コード例 #1
0
ファイル: CShader.cs プロジェクト: huangdonghai/titan3d
 public bool GetCBufferDesc(UInt32 index, ref CConstantBufferDesc info)
 {
     unsafe
     {
         fixed(CConstantBufferDesc *p = &info)
         {
             return(SDK_IShaderDesc_GetCBufferDesc(CoreObject, index, p));
         }
     }
 }
コード例 #2
0
ファイル: CShader.cs プロジェクト: huangdonghai/titan3d
        public bool GetCBufferDesc(string name, ref CConstantBufferDesc info)
        {
            var index = FindCBufferDesc(name);

            if (index == uint.MaxValue)
            {
                return(false);
            }
            return(GetCBufferDesc(index, ref info));
        }
コード例 #3
0
 public bool GetCBufferDesc(UInt32 index, ref CConstantBufferDesc desc)
 {
     unsafe
     {
         fixed(CConstantBufferDesc *p = &desc)
         {
             return((bool)SDK_IShaderProgram_GetCBufferDesc(CoreObject, index, p));
         }
     }
 }
コード例 #4
0
        public void TestComputeShader()
        {
            const string CSVersion = "cs_5_0";
            var          rc        = EngineNS.CEngine.Instance.RenderContext;
            var          macros    = new CShaderDefinitions();

            macros.SetDefine("USE_STRUCTURED_BUFFERS", "");
            var shaderFile            = RName.GetRName("Shaders/Compute/test1.compute").Address;
            var shaderRName_extractID = RName.GetRName("Shaders/Compute/test1.compute");
            var shaderRName_calcRate  = RName.GetRName("Shaders/Compute/calcrate.compute");
            //var shaderRName_clearID = RName.GetRName("Shaders/Compute/clearid.compute");

            var csMain0 = rc.CreateShaderDesc(shaderRName_extractID, "CSMain", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            var csMain1 = rc.CreateShaderDesc(shaderRName_calcRate, "CSMain1", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            //var csMain2 = rc.CreateShaderDesc(shaderRName_clearID, "CSMain_Clear", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            var csExtractID = rc.CreateComputeShader(csMain0);
            var csCalcRate  = rc.CreateComputeShader(csMain1);
            //var csClearID = rc.CreateComputeShader(csMain2);

            uint numElem = 8;
            var  bfDesc  = new CGpuBufferDesc();

            bfDesc.SetMode(false, true);
            bfDesc.ByteWidth           = 4 * numElem;
            bfDesc.StructureByteStride = 4;
            var buffer  = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero);
            var uavDesc = new CUnorderedAccessViewDesc();

            uavDesc.ToDefault();
            uavDesc.Buffer.NumElements = numElem;
            var uav = rc.CreateUnorderedAccessView(buffer, uavDesc);

            var buffer1 = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero);
            var uav1    = rc.CreateUnorderedAccessView(buffer1, uavDesc);

            var cmd = rc.ImmCommandList;

            cmd.SetComputeShader(csExtractID);

            UInt32[] pUAVInitialCounts = new UInt32[1] {
                1,
            };

            var dsv        = this.RenderPolicy.BaseSceneView.FrameBuffer.GetSRV_DepthStencil();
            var viewWidth  = this.RenderPolicy.BaseSceneView.Viewport.Width;
            var viewHeight = this.RenderPolicy.BaseSceneView.Viewport.Height;

            System.Diagnostics.Trace.WriteLine("[TestComputeShader] Framebuffer width :" + viewWidth.ToString() + ", height: " + viewHeight.ToString());
            var camVP = this.RenderPolicy.Camera.CameraData.ViewProjection;

            //var srcTex = CEngine.Instance.TextureManager.GetShaderRView(rc, RName.GetRName("Texture/testActorID.txpic"), true);
            //if (srcTex != null)
            //{
            //    srcTex.PreUse(true);
            //    cmd.CSSetShaderResource(0, srcTex);
            //}
            cmd.CSSetShaderResource(0, dsv);
            cmd.CSSetUnorderedAccessView(0, uav, pUAVInitialCounts);
            //uint texSizeW = 1092;
            //uint texSizeH = 516;
            cmd.CSDispatch((uint)viewWidth / 4, (uint)viewHeight / 4, 1);
            System.Diagnostics.Trace.WriteLine("[TestComputeShader] Dispatch width :" + viewWidth.ToString() + ", height: " + viewHeight.ToString());
            //uint texSize = 512;
            //cmd.CSDispatch(texSize/8, texSize/8, 1);

            var blob = new EngineNS.Support.CBlobObject();

            buffer.GetBufferData(rc, blob);
            var idArray = blob.ToUInts();

            // fill uav1, clear uav0
            cmd.SetComputeShader(csCalcRate);
            UInt32[] pUAVInitialCounts1 = new UInt32[1] {
                1,
            };
            var tempBufferData = new uint[8];

            tempBufferData[0] = 9543;
            tempBufferData[1] = 3756;
            tempBufferData[2] = 2716;
            tempBufferData[3] = 297;
            tempBufferData[4] = 961;
            tempBufferData[5] = 45046;
            tempBufferData[6] = 0;
            tempBufferData[7] = 5686;
            unsafe
            {
                fixed(uint *pData = &tempBufferData[0])
                {
                    var buffer2 = rc.CreateGpuBuffer(bfDesc, (IntPtr)pData);
                    var uav2    = rc.CreateUnorderedAccessView(buffer2, uavDesc);

                    cmd.CSSetUnorderedAccessView(0, uav2, pUAVInitialCounts);
                }
            }
            //cmd.CSSetUnorderedAccessView(0, uav, pUAVInitialCounts);
            cmd.CSSetUnorderedAccessView(1, uav1, pUAVInitialCounts);
            var cbIndex = csMain1.FindCBufferDesc("CaptureEnv");

            if (cbIndex != uint.MaxValue)
            {
                var cbuffer = rc.CreateConstantBuffer(csMain1, cbIndex);
                var varIdx  = cbuffer.FindVar("rateWeight");
                cbuffer.SetValue(varIdx, new EngineNS.Quaternion(100, 1000, 10000, 100000), 0);
                cbuffer.FlushContent(rc.ImmCommandList);
                var cbDesc = new EngineNS.CConstantBufferDesc();
                if (csMain1.GetCBufferDesc(cbIndex, ref cbDesc))
                {
                    if (cbDesc.Type == EngineNS.ECBufferRhiType.SIT_CBUFFER)
                    {
                        cmd.CSSetConstantBuffer(cbDesc.CSBindPoint, cbuffer);
                    }
                }
            }

            cmd.CSDispatch(8, 1, 1);

            // gbuffer1
            buffer.GetBufferData(rc, blob);
            idArray = blob.ToUInts();
            var blob1 = new EngineNS.Support.CBlobObject();

            buffer1.GetBufferData(rc, blob1);
            var idArray1     = blob1.ToBytes();
            var idUintArray1 = blob1.ToUInts();
        }