSystem hpSystem = new HPSystem((int)hp, multipliers); BodyPart bodyPart; if (isContainer) { bodyPart = new BodyPartContainer(bodyPartName, size, hpSystem); } else { bodyPart = new BodyPart(bodyPartName, size, hpSystem); } // store bodypart AvailableBodyParts[variantName][bodyPartName] = bodyPart; } } // STEP 3: // build bodies and add parts for containers List <string> variantNames = BodyPartXmlReader.getChildren(new List <string>() { RootField, InclusionField }); foreach (var variantName in variantNames) { Body body = new Body(variantName); List <string> containerNames = BodyPartXmlReader.getChildren(new List <string>() { RootField, InclusionField, variantName }); foreach (var bodyPartName in containerNames) { //Debug.Log("INCLUSION FOR " + variantName + " " + bodyPartName); var bodyPart = AvailableBodyParts[variantName][bodyPartName]; BodyPartContainer container; if (bodyPart.GetType() == typeof(BodyPartContainer)) { container = (BodyPartContainer)bodyPart; } else { container = new BodyPartContainer(bodyPart); } List <string> partsList = BodyPartXmlReader.getChildren( new List <string>() { RootField, InclusionField, variantName, bodyPartName }); foreach (var partName in partsList) { //Debug.Log(variantName + " " + bodyPartName + " getting a new " + partName); List <string> customNames = BodyPartXmlReader.getStrings( new List <string>() { RootField, InclusionField, variantName, bodyPartName, partName, ItemField }); if (customNames.Count == 0) { container.AddBodyPart(AvailableBodyParts[variantName][partName].Clone()); } foreach (var customName in customNames) { BodyPart bp = AvailableBodyParts[variantName][partName].Clone(); bp.NameCustom = customName; container.AddBodyPart(bp); } } // write back // TODO: check if this is necessary AvailableBodyParts[variantName][bodyPartName] = container; body.AddBodyPart(container); } AvailableBodies[variantName] = body; } }
public static void ReadBodyPartsFromXml() { IsInitialized = true; AvailableBodyParts = new Dictionary <string, Dictionary <string, BodyPart> >(); // STEP 1: // read names only var bodyVariantsNames = _bodyPartXmlReader.GetChildren(new List <string>() { BodyPartsField }); var bodyPartNamesPerVariant = new List <List <string> >(); int countVariants = 0; foreach (var variantName in bodyVariantsNames) { bodyPartNamesPerVariant.Add(new List <string>()); var bodyPartNames = _bodyPartXmlReader.GetChildren(new List <string>() { BodyPartsField, variantName }); foreach (var bodyPartName in bodyPartNames) { //Console.WriteLine("Adding bodyPartName " + bodyPartName); bodyPartNamesPerVariant[countVariants].Add(bodyPartName); } countVariants++; } // STEP 2: // setup BodyPart Dictionary for (int i = 0; i < bodyVariantsNames.Count; i++) { var variantName = bodyVariantsNames[i]; var variantBodyType = BodyTypes.String2BodyType(variantName); // check if variant exists if (!AvailableBodyParts.ContainsKey(variantName)) { AvailableBodyParts[variantName] = new Dictionary <string, BodyPart>(); } //Console.WriteLine("variantName: " + variantName); foreach (var bodyPartName in bodyPartNamesPerVariant[i]) { // get base statistics float hp = _bodyPartXmlReader.GetFloat(new List <string>() { BodyPartsField, variantName, bodyPartName, HpField }); float size = _bodyPartXmlReader.GetFloat(new List <string>() { BodyPartsField, variantName, bodyPartName, SizeField }); // get materials var materialNames = _bodyPartXmlReader.GetChildren( new List <string>() { BodyPartsField, variantName, bodyPartName, MaterialsField }); var multipliers = new List <Damage>(); var weights = new List <float>(); foreach (var materialName in materialNames) { float materialWeight = _bodyPartXmlReader.GetFloat( new List <string>() { BodyPartsField, variantName, bodyPartName, MaterialsField, materialName }); var material = EntityMaterialFactory.GetMaterial(materialName); try { foreach (var mult in material.DamageMultipliers) { multipliers.Add(mult); weights.Add(materialWeight); } } catch (Exception e) { /* do nothing */ } } // Debug.Log("Creating bodypart: " + bodyPartName); // Debug.Log("before simplifying:"); // foreach (var mult in multipliers) // Debug.Log($"Multiplier [{mult.DamageType.ToString()}] " + mult.Amount); multipliers = DamageMultipliers.Simplify(multipliers, weights); // Debug.Log("after simplifying:"); // foreach (var mult in multipliers) // Debug.Log($"Multiplier [{mult.DamageType.ToString()}] " + mult.Amount); // read capacities stats from XML List <string> capacitiesNames; try { capacitiesNames = _bodyPartXmlReader.GetChildren( new List <string>() { CapacityStatsField, variantName, bodyPartName }); } catch (Exception e) { capacitiesNames = new List <string>(); } // build capacities var capacities = new Capacities.CapacityInfo(); foreach (var capacityName in capacitiesNames) { try { var value = _bodyPartXmlReader.GetFloat( new List <string>() { CapacityStatsField, variantName, bodyPartName, capacityName }); if (capacityName == CriticalField) { Debug.Log($"Got critical value = {value}"); } else { var capacityType = CapacityTypes.CapacityStr2Type(capacityName); capacities.SetCapacity(capacityType, value); Debug.Log($"Got capacity {capacityName} = {value}"); } } catch (Exception e) { Debug.Log($"Could not real XML for field {capacityName}"); } } // finally, build bodypart var hpSystem = new HpSystem((int)hp, multipliers); var bodyPart = new BodyPart(variantBodyType, hpSystem, bodyPartName, size, capacities); Debug.Log("Created bodypart: " + bodyPart.NameCustom); AvailableBodyParts[variantName][bodyPartName] = bodyPart; } } float defaulthHealingPeriod = _bodyPartXmlReader.GetFloat( new List <string>() { BodyStatsField, DefaultField, HealingPeriodField }); float defaultHealingAmount = _bodyPartXmlReader.GetFloat( new List <string>() { BodyStatsField, DefaultField, HealingAmountField }); // TODO: convert this to recursive function to be able to support deeper body structures // STEP 3: // build bodies and add parts for containers var bodyTypeNames = _bodyPartXmlReader.GetChildren(new List <string>() { InclusionField }); foreach (var bodyTypeName in bodyTypeNames) { var eBodyType = BodyTypes.String2BodyType(bodyTypeName); var body = new Body(eBodyType); var healingPeriod = _bodyPartXmlReader.TryGetFloat( new List <string>() { BodyStatsField, bodyTypeName, HealingPeriodField }, defaulthHealingPeriod); var healingAmount = _bodyPartXmlReader.TryGetFloat( new List <string>() { BodyStatsField, bodyTypeName, HealingAmountField }, defaultHealingAmount); body.HealingPeriod = healingPeriod; body.HealingAmount = healingAmount; var containerNames = _bodyPartXmlReader.GetChildren(new List <string>() { InclusionField, bodyTypeName }); foreach (var bodyPartName in containerNames) { var bodyPart = AvailableBodyParts[bodyTypeName][bodyPartName]; var bodyNode = body.AddBodyPart(bodyPart); var partsList = _bodyPartXmlReader.GetChildren( new List <string>() { InclusionField, bodyTypeName, bodyPartName }); foreach (var partName in partsList) { var customNames = _bodyPartXmlReader.GetStrings( new List <string>() { InclusionField, bodyTypeName, bodyPartName, partName, XmlReader.ItemField }); var bodyPartCustomName = AvailableBodyParts[bodyTypeName][partName].Clone(); if (customNames.Count == 0) { customNames.Add(bodyPartCustomName.Name); } foreach (var customName in customNames) { bodyPartCustomName.NameCustom = customName; // copy custom name body.AddBodyPart(bodyPartCustomName, ref bodyNode); } } // write back to body body.SetNode(bodyNode); } AvailableBodies[bodyTypeName] = body; } }