コード例 #1
0
ファイル: GameMenu.cs プロジェクト: Brollyy/Holo-agent
        private void DetectSelection(GameState gameState)
        {
            int x = Mouse.GetState().Position.X;
            int y = Mouse.GetState().Position.Y;

            isButtonSelected[0] = (gameState.Equals(GameState.Menu) && x > newGameFrame.Left && x < newGameFrame.Right) && (y > newGameFrame.Top && y < newGameFrame.Bottom);
            isButtonSelected[1] = ((gameState.Equals(GameState.Menu) || gameState.Equals(GameState.Pause) || gameState.Equals(GameState.GameOver)) && x > quitFrame.Left && x < quitFrame.Right) && (y > quitFrame.Top && y < quitFrame.Bottom);
            isButtonSelected[2] = ((gameState.Equals(GameState.Pause) || gameState.Equals(GameState.GameOver)) && x > quitToMenuFrame.Left && x < quitToMenuFrame.Right) && (y > quitToMenuFrame.Top && y < quitToMenuFrame.Bottom);
            isButtonSelected[3] = (gameState.Equals(GameState.Pause) && x > resumeFrame.Left && x < resumeFrame.Right) && (y > resumeFrame.Top && y < resumeFrame.Bottom);
            isButtonSelected[4] = (gameState.Equals(GameState.Menu) && x > authorsFrame.Left && x < authorsFrame.Right) && (y > authorsFrame.Top && y < authorsFrame.Bottom);
        }
コード例 #2
0
ファイル: GameMenu.cs プロジェクト: Brollyy/Holo-agent
 public GameState Update(GameState gameState, Game1 game, GameTime gameTime)
 {
     currentState = Keyboard.GetState();
     if (isSelectingKeypad)
     {
         gameState = GameState.Keypad;
     }
     if (gameState.Equals(GameState.Intro))
     {
         isIntro     = true;
         introTimer += (float)gameTime.ElapsedGameTime.TotalSeconds;
         introShader.Parameters["IntroTime"].SetValue(introTimer);
         if (introTimer >= introTime)
         {
             gameState = GameState.Menu;
         }
     }
     else if (gameState.Equals(GameState.Menu))
     {
         if (!isMenu)
         {
             isMenu = true;
         }
         if (isIntro)
         {
             isIntro = false;
         }
         if (isCredits)
         {
             isCredits = false;
         }
         if (isPauseMenu)
         {
             isPauseMenu = false;
         }
         if (isGameOverMenu)
         {
             isGameOverMenu = false;
         }
         if (isSelectingKeypad)
         {
             isSelectingKeypad = false;
         }
         creditsPositionY = game.Window.ClientBounds.Height * 0.875f;
         DetectSelection(gameState);
         ChangeFrame();
         DetectClick(ref gameState, game);
     }
     else if (gameState.Equals(GameState.NewGame))
     {
         game.InitializeGame();
         game.LoadGame();
         gameState = GameState.Game;
     }
     else if (gameState.Equals(GameState.Game))
     {
         if (isMenu)
         {
             isMenu = false;
         }
         if (isPauseMenu)
         {
             isPauseMenu = false;
         }
         if (currentState.IsKeyDown(Keys.Escape) && oldState.IsKeyUp(Keys.Escape))
         {
             gameState = GameState.Pause;
         }
         if (game.PlayerHealth <= 0.0f)
         {
             gameState = GameState.GameOver;
         }
     }
     else if (gameState.Equals(GameState.Pause))
     {
         if (!isPauseMenu)
         {
             isPauseMenu = true;
         }
         if (currentState.IsKeyDown(Keys.Escape) && oldState.IsKeyUp(Keys.Escape))
         {
             gameState = GameState.Game;
         }
         DetectSelection(gameState);
         ChangeFrame();
         DetectClick(ref gameState, game);
     }
     else if (gameState.Equals(GameState.Keypad))
     {
         if (currentState.IsKeyDown(Keys.Escape) && oldState.IsKeyUp(Keys.Escape))
         {
             isSelectingKeypad = false;
             gameState         = GameState.Game;
         }
         DetectKeypad(ref gameState, game);
     }
     else if (gameState.Equals(GameState.GameOver))
     {
         isGameOverMenu = true;
         DetectSelection(gameState);
         ChangeFrame();
         DetectClick(ref gameState, game);
     }
     else if (gameState.Equals(GameState.Credits))
     {
         isMenu    = false;
         isCredits = true;
         if (currentState.IsKeyDown(Keys.Escape) && oldState.IsKeyUp(Keys.Escape))
         {
             gameState = GameState.Menu;
         }
         if (creditsPositionY <= -creditsTexture.Height * 0.4875f)
         {
             gameState = GameState.Menu;
         }
     }
     oldState = currentState;
     return(gameState);
 }