public override void Update(float dt) { if (!isAttacking) { //Simple walk to player if (!walker.dest.HasValue || walker.dest != E.player.pos) { walker.SetDest(E.player.pos, 1, 0); } //Is we're blocked for some time try to find a way around other mobs if (walker.isWalkBlocked && walker.walkBlockedTime > 0.5f) //TODO: random time? { //log(format("%s %f", isWalkBlocked, walkBlockedTime)); walker.SetDest(E.player.pos, 1, 10); } //Attack if (!walker.isWalking && HexXY.Dist(pos, E.player.pos) == 1) { isAttacking = true; Interfacing.PerformInterfaceAttack(graphicsHandle, E.player.pos); fibered.StartFiber(AttackFiber()); } } base.Update(dt); }
public void OnMove(HexXY from, HexXY to, bool isDrawing) { EnsurePrevMoveFinished(); if (!WorldBlock.CanTryToMoveToBlockType(Level.S.GetPFBlockedMap(to))) { avatar.finishState = Avatar.FinishedState.CantMoveThere; return; } if (!isDrawing) { if (!avatar.spell.caster.SpendMana(1)) { avatar.finishState = Avatar.FinishedState.NoManaLeft; return; } } else { if (!avatar.spell.caster.SpendMana(5)) { avatar.finishState = Avatar.FinishedState.NoManaLeft; return; } } this.isDrawing = isDrawing; Interfacing.PerformInterfaceMove(graphicsHandle, to, movTime); movTimeLeft = movTime * 0.75f; //TODO: this is point in time when avatar element entity changes pos movPos = to; }
public virtual void Die() { foreach (var comp in components) { comp.OnDie(); } Level.S.entityList.Remove(this); Level.S.RemoveEntity(pos, this); Interfacing.PerformInterfaceDie(graphicsHandle); }
public void OnMove(HexXY from, HexXY to, bool isDrawing) { if (!WorldBlock.CanTryToMoveToBlockType(Level.S.GetPFBlockedMap(to))) { avatar.finishState = Avatar.FinishedState.CantMoveThere; } else { Interfacing.PerformInterfaceMove(graphicsHandle, to, movTime); movTimeLeft = movTime * 0.75f; //TODO: this is point in time when avatar changes pos } }
public virtual void UpdateInterface() { if (this is IHasHP) { Interfacing.PerformInterfaceUpdateHP(graphicsHandle, hasHP.currentHP, hasHP.maxHP); } IRotatable rotatable = this as IRotatable; if (rotatable != null) { if (rotatable.CanRotate) { Interfacing.PerformInterfaceUpdateRotation(graphicsHandle, dir); } } }
IEnumerator <float> AttackFiber() { var oldPlayerPos = E.player.pos; yield return(attackDmgAppDelay); if (E.player.pos == oldPlayerPos) { //Apply dmg float dmg = attackDamage; Interfacing.PerformInterfaceDamage(E.player.graphicsHandle, dmg); //TODO: refresh bar including new dot speed? (same with dotheal) } yield return(attackDur - attackDmgAppDelay); isAttacking = false; }
public virtual void Spawn(HexXY p) { if (!hasGraphicsHandle) { graphicsHandle = Interfacing.CreateEntity(this); } pos = p; Level.S.entityList.Add(this); Level.S.AddEntity(p, this); foreach (var comp in components) { comp.OnSpawn(p); } Interfacing.PerformInterfaceSpawn(graphicsHandle, pos, dir); UpdateInterface(); }
public void Click() { //Die(); Interfacing.ShowScrollWindow(this); }
public bool OnUpdate(float dt) { if (onTileCenter && shouldRecalcPath) { var pathLen = Pathfinder.FindPath(entity.pos, dest.Value, pathStorage, distToStop, blockedCost); //Logger.Log(pathLen.ToString()); pathStart = 0; shouldRecalcPath = false; isWalkBlocked = false; if (!pathLen.HasValue || pathLen.Value == 0) { pathEnd = 0; if (isWalking) { Interfacing.PerformInterfaceStop(entity.graphicsHandle, entity.pos); isWalking = false; } return(true); } pathEnd = pathLen.Value; } if (pathStart == pathEnd) { return(true); } var nextTile = pathStorage[pathStart]; if (distToNextTile > 0.5) { entity.pos = prevTile; } else { entity.pos = nextTile; } if (onTileCenter) { if (Level.S.GetPFBlockedMap(nextTile) == WorldBlock.PFBlockType.DynamicBlocked) { if (!isWalkBlocked) { isWalkBlocked = true; walkBlockedTime = 0; isWalking = false; Interfacing.PerformInterfaceStop(entity.graphicsHandle, entity.pos); } walkBlockedTime += dt; return(true); } isWalkBlocked = false; Level.S.SetPFBlockedMap(nextTile, WorldBlock.PFBlockType.DynamicBlocked); Level.S.SetPFBlockedMap(prevTile, WorldBlock.PFBlockType.Unblocked); pfBlockedTile = nextTile; Interfacing.PerformInterfaceMove(entity.graphicsHandle, nextTile, distToNextTile * invSpeed); isWalking = true; } float timeLeft = distToNextTile * invSpeed; if (timeLeft > dt) { distToNextTile -= dt * speed; onTileCenter = false; } else { prevTile = nextTile; distToNextTile = 1; onTileCenter = true; ++pathStart; if (pathEnd - pathStart > 0) { OnUpdate(dt - timeLeft); } else { Interfacing.PerformInterfaceStop(entity.graphicsHandle, prevTile); isWalking = false; } } return(true); }
public void OnRotate(uint dir) { Interfacing.PerformInterfaceUpdateRotation(graphicsHandle, dir); }
