コード例 #1
0
 public void ReleaseRecvData(RecvData rcv)
 {
     lock (this)
     {
         mRecvDataPool.Add(rcv);
     }
 }
コード例 #2
0
ファイル: TcpClient.cs プロジェクト: huangdonghai/titan3d
 private void OnPacketOK(RecvData rcvData)
 {
     if (DiscardAllPacket)
     {
         return;
     }
     lock (mRecvQueue)
     {
         mRecvQueue.Enqueue(rcvData);
     }
 }
コード例 #3
0
        public unsafe bool ParsePackage(byte *pData, UInt32 length, FOnPacketOK onPacket, PkgPoolManager parameter)
        {
            lock (this)
            {
                //int whileCount = 0;
                while (true)
                {
                    //++whileCount;
                    //if (whileCount >= 2)
                    //{
                    //    Log.FileLog.WriteLine($"ParsePackage whileCount = {whileCount}");
                    //}

                    if (length == 0)
                    {
                        return(true);
                    }
                    unsafe
                    {
                        //包头还没有读出来,不知道长度
                        if (PacketSize == 0)
                        {
                            if (CurPos + length < PacketHeadSize)
                            {//加上新读取的都还没有完成包头
                                AppendData(pData, length, ref length);
                                return(true);
                            }
                            else
                            {
                                var remainHead = PacketHeadSize - CurPos;
                                pData = AppendData(pData, remainHead, ref length);
                                fixed(byte *pBuffer = &mDataBuffer[0])
                                {
                                    PacketSize = ((RPCHeader *)pBuffer)->PackageSize;
                                }
                            }
                        }

                        if (PacketSize == 0 || PacketSize >= UInt16.MaxValue)
                        {//被修改或者错误的包
                            return(false);
                        }

                        if (CurPos + length < PacketSize)
                        {//还不够
                            AppendData(pData, length, ref length);
                            return(true);
                        }
                        else
                        {
                            //if (PacketSize == 0)
                            //    return false;
                            pData = AppendData(pData, PacketSize - CurPos, ref length);
                            //int pkgLength = (int)PacketSize;

                            #region CreateFullPacket
                            var pkg = RecvData.CreateData(parameter, mDataBuffer, (int)PacketSize);
                            CurPos     = 0;
                            PacketSize = 0;
                            #endregion

                            onPacket(pkg);
                            //return ParsePackage(pData, length, onPacket, parameter);
                        }
                    }
                }
            }
        }
コード例 #4
0
ファイル: TcpClient.cs プロジェクト: huangdonghai/titan3d
        public void Update2()
        {
            try
            {
                RecvData vBytes = null;
                PacketNumber = mRecvQueue.Count;
                int  WeakPkgNum  = 0;
                int  nProcNumber = 0;
                bool DiscardWeak = false;
                if (PacketNumber > RecvPacketNumLimitter)
                {
                    DiscardWeak = true;
                }

                lock (mRecvQueue)
                {
                    for (int i = 0; i < PacketNumber; i++)
                    {
                        if (mRecvQueue.Count == 0)
                        {
                            break;
                        }
                        vBytes = mRecvQueue.Dequeue();
                        if (vBytes == null)
                        {
                            continue;
                        }
                        if (DiscardWeak)
                        {
                            unsafe
                            {
                                fixed(byte *pPkg = &vBytes.PkgData[0])
                                {
                                    if (((RPCHeader *)pPkg)->IsWeakPkg())
                                    {
                                        WeakPkgNum++;
                                        continue;
                                    }
                                }
                            }
                        }

                        nProcNumber++;
                        if (OnReceiveData != null)
                        {
                            OnReceiveData(this, vBytes.PkgData, vBytes.Length, vBytes.RecvTime);
                        }
                        vBytes.Dispose();
                    }
                }

                KickedWeakPkgNum = WeakPkgNum;
                ProcPackNumber   = nProcNumber;
            }
            catch (System.Exception ex)
            {
                Profiler.Log.WriteException(ex);
            }

            if (mRun == false && this.Connected == false)
            {
                if (OnDisconnected != null)
                {
                    OnDisconnected(this);
                }
            }
        }
コード例 #5
0
ファイル: TcpClient.cs プロジェクト: huangdonghai/titan3d
        public void Update1()
        {
            try
            {
                RecvData vBytes = null;
                PacketNumber = mRecvQueue.Count;
                int WeakPkgNum = 0;
                if (PacketNumber > RecvPacketNumLimitter)
                {
                    lock (mRecvQueue)
                    {
                        for (int i = 0; i < PacketNumber; i++)
                        {
                            vBytes = mRecvQueue.Dequeue();
                            if (vBytes == null)
                            {
                                continue;
                            }
                            unsafe
                            {
                                fixed(byte *pPkg = &vBytes.PkgData[0])
                                {
                                    if (((RPCHeader *)pPkg)->IsWeakPkg())
                                    {
                                        WeakPkgNum++;
                                        continue;
                                    }
                                    else
                                    {
                                        mRecvQueue.Enqueue(vBytes);
                                    }
                                }
                            }
                        }
                    }
                }

                KickedWeakPkgNum = WeakPkgNum;

                int nPacket = mRecvQueue.Count;
                if (nPacket > RecvPacketNumPerFrame)
                {
                    nPacket = RecvPacketNumPerFrame;
                }

                int nProcNumber = 0;
                if (OnReceiveData != null)
                {
                    while (mRecvQueue.Count > 0 && nPacket > 0)
                    {
                        if (mRecvQueue.Count == 0)
                        {
                            continue;
                        }
                        nPacket--;

                        lock (mRecvQueue)
                        {
                            vBytes = mRecvQueue.Dequeue();
                        }
                        if (vBytes == null)
                        {
                            break;
                        }
                        nProcNumber++;

                        OnReceiveData(this, vBytes.PkgData, vBytes.Length, vBytes.RecvTime);
                        vBytes.Dispose();
                    }
                }
                ProcPackNumber = nProcNumber;
            }
            catch (System.Exception ex)
            {
                Profiler.Log.WriteException(ex);
            }

            if (mRun == false && this.Connected == false)
            {
                if (OnDisconnected != null)
                {
                    OnDisconnected(this);
                }
            }
        }