コード例 #1
0
ファイル: MenuListBox.cs プロジェクト: dionvc/factorygame
        /// <summary>
        /// A drop down menu implementation.  Very quick if you are selecting from a range of enums.
        /// </summary>
        /// <param name="relativePosition"></param>
        /// <param name="componentSize"></param>
        /// <param name="listHeaders"></param>
        /// <param name="listValues"></param>
        public MenuListBox(Vector2i componentSize, string[] listHeaders, int[] listValues, SelectionMethod applySelection, Font font, uint charSize, int lineSpacing, int initialValue)
        {
            Initialize(componentSize);
            this.listHeaders    = listHeaders;
            this.listValues     = listValues;
            this.applySelection = applySelection;
            this.lineSpacing    = lineSpacing;
            texts        = new MenuText[listHeaders.Length];
            selectedText = new MenuText(this.size, font, "", charSize, 0.6f);
            selectedText.SetRelativePosition(new Vector2i(0, -2));
            selectedValue = initialValue;
            selectedText.SetText(listHeaders[initialValue]);
            selectedText.SetTextPosition("left", "center");
            for (int i = 0; i < listHeaders.Length; i++)
            {
                texts[i] = new MenuText(this.size, font, listHeaders[i], charSize, 0.6f);
                AttachComponent(texts[i]);
                texts[i].SetText(listHeaders[i]);
                texts[i].SetTextPosition("left", "center");
                texts[i].SetRelativePosition(new Vector2i(0, (i + 1) * (lineSpacing + 1) - 2));
                attachedComponents.Clear();
            }
            dropdownBox  = new BoundingBox(new Vector2f(size.X, lineSpacing));
            collisionBox = new BoundingBox(size + new Vector2i(size.Y, 0));
            listboxState = ListBoxState.Normal;

            dropdownMainBox = CreateMenuGraphicArrayWithBorder(new FloatRect(96, 0, 96, 96), 10);
            dropdownArrow   = CreateMenuGraphic(new FloatRect(416, 0, 96, 96), new Vector2i(size.Y, size.Y));
        }
コード例 #2
0
ファイル: MenuFactory.cs プロジェクト: dionvc/factorygame
        public void CreateMainMenu()
        {
            Font       titleFont     = fontContainer.GetFont("SairaRegular");
            MenuPanel  mainMenu      = new MenuPanel(new Vector2i(0, 0), new Vector2i(200, 200), new FloatRect(0, 0, 96, 96), 4, null, new Color(255, 255, 255, 224));
            MenuButton newGameButton = new MenuButton(new Vector2i(150, 50), program.CreateMapGenMenu);
            MenuText   startGameText = new MenuText(new Vector2i(150, 50), titleFont, "New Game", 24, 0.6f);

            mainMenu.AttachComponent(newGameButton);
            newGameButton.AttachComponent(startGameText);
            MenuText   quitGameText   = new MenuText(new Vector2i(150, 50), titleFont, "Quit Game", 24, 0.6f);
            MenuButton quitGameButton = new MenuButton(new Vector2i(150, 50), program.SwitchGameState);

            quitGameButton.tag = "exit";
            mainMenu.AttachComponent(quitGameButton);
            quitGameButton.AttachComponent(quitGameText);

            //Component adjustment
            mainMenu.SetInitialPosition(camera.GetGUIView());
            newGameButton.SetPivots("top", "center", "inside", 25);
            newGameButton.SetInitialPosition(camera.GetGUIView());
            quitGameButton.SetPivots("bottom", "center", "outside", 0);
            quitGameButton.SetInitialPosition(newGameButton);

