コード例 #1
0
        protected override void OnToolUpdate()
        {
            base.OnToolUpdate();

            var building = m_hoverInstance.Building;

            if (m_toolController.IsInsideUI || !Cursor.visible || building == 0)
            {
                ShowToolInfo(false, null, Vector3.zero);
                return;
            }

            // Don't show info for dummy or sub buildings.
            if (BuildingManager.instance.m_buildings.m_buffer[building].Info.GetAI() is DummyBuildingAI)
            {
                ShowToolInfo(false, null, Vector3.zero);
                return;
            }

            if (TransferManagerInfo.IsDistrictServicesBuilding(building) || TransferManagerInfo.IsCustomVehiclesBuilding(building))
            {
                var position = BuildingManager.instance.m_buildings.m_buffer[building].m_position;
                var txt      = GetBuildingInfoText(building);
                ShowToolInfo(true, txt, position);
            }
        }
コード例 #2
0
        /// <summary>
        /// Returns the input type of the building, used to determine which GUI elements are shown in the main panel.
        /// </summary>
        /// <param name="building"></param>
        /// <returns></returns>
        public static InputType GetBuildingInputType(int building)
        {
            if (building == 0)
            {
                return(InputType.NONE);
            }

            var result = InputType.NONE;

            // The only building type for which we will not show an outgoing tab is coal and heating power plants.
            var info = BuildingManager.instance.m_buildings.m_buffer[building].Info;

            if (TransferManagerInfo.IsDistrictServicesBuilding(building))
            {
                if ((info?.GetService() == ItemClass.Service.Electricity && info?.GetAI() is PowerPlantAI) ||
                    (info?.GetService() == ItemClass.Service.Water && info?.GetAI() is HeatingPlantAI) ||
                    (info?.GetService() == ItemClass.Service.Monument && info?.gameObject?.name == "ChirpX Launch Control Center"))
                {
                }
                else if (!Settings.enableIndustriesControl && info?.GetService() == ItemClass.Service.PlayerIndustry)
                {
                }
                else
                {
                    result |= InputType.OUTGOING;
                }
            }

            if (Settings.enableIndustriesControl && TransferManagerInfo.IsSupplyChainBuilding(building))
            {
                result |= InputType.SUPPLY_CHAIN;

                if (!(info?.GetAI() is ExtractingFacilityAI || info?.GetAI() is FishFarmAI || info?.GetAI() is FishingHarborAI))
                {
                    result |= InputType.INCOMING;
                }
            }

            if (TransferManagerInfo.IsCustomVehiclesBuilding(building))
            {
                result |= InputType.VEHICLES;
            }

            return(result);
        }
コード例 #3
0
        /// <summary>
        /// Helper method for displaying information, including district and supply chain constraints, about the
        /// building with given building id.
        /// </summary>
        /// <param name="building"></param>
        /// <returns></returns>
        private static string GetBuildingInfoText(ushort building)
        {
            var inputType = TransferManagerInfo.GetBuildingInputType(building);

            var txtItems = new List <string>();

            txtItems.Add($"{TransferManagerInfo.GetBuildingName(building)} ({building})");
            txtItems.Add(TransferManagerInfo.GetDistrictParkText(building));

            // Early return.  Rest of info pertains to building types that we deal with in the mod.
            if (!(TransferManagerInfo.IsDistrictServicesBuilding(building) || TransferManagerInfo.IsCustomVehiclesBuilding(building)))
            {
                return(string.Join("\n", txtItems.ToArray()));
            }

            txtItems.Add(TransferManagerInfo.GetBuildingInputTypeText(building));
            txtItems.Add(TransferManagerInfo.GetServicesText(building));

            if (!TransferManagerInfo.IsSupplyChainBuilding(building))
            {
                if (TransferManagerInfo.IsDistrictServicesBuilding(building))
                {
                    txtItems.Add("");
                    txtItems.Add(TransferManagerInfo.GetOutputDistrictsServedText(building));
                }

                if (Settings.enableCustomVehicles &&
                    !VehicleManagerMod.BuildingUseDefaultVehicles[building] &&
                    VehicleManagerMod.BuildingToVehicles[building] != null &&
                    (inputType & InputType.VEHICLES) != InputType.NONE)
                {
                    txtItems.Add("");
                    txtItems.Add(TransferManagerInfo.GetCustomVehiclesText(building));
                }

                return(string.Join("\n", txtItems.ToArray()));
            }

            if (Settings.enableIndustriesControl)
            {
                // From this point forth, we know this is a supply chain building ...
                txtItems.Add($"Supply Reserve: {Constraints.InternalSupplyBuffer(building)}");

