private static bool WorseResolution(BattleConflictResolution r1, BattleConflictResolution r2) { return (int) r1.ConflictResult < (int) r2.ConflictResult; }
private static List<BattleConflictResolution> GetSimultaneousConflicts(BattleConflictResolution resolution) { List<BattleConflictResolution> simConfs = new List<BattleConflictResolution>(); //PrintAllResolutions(); foreach (BattleConflictResolution r in _Resolutions) { if (r.Agitator.Controller == resolution.Agitator.Controller) { simConfs.Add(r); } } return simConfs; }