コード例 #1
0
        public override void Update(GameTime gameTime)
        {
            if (IsDestroyed)
            {
                return;
            }

            if (_waitMilliSeconds > 0)
            {
                _waitMilliSeconds -= (float)gameTime.ElapsedGameTime.TotalMilliseconds;
                return;
            }

            if (_paths != null)
            {
                if (_paths.Count > 1)
                {
                    var beginPosition = _paths.First.Value;
                    var endPosition   = _paths.First.Next.Value;
                    var distance      = Vector2.Distance(beginPosition, endPosition);
                    MoveTo(endPosition - beginPosition, (float)gameTime.ElapsedGameTime.TotalSeconds);
                    if (MovedDistance >= distance)
                    {
                        _paths.RemoveFirst();
                        MovedDistance   = 0;
                        PositionInWorld = endPosition;
                        if (_paths.Count < 2)
                        {
                            if (_destroyOnEnd || BelongMagic.MeteorMove > 0)
                            {
                                Destroy();
                            }
                            CheckCharacterHited();
                        }
                    }
                }
            }
            else
            {
                if (!IsInDestroy)
                {
                    if (BelongMagic.FollowMouse > 0)
                    {
                        var mouseState          = Mouse.GetState();
                        var mouseScreenPosition = new Vector2(mouseState.X, mouseState.Y);
                        var mouseWorldPosition  = Globals.TheCarmera.ToWorldPosition(mouseScreenPosition);
                        var direction           = mouseWorldPosition - PositionInWorld;
                        MoveDirection = direction.Length() > 25 ? direction : Vector2.Zero;
                    }
                    else if (BelongMagic.RandomMoveDegree > 0)
                    {
                        while (MoveDirection == Vector2.Zero)
                        {
                            MoveDirection = new Vector2((float)Globals.TheRandom.Next(-100, 100) / 100.0f, (float)Globals.TheRandom.Next(-100, 100) / 100.0f);
                        }
                        var perpendicular1 = new Vector2(MoveDirection.Y, -MoveDirection.X);
                        var perpendicular2 = new Vector2(-MoveDirection.Y, MoveDirection.X);
                        var random         = (Globals.TheRandom.Next(2) == 0 ? perpendicular1 : perpendicular2) *
                                             Globals.TheRandom.Next(BelongMagic.RandomMoveDegree);
                        MoveDirection += random;
                    }

                    if (BelongMagic.MoveImitateUser > 0)
                    {
                        PositionInWorld       += (BelongCharacter.PositionInWorld - _lastUserWorldPosition);
                        _lastUserWorldPosition = BelongCharacter.PositionInWorld;
                    }

                    if (BelongMagic.CircleMoveColockwise > 0 || BelongMagic.CircleMoveAnticlockwise > 0)
                    {
                        var dir = PositionInWorld - BelongCharacter.PositionInWorld;
                        if (dir != Vector2.Zero)
                        {
                            dir.Normalize();
                            dir            = BelongMagic.CircleMoveColockwise > 0 ? new Vector2(-dir.Y, dir.X) : new Vector2(dir.Y, -dir.X);
                            _circleMoveDir = dir;
                        }
                    }

                    if (_isInMoveBack)
                    {
                        //Move back to magic user.
                        var dir = BelongCharacter.PositionInWorld - PositionInWorld;
                        MoveDirection = dir;
                        if (dir.Length() < 20)
                        {
                            _isInMoveBack = false;
                            _isDestroyed  = true;
                        }
                    }
                }

                if (BelongMagic.MoveKind == 16)
                {
                    if (MovedDistance > 200f) //First move 200, than find target
                    {
                        if (BelongCharacter.IsPlayer || BelongCharacter.IsFriend)
                        {
                            if (_closedCharecter == null || _closedCharecter.IsDeath)
                            {
                                _closedCharecter = NpcManager.GetClosedEnemyTypeCharacter(PositionInWorld);
                            }
                        }
                        else
                        {
                            _closedCharecter = Globals.ThePlayer;
                        }