public void Damage(float dmg) { currentHP = Math.Max(0, currentHP - dmg); Interfacing.PerformInterfaceDamage(entity.graphicsHandle, dmg); entity.UpdateInterface(); }
//Trace first straight line dest and move there void MovePart() { //Debug.Log("MOVEPART " + p); uint?pathLen = Pathfinder.FindPath(pos, dest.Value, pathStorage, distToStop, 10); if (pathLen.HasValue && pathLen.Value > 0) { HexXY firstPathCell = pathStorage[0]; if (!blockedCells.Contains(firstPathCell) && Level.S.GetPFBlockedMap(firstPathCell) != WorldBlock.PFBlockType.Unblocked) { //Even first cell is blocked, just rotate there dest = null; isWalking = false; Interfacing.PerformInterfaceStop(graphicsHandle, pos); Interfacing.PerformInterfaceUpdateRotation(graphicsHandle, (uint)HexXY.neighbours.IndexOf(pathStorage[0] - pos)); } else { //Try to trace a line to these //First line that will be blocked will determine max straight-line destination //Path to first cell should not be blocked so start with second if (pathLen.Value == 1) { interDest = pathStorage[0]; interFracDest = interDest.ToPlaneCoordinates(); } else { for (int i = 1; i < pathLen.Value; i++) { HexXY inter = pathStorage[i]; //Check if straight line backwards is blocked Vector2 linePos = inter.ToPlaneCoordinates(); Vector2 lineDir = (fracPos - linePos).normalized; bool isLineBlocked = false; HexXY traced = inter; do { float minDist = float.MaxValue; float lineShift = 0; HexXY nextTraced = new HexXY(0, 0); for (int n = 0; n < 6; n++) { HexXY np = traced + HexXY.neighbours[n]; Vector2 v = np.ToPlaneCoordinates() - linePos; float lineLen = Vector2.Dot(v, lineDir); if (lineLen < 0) { continue; } float dist = (lineDir * lineLen - v).magnitude; if (dist < 0.8f) //Line intersects cell np (circle approximated, not hexagon though, and larger (should be less than cos(60)) so it will not cut walls) { if (!blockedCells.Contains(np) && Level.S.GetPFBlockedMap(np) != WorldBlock.PFBlockType.Unblocked) { isLineBlocked = true; break; } if (dist < minDist) { minDist = dist; nextTraced = np; lineShift = lineLen; } } } traced = nextTraced; linePos += lineShift * lineDir; } while (!isLineBlocked && traced != pos); if (isLineBlocked) //Choose the previous cell { interDest = pathStorage[i - 1]; interFracDest = interDest.ToPlaneCoordinates(); break; } //Got to the last cell - use it if (i == pathLen.Value - 1) { interDest = inter; interFracDest = interDest.ToPlaneCoordinates(); } } } float timeToGetThere = (fracPos - interFracDest).magnitude / speed; Interfacing.PerformInterfaceMovePrecise(graphicsHandle, interFracDest, timeToGetThere); isWalking = true; } } else { dest = null; isWalking = false; Interfacing.PerformInterfaceStop(graphicsHandle, pos); } }
void Walking(float dt) { HexXY prevPos = pos; float distToTargetSqr = (interFracDest - fracPos).sqrMagnitude; Vector2 dir = (interFracDest - fracPos).normalized; //Calculate blocking //Debug.Log(distToTargetSqr + " " + (blockForwardDist * blockForwardDist)); if (distToTargetSqr >= blockForwardDist * blockForwardDist) { Vector2 nextBlockPos = fracPos + dir * blockForwardDist; HexXY nextPosCell = HexXY.FromPlaneCoordinates(nextBlockPos); if (!blockedCells.Contains(nextPosCell)) { if (Level.S.GetPFBlockedMap(nextPosCell) != WorldBlock.PFBlockType.Unblocked) { //Blocked by something - stop and move to nearest cell center dest = interDest = pos; //Debug.Log("Blocked dest " + pos); interFracDest = pos.ToPlaneCoordinates(); float timeToGetThere = (fracPos - interFracDest).magnitude / (speed * 0.5f); //at half speed Interfacing.PerformInterfaceMovePrecise(graphicsHandle, interFracDest, timeToGetThere); return; } else { Level.S.SetPFBlockedMap(nextPosCell, WorldBlock.PFBlockType.DynamicBlocked); //G.S.DebugShowCell(nextPosCell); blockedCells.Add(nextPosCell); } } } //Calculate movement Vector2 step = dir * speed * dt; if (step.sqrMagnitude == 0 || step.sqrMagnitude > distToTargetSqr) { fracPos = interFracDest; if (HexXY.Dist(interDest, dest.Value) <= distToStop) { dest = null; isWalking = false; Interfacing.PerformInterfaceStop(graphicsHandle, pos); } else { MovePart(); } } else { fracPos += step; } pos = HexXY.FromPlaneCoordinates(fracPos); if (pos != prevPos) { Level.S.RemoveEntity(prevPos, this); Level.S.AddEntity(pos, this); //Remove blocked cells that are behind us blockedCellsToDelete.Clear(); foreach (var bc in blockedCells) { Vector2 bcFrac = bc.ToPlaneCoordinates(); if (bc != pos && Vector2.Dot(fracPos - bcFrac, dir) > blockBackDist) { blockedCellsToDelete.Add(bc); } } foreach (var dbc in blockedCellsToDelete) { blockedCells.Remove(dbc); Level.S.SetPFBlockedMap(dbc, WorldBlock.PFBlockType.Unblocked); //G.S.DebugHideCell(dbc); } } this.dir = HexXY.GetApproximateDir(dir); }