コード例 #1
0
        public override World loadWorld(string str)
        {
            World w = new EditorWorld(this, str);

            w.Initialize();
            w.LoadContent();
            return(w);
        }
コード例 #2
0
        public override void Draw()
        {
            EditorWorld world = tileEngine.world as EditorWorld;

            Clear();

            if (world != null)
            {
                world.sortActors();

                BeginCamDraw(SpriteSortMode.Texture);
                DrawTiles(world);
                EndCamDraw();
                BeginCamDraw(SpriteSortMode.Deferred);
                DrawSprites(world);
                EndCamDraw();
            }

            guiComponent.Draw();
        }
コード例 #3
0
        public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            EditorWorld editorWorld = tileEngine.world as EditorWorld;

            base.Update(gameTime);
            if ((tileEngine as Editor).activeTool.active)
            {
                (tileEngine as Editor).activeTool.doMoveAction();
            }
            // Move camera position to center of player position


            AxisBinding xaim, yaim, xmove, ymove;
            EditorInput input = tileEngine.inputComponent as EditorInput;

            AxisBinding.origin = (new Vector2(.5f * camera.screenWidth, .4f * camera.screenHeight));
            //AxisBinding.origin = new Vector2(0,0);
            xaim  = input[EditorInput.EditBindings.XAIM] as AxisBinding;
            yaim  = input[EditorInput.EditBindings.YAIM] as AxisBinding;
            xmove = input[EditorInput.EditBindings.XMOVE] as AxisBinding;
            ymove = input[EditorInput.EditBindings.YMOVE] as AxisBinding;
            Debug.WriteLine(xaim.position + "  " + yaim.position + "\n");

            camera.velocity = Vector2.Zero;

            camera.velocity  = new Vector2(xaim.position, -yaim.position);
            camera.velocity *= 20f; // scale by speed
            if (camera.velocity.Length() > 2.5 && !editorWorld.scrollLock)
            {
                if (camera.position.X + camera.velocity.X < 0 || camera.position.X + camera.velocity.X >= tileEngine.world.width * Tile.size)
                {
                    camera.velocity = new Vector2(0, camera.velocity.Y);
                }
                if (camera.position.Y + camera.velocity.Y < 0 || camera.position.Y + camera.velocity.Y >= tileEngine.world.height * Tile.size)
                {
                    camera.velocity = new Vector2(camera.velocity.X, 0);
                }
                if (fullscreen)
                {
                    camera.position += camera.velocity * 5 / (camera.scale - camera.scaleChange);
                }
                if (!fullscreen)
                {
                    camera.position += camera.velocity / (camera.scale - camera.scaleChange);
                }
            }
            else
            {
                if (editorWorld.scrollLock && !(guiComponent.focus is TextArea))
                {
                    camera.velocity = new Vector2(xmove.position, -ymove.position);

                    if (camera.position.X + camera.velocity.X < 0 || camera.position.X + camera.velocity.X >= tileEngine.world.width * Tile.size)
                    {
                        camera.velocity = new Vector2(0, camera.velocity.Y);
                    }
                    if (camera.position.Y + camera.velocity.Y < 0 || camera.position.Y + camera.velocity.Y >= tileEngine.world.height * Tile.size)
                    {
                        camera.velocity = new Vector2(camera.velocity.X, 0);
                    }
                    if (fullscreen)
                    {
                        camera.position += camera.velocity * 15 / (camera.scale - camera.scaleChange);
                    }
                    if (!fullscreen)
                    {
                        camera.position += camera.velocity * 15 / (camera.scale - camera.scaleChange);
                    }
                }
            }
        }