public LuminousIntensity ToUnit(LuminousIntensityUnit selectedUnit) => new LuminousIntensity(ToTheOutSide(selectedUnit.Unit), selectedUnit);
public static LuminousIntensity From(double value, LuminousIntensityUnit unit) => new LuminousIntensity(value, unit);
public double As(LuminousIntensityUnit ReturnInThisUnit) => (double)ToTheOutSide(ReturnInThisUnit.Unit);
public LuminousIntensity(int value, LuminousIntensityUnit selectedUnit) : base(value, selectedUnit.Unit) { }