コード例 #1
0
ファイル: SpriteText.cs プロジェクト: chriscugliotta/engine2d
        // =====
        #region Constructors

        // Designated constructor
        public SpriteText(Rectangle rectangle, String text, WrappedFont font, WrappedShader shader)
        {
            // Get ID
            this.id = nextID++;

            // Entry logging
      #if IS_LOGGING_METHODS
            Log.Write(String.Format("Entering method for {0}", this.Name));
      #endif

            // Set instance variables
            this.layer      = null;
            this.layerIndex = -1;
            this.depth      = 0;

            this.shader      = shader;
            this.needsUpdate = false;

            this.rectangle = rectangle;
            this.text      = text;
            this.font      = font;


            // Exit logging
      #if IS_LOGGING_METHODS
            Log.Write(String.Format("Exiting method for {0}", this.Name));
      #endif
        }
コード例 #2
0
        // =====
        #region Methods

        // Add sprite layer
        public void AddFont(WrappedFont font)
        {
            // Entry logging
      #if IS_LOGGING_METHODS
            Log.Write(String.Format("Entering method for {0} with {1}", this.Name, font.Name));
      #endif

            // Add to list
            this.Fonts.Add(font);

            // Exit logging
      #if IS_LOGGING_METHODS
            Log.Write(String.Format("Exiting method for {0} with {1}", this.Name, font.Name));
      #endif
        }