                        if (_closedCharecter != null)
                        {
                            MoveDirection = _closedCharecter.PositionInWorld - PositionInWorld;
                        }
                    }
                    MoveToNoNormalizeDirection(RealMoveDirection,
                                               (float)gameTime.ElapsedGameTime.TotalSeconds,
                                               MagicManager.GetSpeedRatio(RealMoveDirection));
                }
                else if (_isInDestroy)
                {
                    //Stop moving when in destroy.
                }
                else
                {
                    MoveToNoNormalizeDirection(RealMoveDirection, (float)gameTime.ElapsedGameTime.TotalSeconds);
                }
            }

            if (BelongMagic.MoveKind == 13 ||
                BelongMagic.MoveKind == 23)
            {
                PositionInWorld = BelongCharacter.PositionInWorld;
            }

            if (!_isInDestroy)
            {
                if (BelongMagic.RangeEffect > 0)
                {
                    _rangeElapsedMilliseconds += (float)gameTime.ElapsedGameTime.TotalMilliseconds;
                    if (_rangeElapsedMilliseconds >= BelongMagic.RangeTimeInerval)
                    {
                        _rangeElapsedMilliseconds -= BelongMagic.RangeTimeInerval;

                        if (BelongMagic.RangeAddLife > 0 ||
                            BelongMagic.RangeAddMana > 0 ||
                            BelongMagic.RangeAddThew > 0 ||
                            BelongMagic.RangeSpeedUp > 0)
                        {
                            foreach (var target in NpcManager.FindFriendInTileDistance(BelongCharacter, TilePosition, BelongMagic.RangeRadius))
                            {
                                if (BelongMagic.RangeAddLife > 0)
                                {
                                    target.AddLife(BelongMagic.RangeAddLife);
                                }
                                if (BelongMagic.RangeAddMana > 0)
                                {
                                    target.AddMana(BelongMagic.RangeAddMana);
                                }
                                if (BelongMagic.RangeAddThew > 0)
                                {
                                    target.AddThew(BelongMagic.RangeAddThew);
                                }
                                if (BelongMagic.RangeSpeedUp > 0 && target.SppedUpByMagicSprite == null)
                                {
                                    target.SppedUpByMagicSprite = this;
                                }
                            }
                        }

                        if (BelongMagic.RangeFreeze > 0 ||
                            BelongMagic.RangePoison > 0 ||
                            BelongMagic.RangePetrify > 0 ||
                            BelongMagic.RangeDamage > 0)
                        {
                            foreach (var target in NpcManager.FindEnemiesInTileDistance(BelongCharacter, TilePosition, BelongMagic.RangeRadius))
                            {
                                if (BelongMagic.RangeFreeze > 0)
                                {
                                    target.SetFrozenSeconds(BelongMagic.RangeFreeze / 1000.0f);
                                }
                                if (BelongMagic.RangePoison > 0)
                                {
                                    target.SetPoisonSeconds(BelongMagic.RangePoison / 1000.0f);
                                }
                                if (BelongMagic.RangePetrify > 0)
                                {
                                    target.SetPetrifySeconds(BelongMagic.RangePetrify / 1000.0f);
                                }
                                if (BelongMagic.RangeDamage > 0)
                                {
                                    CharacterHited(target, BelongMagic.RangeDamage);
                                    AddDestroySprite(MagicManager.EffectSprites, target.PositionInWorld, BelongMagic.VanishImage, BelongMagic.VanishSound);
                                }
                                target.NotifyEnemyAndAllNeighbor(BelongCharacter);
                            }
                        }
                    }
                }

                if (BelongMagic.FlyMagic != null)
                {
                    _flyMagicElapsedMilliSeconds += (float)gameTime.ElapsedGameTime.TotalMilliseconds;
                    if (_flyMagicElapsedMilliSeconds >= BelongMagic.FlyInterval)
                    {
                        _flyMagicElapsedMilliSeconds -= BelongMagic.FlyInterval;
                        var dir = RealMoveDirection == Vector2.Zero
                            ? PositionInWorld - BelongCharacter.PositionInWorld
                            : RealMoveDirection;
                        MagicManager.UseMagic(BelongCharacter, BelongMagic.FlyMagic, PositionInWorld,
                                              PositionInWorld + dir);
                    }
                }
            }

