/// <summary> /// Load data from given object. /// </summary> /// <param name="data"></param> public static void LoadData(Serialization.TransferHistoryv1 data) { Logger.Log($"TransferHistory::LoadData: version {data.Id}"); Clear(); foreach (var e in data.TransferEvents) { // Logger.Log($"TransferHistory::LoadData: B{e.RequestBuilding} to B{e.ResponseBuilding}, {e.Material}, {e.TimeStamp}"); Add(e.RequestBuilding, e.ResponseBuilding, e.Material, e.TimeStamp); } }
/// <summary> /// Saves a copy of the data in this object, for serialization. /// </summary> /// <returns></returns> public static Serialization.TransferHistoryv1 SaveData() { var data = new Serialization.TransferHistoryv1(); foreach (var materialEvents in m_data.Values) { foreach (var events in materialEvents.Events.Values) { data.TransferEvents.AddRange(events); } } return(data); }
public override void OnLoadData() { base.OnLoadData(); if (managers.loading.currentMode == AppMode.Game) { try { // Always try to load the latest version if possible. if (TransferHistoryv1.TryLoadData(this, out TransferHistoryv1 data)) { TransferHistory.LoadData(data); } else { TransferHistory.Clear(); } } catch (Exception ex) { Logger.LogException(ex); } } }
public static bool TryLoadData(EnhancedDistrictTransferHistorySerializableData loader, out TransferHistoryv1 data) { if (loader.TryLoadData(m_id, new TransferHistoryv1Binder(), out TransferHistoryv1 target)) { if (target != null) { data = target; return(true); } else { data = null; return(false); } } else { data = null; return(false); } }