                if ((inputType & InputType.INCOMING) != InputType.NONE)
                {
                    txtItems.Add("");
                    txtItems.Add(TransferManagerInfo.GetSupplyBuildingSourcesText(building));
                }

                if ((inputType & InputType.OUTGOING) != InputType.NONE)
                {
                    txtItems.Add("");
                    txtItems.Add(TransferManagerInfo.GetSupplyBuildingDestinationsText(building));
                }

                if (Settings.enableCustomVehicles &&
                    !VehicleManagerMod.BuildingUseDefaultVehicles[building] &&
                    VehicleManagerMod.BuildingToVehicles[building] != null &&
                    (inputType & InputType.VEHICLES) != InputType.NONE)
                {
                    txtItems.Add("");
                    txtItems.Add(TransferManagerInfo.GetCustomVehiclesText(building));
                }

                var problemText = TransferManagerInfo.GetSupplyBuildingProblemsText(building);
                if (problemText != string.Empty)
                {
                    txtItems.Add("");
                    txtItems.Add($"<<WARNING: Cannot find the following materials to procure!>>");
                    txtItems.Add(problemText);
                }
            }

            return(string.Join("\n", txtItems.ToArray()));
        }
コード例 #4
0
        protected override void OnToolGUI(Event e)
        {
            try
            {
                var hoverInstance = this.m_hoverInstance;
                var building      = hoverInstance.Building;

                WorldInfoPanel.HideAllWorldInfoPanels();

                if (Settings.keyCopy.IsPressed(e))
                {
                    if (building == 0 ||
                        BuildingManager.instance.m_buildings.m_buffer[building].Info.GetAI() is DummyBuildingAI ||
                        !(TransferManagerInfo.IsDistrictServicesBuilding(building) || TransferManagerInfo.IsCustomVehiclesBuilding(building)))
                    {
                        Utils.DisplayMessage(
                            str1: "Enhanced District Services",
                            str2: $"Cannot copy policy from this building!",
                            str3: "IconMessage");
                        return;
                    }

                    CopyPaste.BuildingTemplate = building;
                }

                if (Settings.keyPaste.IsPressed(e))
                {
                    if (CopyPaste.BuildingTemplate == 0)
                    {
                        Utils.DisplayMessage(
                            str1: "Enhanced District Services",
                            str2: $"Please hover over a valid building and press Ctrl-C to copy its policy first!",
                            str3: "IconMessage");
                        return;
                    }

                    if (building == 0 ||
                        BuildingManager.instance.m_buildings.m_buffer[building].Info.GetAI() is DummyBuildingAI ||
                        !(TransferManagerInfo.IsDistrictServicesBuilding(building) || TransferManagerInfo.IsCustomVehiclesBuilding(building)))
                    {
                        Utils.DisplayMessage(
                            str1: "Enhanced District Services",
                            str2: $"Cannot copy policy to this unsupported building!",
                            str3: "IconMessage");
                        return;
                    }

                    var inputType1 = TransferManagerInfo.GetBuildingInputType(CopyPaste.BuildingTemplate);
                    var inputType2 = TransferManagerInfo.GetBuildingInputType(building);

                    if (inputType1 != inputType2)
                    {
                        Utils.DisplayMessage(
                            str1: "Enhanced District Services",
                            str2: $"Can only copy-paste policy between buildings of the same policy type!",
                            str3: "IconMessage");
                        return;
                    }

                    var success = CopyPaste.CopyPolicyTo(building);
                    if (!success)
                    {
                        Utils.DisplayMessage(
                            str1: "Enhanced District Services",
                            str2: $"Could not copy certain supply chain restrictions.  Please check results of copy operation!",
                            str3: "IconMessage");
                        return;
                    }

                    var position = BuildingManager.instance.m_buildings.m_buffer[building].m_position;
                    var txt      = GetBuildingInfoText(building);
                    ShowToolInfo(true, txt, position);
                }

                if (!m_toolController.IsInsideUI && e.type == UnityEngine.EventType.MouseDown && e.button == 0)
                {
                    if (!(TransferManagerInfo.IsDistrictServicesBuilding(building) || TransferManagerInfo.IsCustomVehiclesBuilding(building)))
                    {
                        return;
                    }

                    if (this.m_selectErrors == ToolBase.ToolErrors.None || this.m_selectErrors == ToolBase.ToolErrors.RaycastFailed)
                    {
                        Vector3 mousePosition = this.m_mousePosition;
                        UIInput.MouseUsed();

                        if (!Singleton <InstanceManager> .instance.SelectInstance(hoverInstance))
                        {
                            return;
                        }

                        SimulationManager.instance.AddAction(() =>
                        {
                            var panel = EnhancedDistrictServicesUIPanel.Instance;

