コード例 #1
0
ファイル: Renderer.cs プロジェクト: bramom/XTetris
        public static Canvas RenderTetramino(Tetramino tetramino)
        {
            Canvas canvas = new Canvas();

            double xTranslationCoeff;

            switch (tetramino.Type)
            {
                case TetraminoType.I:
                    xTranslationCoeff = 2;
                    break;
                case TetraminoType.O:
                    xTranslationCoeff = 1;
                    break;
                default:
                    xTranslationCoeff = 1.5;
                    break;
            }

            foreach (Element element in tetramino.elements)
            {
                Rectangle rectangle = Renderer.RenderElement(element);
                rectangle.SetValue(Canvas.LeftProperty, (double)((element.X + xTranslationCoeff) * Settings.ElementSize));
                rectangle.SetValue(Canvas.TopProperty, (double)((element.Y) * Settings.ElementSize));

                canvas.Children.Add(rectangle);
            }

            return canvas;
        }
コード例 #2
0
ファイル: Matrix.cs プロジェクト: bramom/XTetris
        public Matrix Add(Tetramino block)
        {
            Matrix res = new Matrix(this.ColsCount, this.RowsCount);

            for (int j = 0; j < RowsCount; j++)
                for (int i = 0; i < ColsCount; i++)
                    res[i, j] = this[i, j];

            foreach (var element in block.elements)
                res[block.position.X + element.X, block.position.Y + element.Y] = element;

            return res;
        }
コード例 #3
0
ファイル: TetraminoBuilder.cs プロジェクト: bramom/XTetris
        public Tetramino GetTetramino()
        {
            int index = rand.Next(6);

            Element el;
            //int[,] numbers = new int[4, 2] { {-1, 0}, {0, 0}, {1, 0}, { 0, -1} };
            int[,] numbers;

            Tetramino tetramino = new Tetramino();

            tetramino.Type = (TetraminoType)index;

            switch (tetramino.Type)
            {
                // I
                case TetraminoType.I:
                default:
                    //block.color = Colors.Red;
                    //numbers = new int[4, 2] { { 0, -2 }, { 0, -1 }, { 0, 0 }, { 0, 1 } };
                    tetramino.color = Colors.Cyan;
                    numbers = new int[4, 2] { { -2, 0 }, { -1, 0 }, { 0, 0 }, { 1, 0 } };
                    break;

                // J left oriented, blue
                case TetraminoType.J:
                    tetramino.color = Colors.Blue;
                    //numbers = new int[4, 2] { { 0, -1 }, { 0, 0 }, { 0, 1 }, { -1, 1 } };
                    numbers = new int[4, 2] { { -1, 0 }, { 0, 0 }, { 1, 0 }, { 1, 1 } };
                    break;

                // L na desno
                case TetraminoType.L:
                    tetramino.color = Colors.Orange;
                    //numbers = new int[4, 2] { { 0, -1 }, { 0, -0 }, { 0, 1 }, { 1, 1 } };
                    numbers = new int[4, 2] { { -1, 1 }, { -1, 0 }, { 0, 0 }, { 1, 0 } };
                    break;

                // O square, yellow
                case TetraminoType.O:
                    tetramino.rotatable = false;
                    tetramino.color = Colors.Yellow;
                    numbers = new int[4, 2] { { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 } };
                    break;

                // S mirror
                case TetraminoType.S:
                    //block.color = Colors.Magenta;
                    //numbers = new int[4, 2] { { 0, 0 }, { 1, 0 }, { -1, 1 }, { 0, 1 } };
                    tetramino.color = Colors.Green;
                    numbers = new int[4, 2] { { -1, 1 }, { 0, 1 }, { 0, 0 }, { 1, 0 } };
                    break;
                // T  0
                //   000 cian
                case TetraminoType.T:
                    tetramino.color = Colors.Purple;
                    //numbers = new int[4, 2] { { 0, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 } };
                    numbers = new int[4, 2] { { -1, 0 }, { 0, 0 }, { 1, 0 }, { 0, 1 } };
                    break;
                // Z
                case TetraminoType.Z:
                    tetramino.color = Colors.Red;
                    //numbers = new int[4, 2] { { -1, 0 }, { 0, 0 }, { 0, 1 }, { 1, 1 } };
                    numbers = new int[4, 2] { { -1, 0 }, { 0, 0 }, { 0, 1 }, { 1, 1 } };
                    break;
            }

            for (int i = 0; i < 4; i++)
            {
                el = new Element(tetramino.color);
                el.Position = new Point(numbers[i, 0], numbers[i, 1]);
                tetramino.elements.Add(el);
            }

            return tetramino;
        }
コード例 #4
0
ファイル: World.cs プロジェクト: bramom/XTetris
        private bool IsOut(Tetramino block)
        {
            bool isOut = false;

            int i = 0;
            while (!isOut && i < block.elements.Count)
            {
                isOut = (block.position.X + block.elements[i].X >= MatrixTable.ColsCount)
                        || (block.position.X + block.elements[i].X < 0);
                i++;
            }

            return isOut;
        }
コード例 #5
0
ファイル: World.cs プロジェクト: bramom/XTetris
        private bool IsCollision(Tetramino block)
        {
            bool isCollision = false;

            int i = 0;
            while (!isCollision && i < block.elements.Count)
            {
                isCollision = !MatrixTable[block.position.X + block.elements[i].X, block.position.Y + block.elements[i].Y].IsNull();
                i++;
            }

            return isCollision;
        }
コード例 #6
0
ファイル: World.cs プロジェクト: bramom/XTetris
        private bool IsBlockDocked(Tetramino block)
        {
            bool IsDocked = false;

            int i = -1;

            while (!IsDocked && i++ < block.elements.Count - 1)
                IsDocked =
                    (block.position.Y + block.elements[i].Y >= MatrixTable.RowsCount - 1)
                    || (!MatrixTable[block.position.X + block.elements[i].X, block.position.Y + block.elements[i].Y + 1].IsNull());

            return IsDocked;
        }
コード例 #7
0
ファイル: World.cs プロジェクト: bramom/XTetris
 private void GetNewBlock()
 {
     TetraminoNum++;
     TetraminoInvenory.Enqueue(tetraminoBuilder.GetTetramino());
     ActiveTetramino = TetraminoInvenory.Dequeue();
 }
コード例 #8
0
ファイル: World.cs プロジェクト: bramom/XTetris
        //Action rotate block
        public void RotateBlock(int Direction)
        {
            Tetramino block = (Tetramino)ActiveTetramino.Clone();

            ActiveTetramino.Rotate(Direction);

            if (IsOut(ActiveTetramino) || IsCollision(ActiveTetramino))
                ActiveTetramino = (Tetramino)block.Clone();
        }