コード例 #1
0
 public void GenerateTerrain(int x, int y, SurfaceGenerator surfaceGenerator)
 {
     for (int i = 0; i < Props.chunkSize; i++)
     {
         for (int j = 0; j < Props.chunkSize; j++)
         {
             int nx = i + x;
             int ny = j + y;
             SetTile(i, j, surfaceGenerator.GetTile(nx, ny));
         }
     }
 }
コード例 #2
0
        public void CreateMapGenMenu(string tag)
        {
            GeneratorEntityAffinity treeCollection     = new GeneratorEntityAffinity(new string[] { "Pine Tree 1" }, new float[] { 0.5f }, new float[] { 0.5f }, new float[] { 0.5f }, new float[] { 0.7f }, new float[] { 0.7f }, new float[] { 0.7f });
            GeneratorEntityAffinity resourceCollection = new GeneratorEntityAffinity(new string[] { "Iron", "Copper", "Coal" }, new float[] { 0.0f, 0.0f, 0.3f }, new float[] { 0.0f, 0.2f, 0.5f }, new float[] { 0.2f, 0.4f, 0.0f }, new float[] { 0.2f, 0.2f, 0.2f }, new float[] { 0.2f, 0.2f, 0.2f }, new float[] { 0.2f, 0.2f, 0.2f });

            resourceCollection.SetDensity("", 32);
            treeCollection.SetDensity("", 96);
            List <GeneratorEntityAffinity> list = new List <GeneratorEntityAffinity>();

            list.Add(treeCollection);
            list.Add(resourceCollection);
            surfaceGenerator = new SurfaceGenerator(tileCollection, entityCollection, list);
            menuFactory.CreateMapGenMenu(surfaceGenerator);
        }
コード例 #3
0
        public SurfaceContainer(TileCollection tileCollection, SurfaceGenerator surfaceGenerator)
        {
            this.worldSize      = surfaceGenerator.surfaceSize / Props.chunkSize;
            tileBox             = new BoundingBox(-16, -16, 16, 16);
            this.tileCollection = tileCollection;
            chunks = new Chunk[worldSize * worldSize];
            this.surfaceGenerator = surfaceGenerator;
            activeChunks          = new List <Chunk>();
            spawnPoint            = new Vector2(worldSize * Props.chunkSize * Props.tileSize / 2, worldSize * Props.chunkSize * Props.tileSize / 2);
            this.timeOfMidday     = surfaceGenerator.lengthOfDay;
            this.lengthOfNight    = surfaceGenerator.lengthOfNight;
            this.levelOfDarkness  = surfaceGenerator.levelOfDarkness;
            timeOfDay             = 0;

            queuedCollisionEntities = new Dictionary <int[], List <Entity> >();
        }
コード例 #4
0
 public void GenerateEntities(int x, int y, SurfaceGenerator surfaceGenerator, SurfaceContainer surface)
 {
     surfaceGenerator.GenerateEntities(x, y, surface);
 }
コード例 #5
0
ファイル: MenuFactory.cs プロジェクト: dionvc/factorygame
        public void CreateMapGenMenu(SurfaceGenerator surfaceGenerator)
        {
            //Declaring elements
            Font      mapGenFont = fontContainer.GetFont("SairaRegular");
            MenuPanel worldMenu  = new MenuPanel(new Vector2i(0, 0), new Vector2i(600, 500), new FloatRect(0, 0, 96, 96), 4, null, new Color(255, 255, 255, 224));

            //Noise dropdowns
            string[]    noiseNames        = Enum.GetNames(typeof(FastNoise.NoiseType));
            int[]       noiseValues       = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            MenuListBox moistureNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0);

            moistureNoiseType.tag = "moisture";
            MenuText moistureNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Moisture Noise:", 24, 24);

            moistureNoiseText.SetTextPosition("right", "center");
            MenuListBox elevationNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0);

            elevationNoiseType.tag = "elevation";
            MenuText elevationNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Elevation Noise:", 24, 24);

            elevationNoiseText.SetTextPosition("right", "center");
            MenuListBox temperatureNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0);
            MenuText    temperatureNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Temperature Noise:", 24, 24);

            temperatureNoiseText.SetTextPosition("right", "center");
            temperatureNoiseType.tag = "temperature";
            //Surface size field
            MenuText  surfaceSizeFieldTitle = new MenuText(new Vector2i(100, 25), mapGenFont, "Map size:", 24, 24);
            MenuField surfaceSizeField      = new MenuField(new Vector2i(150, 25), mapGenFont, surfaceGenerator.ParseString);