            menuContainer.AttachMenu(mainMenu);
        }
コード例 #3
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 /// <summary>
 /// Pass in an applyRecipeMethod
 /// </summary>
 /// <param name="componentSize"></param>
 /// <param name="entityRecipe"></param>
 public MenuRecipeSelector(Vector2i componentSize, ApplyRecipe applyRecipe, Player applyPlayer, Recipe[] allowedRecipes, Font font)
 {
     Initialize(componentSize);
     this.applyRecipe    = applyRecipe;
     this.applyingPlayer = applyPlayer;
     this.allowedRecipes = allowedRecipes;
     frameBox            = new BoundingBox(0, 0, 32, 32);
     recipeName          = new MenuText(new Vector2i(128, 32), font, "", 16, 0);
 }
コード例 #4
0
ファイル: MenuInventory.cs プロジェクト: dionvc/factorygame
        public MenuInventory(Vector2i componentSize, List <ItemStack> inventory, Player accessingPlayer, Entity accessedEntity, Font font)// TextureContainer textureContainer)
        {
            this.inventory       = inventory;
            this.size            = componentSize;
            this.accessingPlayer = accessingPlayer;
            this.accessedEntity  = accessedEntity;

            frameBox  = new BoundingBox(0, 0, 32, 32);
            itemCount = new MenuText(new Vector2i(32, 32), font, "", 16, 0);
            itemName  = new MenuText(new Vector2i(128, 32), font, "", 16, 0);
        }
コード例 #5
0
ファイル: MenuField.cs プロジェクト: dionvc/factorygame
 public MenuField(Vector2i componentSize, Font font, ParseField parseField)
 {
     Initialize(componentSize);
     textField = new MenuText(new Vector2i(size.X, size.Y), font, "", Convert.ToUInt32(size.Y - 4), size.Y);
     textField.SetTextPosition("left", "center");
     textField.SetPivots("center", "center", "inside", 2);
     this.parseField = parseField;
     fieldState      = FieldState.Normal;
     collisionBox    = new BoundingBox(size);
     fieldBackGround = CreateMenuGraphicArrayWithBorder(new FloatRect(96, 0, 96, 96), 10);
     cursor          = new RectangleShape(new Vector2f(1, textField.charSize - 4));
     cursorCounter   = 0;
     cursorRefresh   = 30;
 }
コード例 #6
0
ファイル: MenuFactory.cs プロジェクト: dionvc/factorygame
        public void CreateDebugMenu()
        {
            Font            debugFont             = fontContainer.GetFont("SairaRegular");
            MenuPanel       debugMenu             = new MenuPanel(new Vector2i(720, 0), new Vector2i(300, 150), new FloatRect(0, 0, 96, 96), 4, null, new Color(255, 255, 255, 224));
            MenuButton      boundingBoxButton     = new MenuButton(new Vector2i(100, 100), renderer.ToggleBoundingBoxRendering);
            MenuText        boundingBoxButtonText = new MenuText(new Vector2i(100, 100), debugFont, "Bounding Boxes", 24, 0.6f);
            MenuDynamicText fps = new MenuDynamicText(new Vector2i(100, 50), debugFont, "FPS: {0}\nRendered Entity Count: {1}\n,Rendered Sprite Count: {2}", 24, new MenuDynamicText.DynamicString[] { program.GetFPS, renderer.GetRenderedEntityCount, renderer.GetRenderedSpriteCount });

            debugMenu.AttachComponent(boundingBoxButton);
            debugMenu.AttachComponent(fps);
            boundingBoxButton.AttachComponent(boundingBoxButtonText);
            debugMenu.closePanelKey = InputBindings.showDebugMenu;
            menuContainer.AttachMenu(debugMenu);
        }
コード例 #7
0
ファイル: MenuFactory.cs プロジェクト: dionvc/factorygame
        public void CreatePauseMenu()
        {
            Font pauseMenuFont = fontContainer.GetFont("SairaRegular");

            MenuPanel pausemenu = new MenuPanel(new Vector2i(0, 0), new Vector2i(200, 200), new FloatRect(0, 0, 96, 96), 4, program.SwitchGameState, new Color(255, 255, 255, 224));

            pausemenu.tag = "inGame";

            MenuText   resumeGameText   = new MenuText(new Vector2i(150, 50), pauseMenuFont, "Resume Game", 24, 0.6f);
            MenuButton resumeGameButton = new MenuButton(new Vector2i(150, 50), pausemenu.ClosePanel);

            resumeGameButton.tag = "inGame";