                            if (panel != null)
                            {
                                panel.SetBuilding(hoverInstance.Building);
                                panel.UpdatePositionToBuilding(hoverInstance.Building);
                                panel.UpdatePanelToBuilding(hoverInstance.Building);
                                panel.opacity = 1f;
                            }

                            Singleton <GuideManager> .instance.m_worldInfoNotUsed.Disable();
                        });
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.LogWarning($"EnhancedDistrictServicesTool::OnToolGUI: ...");
                Logger.LogException(ex);
            }
        }
コード例 #5
0
        /// <summary>
        /// Stock code that transfers people/materials between the buildings/vehicles referenced in the given offers.
        /// </summary>
        private static bool StartTransfer(TransferManager.TransferReason material, TransferManager.TransferOffer offerOut, TransferManager.TransferOffer offerIn, int delta)
        {
            try
            {
                if (offerIn.Building != 0 && TransferManagerInfo.IsCustomVehiclesBuilding(offerIn.Building))
                {
                    VehicleManagerMod.CurrentSourceBuilding = offerIn.Building;
                }

                bool active1 = offerIn.Active;
                bool active2 = offerOut.Active;
                if (active1 && offerIn.Vehicle != 0)
                {
                    Array16 <Vehicle> vehicles = Singleton <VehicleManager> .instance.m_vehicles;
                    ushort            vehicle  = offerIn.Vehicle;
                    VehicleInfo       info     = vehicles.m_buffer[vehicle].Info;
                    offerOut.Amount = delta;
                    info.m_vehicleAI.StartTransfer(vehicle, ref vehicles.m_buffer[vehicle], material, offerOut);
                }
                else if (active2 && offerOut.Vehicle != 0)
                {
                    Array16 <Vehicle> vehicles = Singleton <VehicleManager> .instance.m_vehicles;
                    ushort            vehicle  = offerOut.Vehicle;
                    VehicleInfo       info     = vehicles.m_buffer[vehicle].Info;
                    offerIn.Amount = delta;
                    info.m_vehicleAI.StartTransfer(vehicle, ref vehicles.m_buffer[vehicle], material, offerIn);
                }
                else if (active1 && (int)offerIn.Citizen != 0)
                {
                    Array32 <Citizen> citizens = Singleton <CitizenManager> .instance.m_citizens;
                    uint        citizen        = offerIn.Citizen;
                    CitizenInfo citizenInfo    = citizens.m_buffer[citizen].GetCitizenInfo(citizen);
                    if (citizenInfo == null)
                    {
                        return(false);
                    }
                    offerOut.Amount = delta;

                    // Workaround a bug in ResidentAI.StartTransfer
                    if (material == TransferManager.TransferReason.ChildCare || material == TransferManager.TransferReason.ElderCare)
                    {
                        citizens.m_buffer[citizen].Sick = false;
                    }

                    citizenInfo.m_citizenAI.StartTransfer(citizen, ref citizens.m_buffer[citizen], material, offerOut);
                }
                else if (active2 && (int)offerOut.Citizen != 0)
                {
                    Array32 <Citizen> citizens = Singleton <CitizenManager> .instance.m_citizens;
                    uint        citizen        = offerOut.Citizen;
                    CitizenInfo citizenInfo    = citizens.m_buffer[citizen].GetCitizenInfo(citizen);
                    if (citizenInfo == null)
                    {
                        return(false);
                    }
                    offerIn.Amount = delta;

                    // Workaround a bug in ResidentAI.StartTransfer
                    if (material == TransferManager.TransferReason.ChildCare || material == TransferManager.TransferReason.ElderCare)
                    {
                        citizens.m_buffer[citizen].Sick = false;
                    }

                    citizenInfo.m_citizenAI.StartTransfer(citizen, ref citizens.m_buffer[citizen], material, offerIn);
                }
                else if (active2 && offerOut.Building != 0)
                {
                    Array16 <Building> buildings = Singleton <BuildingManager> .instance.m_buildings;
                    ushort             building  = offerOut.Building;
                    BuildingInfo       info      = buildings.m_buffer[building].Info;
                    offerIn.Amount = delta;
                    info.m_buildingAI.StartTransfer(building, ref buildings.m_buffer[building], material, offerIn);
                }
                else
                {
                    if (!active1 || offerIn.Building == 0)
                    {
                        return(false);
                    }
                    Array16 <Building> buildings = Singleton <BuildingManager> .instance.m_buildings;
                    ushort             building  = offerIn.Building;
                    BuildingInfo       info      = buildings.m_buffer[building].Info;
                    offerOut.Amount = delta;
                    info.m_buildingAI.StartTransfer(building, ref buildings.m_buffer[building], material, offerOut);
                }

                return(true);
            }
            finally
            {
                VehicleManagerMod.CurrentSourceBuilding = 0;
            }
        }