public override void Initialise() { _positionChaserBehaviour = new PositionChaserBehaviour(FlightShip, Transform, _playerShip.Entity.Get <Transform>().Location) { CatchupSpeed = 0.1f }; _takeAimBehaviour = new TakeAimBehaviour(_playerShip, FlightShip, Transform) { RotationRate = 0.004f }; }
public override void Initialise() { _positionChaserBehaviour = new PositionChaserBehaviour(FlightShip, Transform, _playerShip.Entity.Get <Transform>().Location) { CatchupSpeed = 0.1f }; _takeAimBehaviour = new TakeAimBehaviour(_playerShip, FlightShip, Transform); _deathRunBehaviour = new DeathRunBehaviour(FlightShip, _playerShip, _positionChaserBehaviour) { SectionLowBound = 5 }; }