            MenuText   endGameText   = new MenuText(new Vector2i(150, 50), pauseMenuFont, "Return to Title", 24, 0.6f);
            MenuButton endGameButton = new MenuButton(new Vector2i(150, 50), program.SwitchGameState);

            endGameButton.tag = "mainMenu";

            MenuText   quitGameText   = new MenuText(new Vector2i(150, 50), pauseMenuFont, "Quit Game", 24, 0.6f);
            MenuButton quitGameButton = new MenuButton(new Vector2i(150, 50), program.SwitchGameState);

            quitGameButton.tag = "exit";

            pausemenu.AttachComponent(resumeGameButton);
            resumeGameButton.AttachComponent(resumeGameText);
            pausemenu.AttachComponent(endGameButton);
            endGameButton.AttachComponent(endGameText);
            pausemenu.AttachComponent(quitGameButton);
            quitGameButton.AttachComponent(quitGameText);

            pausemenu.closePanelKey = InputBindings.showPauseMenu;
            pausemenu.SetPivots("center", "center", "inside", 0);
            pausemenu.SetInitialPosition(camera.GetGUIView());
            resumeGameButton.SetPivots("top", "center", "inside", 25);
            resumeGameButton.SetInitialPosition(camera.GetGUIView());
            endGameButton.SetPivots("bottom", "center", "outside", 0);
            endGameButton.SetInitialPosition(resumeGameButton);
            quitGameButton.SetPivots("bottom", "center", "outside", 0);
            quitGameButton.SetInitialPosition(endGameButton);

            menuContainer.AttachMenu(pausemenu);

            //Pause the game
            program.SwitchGameState("paused");
        }
コード例 #8
0
ファイル: MenuFactory.cs プロジェクト: dionvc/factorygame
        public void CreateMapGenMenu(SurfaceGenerator surfaceGenerator)
        {
            //Declaring elements
            Font      mapGenFont = fontContainer.GetFont("SairaRegular");
            MenuPanel worldMenu  = new MenuPanel(new Vector2i(0, 0), new Vector2i(600, 500), new FloatRect(0, 0, 96, 96), 4, null, new Color(255, 255, 255, 224));

            //Noise dropdowns
            string[]    noiseNames        = Enum.GetNames(typeof(FastNoise.NoiseType));
            int[]       noiseValues       = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            MenuListBox moistureNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0);

            moistureNoiseType.tag = "moisture";
            MenuText moistureNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Moisture Noise:", 24, 24);

            moistureNoiseText.SetTextPosition("right", "center");
            MenuListBox elevationNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0);

            elevationNoiseType.tag = "elevation";
            MenuText elevationNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Elevation Noise:", 24, 24);

            elevationNoiseText.SetTextPosition("right", "center");
            MenuListBox temperatureNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0);
            MenuText    temperatureNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Temperature Noise:", 24, 24);

            temperatureNoiseText.SetTextPosition("right", "center");
            temperatureNoiseType.tag = "temperature";
            //Surface size field
            MenuText  surfaceSizeFieldTitle = new MenuText(new Vector2i(100, 25), mapGenFont, "Map size:", 24, 24);
            MenuField surfaceSizeField      = new MenuField(new Vector2i(150, 25), mapGenFont, surfaceGenerator.ParseString);

            surfaceSizeField.tag = "surfacesize";
            surfaceSizeField.AttachComponent(surfaceSizeFieldTitle);
            surfaceSizeFieldTitle.SetTextPosition("right", "center");
            surfaceSizeFieldTitle.SetPivots("left", "center", "outside", 0);
            surfaceSizeFieldTitle.SetInitialPosition(surfaceSizeField);
            //Seed field
            MenuText  seedFieldTitle = new MenuText(new Vector2i(100, 25), mapGenFont, "Map Seed:", 24, 24);
            MenuField seedField      = new MenuField(new Vector2i(150, 25), mapGenFont, surfaceGenerator.ParseString);

