コード例 #1
0
 public void Initialize(EntitasPreferencesConfig config)
 {
     _visualDebuggingConfig = new VisualDebuggingConfig(config);
     _scriptingDefineSymbols = new ScriptingDefineSymbols();
     _enableVisualDebugging = !_scriptingDefineSymbols.buildTargetToDefSymbol.Values
         .All<string>(defs => defs.Contains(ENTITAS_DISABLE_VISUAL_DEBUGGING));
 }
コード例 #2
0
        public void Draw(EntitasPreferencesConfig config)
        {
            EntitasEditorLayout.BeginVerticalBox();
            {
                EditorGUILayout.LabelField("Visual Debugging", EditorStyles.boldLabel);

                EditorGUI.BeginChangeCheck();
                {
                    _enableVisualDebugging = EditorGUILayout.Toggle("Enable Visual Debugging", _enableVisualDebugging);
                }
                var changed = EditorGUI.EndChangeCheck();

                if(changed) {
                    if(_enableVisualDebugging) {
                        _scriptingDefineSymbols.RemoveDefineSymbol(ENTITAS_DISABLE_VISUAL_DEBUGGING);
                    } else {
                        _scriptingDefineSymbols.AddDefineSymbol(ENTITAS_DISABLE_VISUAL_DEBUGGING);
                    }
                }

                EditorGUILayout.Space();

                _visualDebuggingConfig.defaultInstanceCreatorFolderPath =
                    EditorGUILayout.TextField("Default Instance Creators", _visualDebuggingConfig.defaultInstanceCreatorFolderPath);

                _visualDebuggingConfig.typeDrawerFolderPath =
                    EditorGUILayout.TextField("Type Drawers", _visualDebuggingConfig.typeDrawerFolderPath);
            }
            EntitasEditorLayout.EndVertical();
        }
コード例 #3
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        public CodeGeneratorConfig(EntitasPreferencesConfig config, string[] codeGenerators)
        {
            _config = config;
            _defaultEnabledCodeGenerators = joinValues(codeGenerators);

            // Assigning will apply default values to missing keys
            generatedFolderPath = generatedFolderPath;
            pools = pools;
            enabledCodeGenerators = enabledCodeGenerators;
        }
コード例 #4
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        public CodeGeneratorConfig(EntitasPreferencesConfig config, string[] codeGenerators)
        {
            _config = config;
            _defaultEnabledCodeGenerators = joinValues(codeGenerators);

            // Assigning will apply default values to missing keys
            generatedFolderPath = generatedFolderPath;
            contexts = contexts;
            enabledCodeGenerators = enabledCodeGenerators;
        }
コード例 #5
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        public void Draw(EntitasPreferencesConfig config)
        {
            EntitasEditorLayout.BeginVerticalBox();
            {
                EditorGUILayout.LabelField("Code Generator", EditorStyles.boldLabel);

                drawGeneratedFolderPath();
                drawContexts();
                drawCodeGenerators();
            }
            EntitasEditorLayout.EndVertical();
        }
コード例 #6
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    void when_config()
    {
        EntitasPreferencesConfig config = null;

        before = () => {
            config = new EntitasPreferencesConfig(string.Empty);
        };

        it["gets string from empty config"] = () => config.ToString().should_be(string.Empty);

        it["gets default value from empty config and sets value for trimmed key"] = () => {
            config.GetValueOrDefault(" testKey ", " testValue ").should_be("testValue ");
            config.ToString().should_be("testKey = testValue \n");
        };

        it["sets value for trimmed key"] = () => {
            config[" test key "] = " test value ";
            config["test key"].should_be("test value ");
            config.ToString().should_be("test key = test value \n");
        };
    }
コード例 #7
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        public void Initialize(EntitasPreferencesConfig config)
        {
            _availableGeneratorNames = UnityCodeGenerator.GetCodeGenerators()
                                                         .Select(cg => cg.Name)
                                                         .OrderBy(generatorName => generatorName)
                                                         .ToArray();

            _codeGeneratorConfig = new CodeGeneratorConfig(config, _availableGeneratorNames);

            _contexts = new List<string>(_codeGeneratorConfig.contexts);

            _contextList = new UnityEditorInternal.ReorderableList(_contexts, typeof(string), true, true, true, true);
            _contextList.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "Contexts");
            _contextList.drawElementCallback = (rect, index, isActive, isFocused) => {
                rect.width -= 20;
                _contexts[index] = EditorGUI.TextField(rect, _contexts[index]);
            };
            _contextList.onAddCallback = list => list.list.Add("New Context");
            _contextList.onCanRemoveCallback = list => true;
            _contextList.onChangedCallback = list => GUI.changed = true;
        }
コード例 #8
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 public static void SaveConfig(EntitasPreferencesConfig config)
 {
     File.WriteAllText(CONFIG_PATH, config.ToString());
 }
コード例 #9
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 public static void SaveConfig(EntitasPreferencesConfig config)
 {
     File.WriteAllText(CONFIG_PATH, config.ToString());
 }
コード例 #10
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 public VisualDebuggingConfig(EntitasPreferencesConfig config)
 {
     _config = config;
     defaultInstanceCreatorFolderPath = defaultInstanceCreatorFolderPath;
     typeDrawerFolderPath = typeDrawerFolderPath;
 }