/// <summary> /// Helper function to scan a directory for all shape files present. /// </summary> /// <param name="location"></param> /// <param name="loader"></param> /// <param name="builder"></param> private void scanDirectory(ShapeLocation location, ShapeLoader loader, ShapeBuilder builder, VirtualFileSystem vfs) { IEnumerable <String> files = vfs.listFiles(location.LocName, location.Recursive); foreach (String path in files) { if (loader.canLoadShape(path, vfs)) { loader.loadShapes(builder, path, vfs); } } }
/// <summary> /// Helper function to load the shapes at the specified location. /// </summary> /// <param name="location">The location to load.</param> /// <param name="loader">The loader to use.</param> /// <param name="builder">The builder to use.</param> private void loadShape(ShapeLocation location, ShapeLoader loader, ShapeBuilder builder) { VirtualFileSystem vfs = VirtualFileSystem.Instance; builder.setCurrentShapeLocation(location); if (vfs.isDirectory(location.LocName)) { scanDirectory(location, loader, builder, vfs); } else { if (loader.canLoadShape(location.LocName, vfs)) { loader.loadShapes(builder, location.LocName, vfs); } else { Logging.Log.Default.sendMessage("Cannot load collision file {0}.", LogLevel.Error, "ShapeLoading", location.LocName); } } location.Loaded = true; //catch (FileNotFoundException) //{ // Logging.Log.Default.sendMessage("Cannot load collision file {0}. Location does not exist.", LogLevel.Error, "ShapeLoading", location.LocName); //} //catch (DirectoryNotFoundException) //{ // Logging.Log.Default.sendMessage("Cannot load collision directory {0}. Location does not exist.", LogLevel.Error, "ShapeLoading", location.LocName); //} //catch (NotSupportedException) //{ // Logging.Log.Default.sendMessage("The given path format is not supported {0}.", LogLevel.Error, "ShapeLoading", location.LocName); //} //catch (IOException e) //{ // Logging.Log.Default.sendMessage("General IO error loading collision {0}.\n{1}", LogLevel.Error, "ShapeLoading", location.LocName, e.Message); //} }