            seedField.tag = "seed";
            seedField.AttachComponent(seedFieldTitle);
            seedFieldTitle.SetTextPosition("right", "center");
            seedFieldTitle.SetPivots("left", "center", "outside", 0);
            seedFieldTitle.SetInitialPosition(seedField);
            //Start game button
            MenuButton startGame     = new MenuButton(new Vector2i(100, 40), program.SwitchGameState);
            MenuText   startGameText = new MenuText(new Vector2i(100, 40), mapGenFont, "Start Game", 24, 24);

            startGame.AttachComponent(startGameText);
            startGameText.SetTextPosition("center", "center");
            startGameText.SetPivots("center", "center", "inside", 0);
            startGame.tag = "inGame";
            //Slider
            MenuSlider elevationFactor = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f);

            elevationFactor.tag = "elevation";
            MenuText   elevationSliderText = new MenuText(new Vector2i(150, 25), mapGenFont, "Elevation Factor", 24, 24);
            MenuSlider moistureFactor      = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f);

            moistureFactor.tag = "moisture";
            MenuText   moistureSliderText    = new MenuText(new Vector2i(150, 25), mapGenFont, "Moisture Factor", 24, 24);
            MenuSlider temperatureFactor     = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f);
            MenuText   temperatureSliderText = new MenuText(new Vector2i(150, 25), mapGenFont, "Temperature Factor", 24, 24);

            temperatureFactor.tag = "temperature";
            //Attaching Elements
            worldMenu.AttachComponent(startGame);
            worldMenu.AttachComponent(seedField);
            worldMenu.AttachComponent(surfaceSizeField);
            worldMenu.AttachComponent(temperatureNoiseType);
            worldMenu.AttachComponent(elevationNoiseType);
            worldMenu.AttachComponent(moistureNoiseType);
            worldMenu.AttachComponent(moistureNoiseText);
            worldMenu.AttachComponent(temperatureNoiseText);
            worldMenu.AttachComponent(elevationNoiseText);


            worldMenu.AttachComponent(elevationFactor);
            worldMenu.AttachComponent(moistureFactor);
            worldMenu.AttachComponent(temperatureFactor);
            worldMenu.AttachComponent(elevationSliderText);
            worldMenu.AttachComponent(moistureSliderText);
            worldMenu.AttachComponent(temperatureSliderText);

            //Positioning elements
            seedField.SetRelativePosition(new Vector2i(100, 25));
            surfaceSizeField.SetPivots("bottom", "center", "outside", 25);
            surfaceSizeField.SetInitialPosition(seedField);
            startGame.SetPivots("bottom", "right", "inside", 25);
            startGame.SetInitialPosition();
            worldMenu.SetInitialPosition(camera.GetGUIView());
            elevationFactor.SetInitialPosition(camera.GetGUIView());
            moistureFactor.SetPivots("bottom", "center", "outside", 25);
            moistureFactor.SetInitialPosition(elevationFactor);
            temperatureFactor.SetPivots("bottom", "center", "outside", 25);
            temperatureFactor.SetInitialPosition(moistureFactor);
            moistureNoiseType.SetPivots("top", "right", "inside", 25);
            moistureNoiseType.SetInitialPosition(camera.GetGUIView());
            elevationNoiseType.SetPivots("bottom", "center", "outside", 25);
            elevationNoiseType.SetInitialPosition(moistureNoiseType);
            temperatureNoiseType.SetPivots("bottom", "center", "outside", 25);
            temperatureNoiseType.SetInitialPosition(elevationNoiseType);

            moistureNoiseText.SetRelativePosition(moistureNoiseType.position - new Vector2i(230, 0));
            elevationNoiseText.SetRelativePosition(elevationNoiseType.position - new Vector2i(230, 0));
            temperatureNoiseText.SetRelativePosition(temperatureNoiseType.position - new Vector2i(230, 0));

            moistureSliderText.SetRelativePosition(moistureFactor.position - new Vector2i(150, 0));
            elevationSliderText.SetRelativePosition(elevationFactor.position - new Vector2i(150, 0));
            temperatureSliderText.SetRelativePosition(temperatureFactor.position - new Vector2i(150, 0));

            //Finalize into menu container
            menuContainer.AttachMenu(worldMenu);
        }