private void Button_AddSpriteSet_Click(object sender, EventArgs e) { SpriteSet NewSpriteSet = new SpriteSet("New SpriteSet"); this._CurrentSprite.SpriteSets.Add(NewSpriteSet); SpriteSetEntry Entry = new SpriteSetEntry(NewSpriteSet); Entry.Dock = DockStyle.Top; EntryPanel.Controls.Add(Entry); Entry.BringToFront(); }
public SpriteSetEditor(Sprite CurrentSprite) { InitializeComponent(); this._Images = new List <Bitmap>(); this._CurrentSprite = CurrentSprite; for (int i = 0; i < CurrentSprite.SpriteSets.Count; i++) { SpriteSetEntry Entry = new SpriteSetEntry(CurrentSprite.SpriteSets[i]); Entry.Dock = DockStyle.Top; EntryPanel.Controls.Add(Entry); Entry.BringToFront(); } }