public void Run() { LogStage("Generate Stage"); CurrentConfigs = BuildConfiguration.GetDefaultConfigs(); Directory.CreateDirectory(GetIntermediateDir()); GatherModuleFiles(); PlatformDefinition.Init(Interfaces); if (USEPREMAKE) { gen = new PreMakeGenerator(); } else { gen = new CmakeGenerator(); } //core module Is Special! CoreModule = TargetRulesObject.GetCoreModule(); for (int i = ALLModules.Count - 1; i >= 0; i--) { if (ALLModules[i].IsGameModule && ALLModules[i].ModuleName != CoreModule.GameModuleName) { ALLModules.RemoveAt(i); } } ALLModules.Add(CoreModule); if (LogDebug) { foreach (ModuleDef M in ALLModules) { Console.WriteLine("Found module " + M.ModuleName); } } Projectdata.LibSearchPaths.AddRange(TargetRulesObject.LibSearchPaths); PreProcessModules(); Projectdata.PopulateLibs(); ProcessModules(); LogStage("Generate project files stage"); if (!SettingCache.IsCacheValid()) { gen.ClearCache(); Console.WriteLine("Cache Is Invalid, clearing..."); } gen.SingleTargetPlatform = PlatformDefinition.GetDefinition(PlatformDefinition.WindowsID); gen.GenerateList(ALLModules, CoreModule, CurrentConfigs); gen.Execute(); LogStage("Post Gen"); gen.RunPostStep(NonCoreModuleObjects, CoreModule); LogStage("Copy DLLs"); FileUtils.CreateShortcut("EngineSolution.sln", GetRootPath(), GetIntermediateDir() + "\\Engine.sln"); Projectdata.CopyDllsToConfig(PlatformDefinition.GetDefaultPlatforms(), CurrentConfigs, ALLModules); LinkDirectiories(); SettingCache.Save(); LogStage("Complete"); }
public ModuleDefManager() { Instance = this; SourceDir = Directory.GetCurrentDirectory() + "\\Source";; #if DEBUG SourceDir = "C:\\Users\\AANdr\\Documents\\Dev\\Engine\\Engine\\Repo\\GraphicsEngine\\Source\\"; if (Directory.Exists(SourceDir)) { USEPREMAKE = true; } else { SourceDir = Directory.GetCurrentDirectory() + "\\Source";; } #endif Projectdata = new Library(); SettingCache.Load(); }
public void Resolve() { int VersionNum = 0; if (!int.TryParse(WindowTenVersionTarget, out VersionNum)) { //default! WindowTenVersionTarget = "1903"; VersionNum = 1903; } SettingCache.SetWinSdk(VersionNum); if (WindowsApiVersion.Length == 0) { WindowsApiVersion = PlatformData.GetWinSdkVersion(WindowTenVersionTarget); } if (Win_SupportsRT()) { GlobalDefines.Add("PLATFORM_RT"); } }
public static void Load() { Instance = new SettingCache(); if (File.Exists(GetSettingFilePath())) { // Construct an instance of the XmlSerializer with the type // of object that is being deserialized. XmlSerializer mySerializer = new XmlSerializer(typeof(SettingData)); // To read the file, create a FileStream. FileStream myFileStream = new FileStream(GetSettingFilePath(), FileMode.Open); // Call the Deserialize method and cast to the object type. Instance.Dataset = (SettingData) mySerializer.Deserialize(myFileStream); Console.WriteLine("Settings Cache Loaded"); } else { Instance.Dataset = new SettingData(); } }