コード例 #1
0
 void ReleaseTexture()
 {
     if (m_texture != null)
     {
         m_texture.Release();
         m_texture = null;
     }
 }
コード例 #2
0
ファイル: MainPanel_MiniMap.cs プロジェクト: zuojiashun/src
    private void InitMiniMap()
    {
        //   quadTrans = m_widget_Root.transform.Find( "Quad" );
        quadTrans = m_trans_minimapObj;
        if (quadTrans != null)
        {
            //Collider col = quadTrans.GetComponent<MeshCollider>();
            //if ( col != null ) col.enabled = false;
            //quadTrans.gameObject.AddComponent<QuadMesh>();
        }
        m_QuadMesh = quadTrans.GetComponent <QuadMesh>();
        if (m_QuadMesh == null)
        {
            m_QuadMesh = quadTrans.gameObject.AddComponent <QuadMesh>();
        }

        playerIcon = m_widget_Root.transform.Find("IconContainer/playericon");
        MeshRenderer mr = quadTrans.GetComponent <MeshRenderer>();

        mapMat = mr.material;


        mapMat.shader = Resources.Load("Shaders/Custom/Mask") as Shader;
        //        UIParticleWidget pw = quadTrans.GetComponent<UIParticleWidget>();
        //         if(pw != null)
        //         {
        //             pw.SetParticleDirty();
        //         }
        //mainPlayer = ClientGlobal.Instance().MainPlayer;

        entityTable.Add(GetStrByIconType(IconType.playericon), new List <long>());
        entityTable.Add(GetStrByIconType(IconType.npcicon), new List <long>());
        entityTable.Add(GetStrByIconType(IconType.mastericon), new List <long>());
        entityTable.Add(GetStrByIconType(IconType.otherplayericon), new List <long>());
        entityTable.Add(GetStrByIconType(IconType.duiyouicon), new List <long>());
        entityTable.Add(GetStrByIconType(IconType.peticon), new List <long>());
        entityTable.Add(GetStrByIconType(IconType.robot), new List <long>());

        //if (m_slider_Zoomslider != null)
        //{
        //    //UISlider[] sliders = obj.GetComponentsInChildren<UISlider>();
        //    //m_slider_Zoomslider.onChange.Add(OnClick_Zoomslider);

        //    EventDelegate.Add(m_slider_Zoomslider.onChange, OnClick_Zoomslider);
        //}
        m_pointParentTrans = m_trans_minimapObj;

        string maskPath = BigMapPanel.MINIMAP_TEXTURE_PATH + "minimapmask.unity3d";

        if (m_maskTextrue != null)
        {
            m_maskTextrue.Release();
            m_maskTextrue = null;
        }
        Engine.RareEngine.Instance().GetRenderSystem().CreateTexture(ref maskPath, ref m_maskTextrue, CreateTextureEvent, null, Engine.TaskPriority.TaskPriority_Immediate);
        RegisterMiniMapEvents(true);
    }
コード例 #3
0
ファイル: FBCard.cs プロジェクト: zuojiashun/src
 protected override void OnDisable()
 {
     base.OnDisable();
     if (m_texture != null)
     {
         m_texture.Release();
         m_texture = null;
     }
 }
コード例 #4
0
ファイル: FBCard.cs プロジェクト: zuojiashun/src
    void InitCard()
    {
        if (m_db != null)
        {
            if (m_texture != null)
            {
                m_texture.Release();
                m_texture = null;
            }
            string bgPath  = "ui/texture/pack/fuben/" + m_db.strIcon + ".unity3d";
            bool   success = Engine.RareEngine.Instance().GetRenderSystem().CreateTexture(ref bgPath, ref m_texture, CreateTextureEvent, null, Engine.TaskPriority.TaskPriority_Immediate);
            if (success)
            {
                m__bgtexture.mainTexture = m_texture.GetTexture();
            }
            m_trans_WardItem.gameObject.SetActive(false);
            m_trans_lingpai.gameObject.SetActive(true);
            m_label_FB_name.text = m_db.copyName;
            string str = m_db.openLv + CommonData.GetLocalString("级解锁");
            m_label_lock_level.text = StringUtil.GetColorString((int)m_db.openLv, MainPlayerHelper.GetPlayerLevel(), ColorType.Red, ColorType.Green, str);

            if (m_db.copyType == (uint)CopyTypeTable.Camp)//阵营战
            {
                m_btn_btn_Two.gameObject.SetActive(true);
                m_btn_btn_Two.GetComponentInChildren <UILabel>().text   = CommonData.GetLocalString("兑换");
                m_btn_btn_enter.GetComponentInChildren <UILabel>().text = CommonData.GetLocalString("报名");
            }
            else if (m_db.copyFlag == (uint)CopyFlag.DaTi)
            {
                m_btn_btn_Two.gameObject.SetActive(false);
                m_btn_btn_enter.GetComponentInChildren <UILabel>().text = CommonData.GetLocalString("进入");
            }
            else if (m_db.copyFlag != (uint)CopyFlag.Huodong && m_db.membType != 0)
            {
                m_btn_btn_Two.gameObject.SetActive(true);
                m_btn_btn_Two.GetComponentInChildren <UILabel>().text = CommonData.GetLocalString("前往组队");
            }
            else
            {
                m_btn_btn_Two.gameObject.SetActive(false);
                m_btn_btn_enter.GetComponentInChildren <UILabel>().text = CommonData.GetLocalString("进入");
            }
            string useStr          = GetEnterItem();
            bool   enterCostVisble = false;
            if (string.IsNullOrEmpty(useStr))
            {
                m_label_enteritemname.text  = "";
                m_label_enterneedcount.text = "";
                m_sprite_itembg.transform.DestroyChildren();
            }
            else
            {
                List <uint> idlist = StringUtil.GetSplitStringList <uint>(useStr, '_');
                if (idlist.Count == 2)
                {
                    ItemDataBase db = GameTableManager.Instance.GetTableItem <ItemDataBase>(idlist[0]);
                    if (db != null)
                    {
                        m_label_enteritemname.text = db.itemName;
                        int count = DataManager.Manager <ItemManager>().GetItemNumByBaseId(idlist[0]);
                        m_label_enterneedcount.text = StringUtil.GetNumNeedString(count, idlist[1]);
                        m_needItmeID = idlist[0];
                        UIItem.AttachParent(m_sprite_itembg.transform, m_needItmeID, (uint)count, ShowGetWayCallBack, true, (uint)idlist[1]);
                        // DataManager.Manager<UIManager>().SetSpriteDynamicIcon(m_sprite_itembg, db.quality, false);
                        UIManager.GetQualityAtlasAsyn(db.quality, ref m_curQualityAsynSeed, () =>
                        {
                            if (null != m_sprite_itembg)
                            {
                                m_sprite_itembg.atlas = null;
                            }
                        }, m_sprite_itembg);
                        enterCostVisble = true;
                    }
                }
                else
                {
                    m_sprite_itembg.spriteName = "";
                }
            }

            if (null != m_trans_enterinfo && m_trans_enterinfo.gameObject.activeSelf != enterCostVisble)
            {
                m_trans_enterinfo.gameObject.SetActive(enterCostVisble);
            }
        }
    }