コード例 #1
0
        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, IComponentContainer hostContainer, GComponentInitializer v)
        {
            await base.SetInitializer(rc, host, hostContainer, v);

            var nvInit = v as CNavMeshComponentInitializer;

            if (nvInit.NavName != null)
            {
                await CEngine.Instance.EventPoster.Post(() =>
                {
                    using (var xnd = IO.XndHolder.SyncLoadXND(nvInit.NavName.Address))
                    {
                        NavMesh = new CNavMesh();
                        NavMesh.LoadXnd(xnd.Node);
                    }
                    return(true);
                }, Thread.Async.EAsyncTarget.AsyncIO);
            }

            if (NavMesh != null)
            {
                var meshComp = Host.FindComponentBySpecialName("NavMeshDebugger") as GamePlay.Component.GMeshComponent;
                if (meshComp == null)
                {
                    //meshComp = new GamePlay.Component.GMeshComponent();
                    //var renderMesh = CEngine.Instance.MeshManager.CreateMesh(rc, NavMesh.CreateRenderMesh(rc));
                    //var mtl = await CEngine.Instance.MaterialInstanceManager.GetMaterialInstanceAsync(rc, RName.GetRName("Material/RecastDebugger.instmtl"));
                    //await renderMesh.SetMaterial(rc, 0, mtl, null);
                    //meshComp.SetSceneMesh(rc, renderMesh);

                    //host.AddComponent(meshComp);
                    //meshComp.SpecialName = "NavMeshDebugger";
                }
            }

            return(true);
        }
コード例 #2
0
ファイル: CNavCrowd.cs プロジェクト: huangdonghai/titan3d
 public bool Init(CNavQuery navquery, CNavMesh nav, float radius = 1.0f)
 {
     return(SDK_RcNavCrowd_Init(mCoreObject, navquery.CoreObject, nav.CoreObject, radius));
 }