            surfaceSizeField.tag = "surfacesize";
            surfaceSizeField.AttachComponent(surfaceSizeFieldTitle);
            surfaceSizeFieldTitle.SetTextPosition("right", "center");
            surfaceSizeFieldTitle.SetPivots("left", "center", "outside", 0);
            surfaceSizeFieldTitle.SetInitialPosition(surfaceSizeField);
            //Seed field
            MenuText  seedFieldTitle = new MenuText(new Vector2i(100, 25), mapGenFont, "Map Seed:", 24, 24);
            MenuField seedField      = new MenuField(new Vector2i(150, 25), mapGenFont, surfaceGenerator.ParseString);

            seedField.tag = "seed";
            seedField.AttachComponent(seedFieldTitle);
            seedFieldTitle.SetTextPosition("right", "center");
            seedFieldTitle.SetPivots("left", "center", "outside", 0);
            seedFieldTitle.SetInitialPosition(seedField);
            //Start game button
            MenuButton startGame     = new MenuButton(new Vector2i(100, 40), program.SwitchGameState);
            MenuText   startGameText = new MenuText(new Vector2i(100, 40), mapGenFont, "Start Game", 24, 24);

            startGame.AttachComponent(startGameText);
            startGameText.SetTextPosition("center", "center");
            startGameText.SetPivots("center", "center", "inside", 0);
            startGame.tag = "inGame";
            //Slider
            MenuSlider elevationFactor = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f);

            elevationFactor.tag = "elevation";
            MenuText   elevationSliderText = new MenuText(new Vector2i(150, 25), mapGenFont, "Elevation Factor", 24, 24);
            MenuSlider moistureFactor      = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f);

            moistureFactor.tag = "moisture";
            MenuText   moistureSliderText    = new MenuText(new Vector2i(150, 25), mapGenFont, "Moisture Factor", 24, 24);
            MenuSlider temperatureFactor     = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f);
            MenuText   temperatureSliderText = new MenuText(new Vector2i(150, 25), mapGenFont, "Temperature Factor", 24, 24);

            temperatureFactor.tag = "temperature";
            //Attaching Elements
            worldMenu.AttachComponent(startGame);
            worldMenu.AttachComponent(seedField);
            worldMenu.AttachComponent(surfaceSizeField);
            worldMenu.AttachComponent(temperatureNoiseType);
            worldMenu.AttachComponent(elevationNoiseType);
            worldMenu.AttachComponent(moistureNoiseType);
            worldMenu.AttachComponent(moistureNoiseText);
            worldMenu.AttachComponent(temperatureNoiseText);
            worldMenu.AttachComponent(elevationNoiseText);


            worldMenu.AttachComponent(elevationFactor);
            worldMenu.AttachComponent(moistureFactor);
            worldMenu.AttachComponent(temperatureFactor);
            worldMenu.AttachComponent(elevationSliderText);
            worldMenu.AttachComponent(moistureSliderText);
            worldMenu.AttachComponent(temperatureSliderText);

            //Positioning elements
            seedField.SetRelativePosition(new Vector2i(100, 25));
            surfaceSizeField.SetPivots("bottom", "center", "outside", 25);
            surfaceSizeField.SetInitialPosition(seedField);
            startGame.SetPivots("bottom", "right", "inside", 25);
            startGame.SetInitialPosition();
            worldMenu.SetInitialPosition(camera.GetGUIView());
            elevationFactor.SetInitialPosition(camera.GetGUIView());
            moistureFactor.SetPivots("bottom", "center", "outside", 25);
            moistureFactor.SetInitialPosition(elevationFactor);
            temperatureFactor.SetPivots("bottom", "center", "outside", 25);
            temperatureFactor.SetInitialPosition(moistureFactor);
            moistureNoiseType.SetPivots("top", "right", "inside", 25);
            moistureNoiseType.SetInitialPosition(camera.GetGUIView());
            elevationNoiseType.SetPivots("bottom", "center", "outside", 25);
            elevationNoiseType.SetInitialPosition(moistureNoiseType);
            temperatureNoiseType.SetPivots("bottom", "center", "outside", 25);
            temperatureNoiseType.SetInitialPosition(elevationNoiseType);

            moistureNoiseText.SetRelativePosition(moistureNoiseType.position - new Vector2i(230, 0));
            elevationNoiseText.SetRelativePosition(elevationNoiseType.position - new Vector2i(230, 0));
            temperatureNoiseText.SetRelativePosition(temperatureNoiseType.position - new Vector2i(230, 0));

            moistureSliderText.SetRelativePosition(moistureFactor.position - new Vector2i(150, 0));
            elevationSliderText.SetRelativePosition(elevationFactor.position - new Vector2i(150, 0));
            temperatureSliderText.SetRelativePosition(temperatureFactor.position - new Vector2i(150, 0));

            //Finalize into menu container
            menuContainer.AttachMenu(worldMenu);
        }