            if (IsInDestroy)
            {
                if (BelongMagic.MoveKind == 15)
                {
                    var end = false;
                    foreach (var sprite in _superModeDestroySprites)
                    {
                        sprite.Update(gameTime);
                        if (!sprite.IsInPlaying)
                        {
                            end = true;
                            break;
                        }
                    }
                    if (end)
                    {
                        _isDestroyed = true;
                    }
                }
                else
                {
                    if (!IsInPlaying)
                    {
                        _isDestroyed = true;
                    }
                }
            }
            else if (_paths != null)
            {
                //do nothing
            }
            else if (BelongMagic.MoveKind == 15)
            {
                if (!IsInPlaying)
                {
                    Destroy();
                }
            }
            else if (BelongMagic.MoveKind == 22) //Summon
            {
                if (_summonElapsedMilliseconds < BelongMagic.KeepMilliseconds)
                {
                    _summonElapsedMilliseconds += (float)gameTime.ElapsedGameTime.TotalMilliseconds;
                    if (!IsInPlaying)
                    {
                        Texture = Asf.Empty;
                    }
                }
                else
                {
                    Destroy();
                }
            }
            else
            {
                var checkHit = true;
                switch (BelongMagic.MoveKind)
                {
                case 13:
                case 20:     //transport
                case 21:     //Controling others
                case 22:
                case 23:     //Time stoper
                    checkHit = false;
                    break;

                default:
                    CheckCharacterHited();
                    break;
                }

                if (checkHit && CheckDestroyForObstacleInMap())
                {
                    Destroy();
                }
                else if (!IsInPlaying)
                {
                    if (BelongMagic.MoveBack > 0)
                    {
                        if (Velocity == 0.0f)
                        {
                            Velocity = Globals.MagicBasespeed * BelongMagic.Speed;
                        }
                        _isInMoveBack = true;
                    }
                    else if (_destroyOnEnd)
                    {
                        Destroy();
                    }
                    else
                    {
                        _isDestroyed = true;
                    }
                }
            }

            base.Update(gameTime);
        }
コード例 #2
0
ファイル: Npc.cs プロジェクト: wt616/JxqyHD
        public override void Update(GameTime gameTime)
        {
            if (_controledMagicSprite != null)
            {
                base.Update(gameTime);
                return;
            }

            //Find follow target
            if (!IsFollowTargetFound ||        // Not find target.
                FollowTarget == null ||        // Follow target not assign.
                FollowTarget.IsDeathInvoked || //Follow target is death.
                IsAIDisabled)                  //Npc AI is disabled.
            {
                if (IsEnemy)
                {
                    FollowTarget = IsAIDisabled ? null : NpcManager.GetLiveClosedPlayerOrFighterFriend(PositionInWorld);
                }
                else if (IsFighterFriend)
                {
                    FollowTarget = IsAIDisabled ? null : NpcManager.GetClosedEnemyTypeCharacter(PositionInWorld);
                    //Fighter friend may be parter
                    if (FollowTarget == null && IsPartner)
                    {
                        //Can't find enemy, move to player
                        MoveToPlayer();
                    }
                }
                else if (IsPartner)
                {
                    MoveToPlayer();
                }
            }

            //Follow target
            PerformeFollow();

            //Attack interval
            if (_idledFrame < Idle)
            {
                _idledFrame++;
            }

            if (IsFollowTargetFound)
            {
                //Character found follow target and move to follow target.
                //This may cause character move far away from the initial base tile position.
                //Assing ActionPathTilePositionList value to null,
                //when get next time, new path is generated use new base tile postion.
                ActionPathTilePositionList = null;
            }

            ////Follow target not found, do something else.
            if ((FollowTarget == null || !IsFollowTargetFound) &&
                !(IsFighter && IsAIDisabled)) //Fighter can't move when AI diaabled
            {
                var       isFlyer                 = Kind == (int)CharacterKind.Flyer;
                const int randWalkPosibility      = 400;
                const int flyerRandWalkPosibility = 20;

                if (Action == (int)ActionType.LoopWalk &&
                    FixedPathTilePositionList != null)
                {
                    //Loop walk along FixedPos
                    LoopWalk(FixedPathTilePositionList,
                             isFlyer ? flyerRandWalkPosibility : randWalkPosibility,
                             ref _currentFixedPosIndex,
                             isFlyer);
                }
                else
                {
                    switch ((CharacterKind)Kind)
                    {
                    case CharacterKind.Normal:
                    case CharacterKind.Fighter:
                    case CharacterKind.GroundAnimal:
                    case CharacterKind.Eventer:
                    case CharacterKind.Flyer:
                    {
                        switch ((ActionType)Action)
                        {
                        case ActionType.RandWalk:
                            RandWalk(ActionPathTilePositionList,
                                     isFlyer ? flyerRandWalkPosibility : randWalkPosibility,
                                     isFlyer);
                            break;
                        }
                    }
                    break;

                    case CharacterKind.AfraidPlayerAnimal:
                    {
                        KeepMinTileDistance(Globals.PlayerTilePosition, VisionRadius);
                    }
                    break;
                    }
                }
            }

            base.Update(gameTime);
        }