コード例 #1
0
        public static void NewPlayer()
        {
            //get the user input
            string usersInput;
            //always false until user adds input
            bool validAnswer = false;

            while (validAnswer == false)
            {
                Console.WriteLine("Are you new to Avalon?");
                Console.Write("> ");
                usersInput = Console.ReadLine();

                if (usersInput.ToLower() == "no") //Get save data info
                {
                    validAnswer = true;
                    Console.WriteLine("What is your name?");
                    usersInput = CapWords.FirstCharToUpper(Console.ReadLine());
                    LoadPlayer.LoadGame(usersInput.ToLower());
                }
                else if (usersInput.ToLower() == "yes") // Move on to create the player
                {
                    validAnswer = true;
                    CreatePlayer.CreateAPlayer();
                }
                else
                {
                    Console.WriteLine("Enter a valid answer.");
                }
            }
        }
コード例 #2
0
 private static bool MonsterInRoom(string monsterName, out Monster monsterNamed)
 {
     foreach (Monster mob in Player.CurrentLocation.MonsterRoom)
     {
         if (mob.Name.Equals(CapWords.FirstCharToUpper(monsterName)))
         {
             monsterNamed = mob;
             return(true);
         }
     }
     monsterNamed = null;
     return(false);
 }
コード例 #3
0
ファイル: Look.cs プロジェクト: BSchweikart/Avalon
        public static void Looking(string noun)
        {
            string CapNoun = CapWords.FirstCharToUpper(noun);

            determineVerbType(CapNoun);
        }
コード例 #4
0
ファイル: CreatePlayer.cs プロジェクト: BSchweikart/Avalon
        public static void CreateAPlayer()
        {
            string  name;
            string  className = "";
            string  raceName  = "";
            int     hpMax     = 0;
            int     gold      = 0;
            int     armor     = 0;
            Faction faction   = Faction.Dev;
            //Weapon equipt = null;
            bool validClass   = false;
            bool validRace    = false;
            bool validFaction = false;

            #region Get Player Name
            Console.WriteLine("What is your name?");
            Console.Write("> ");
            name = CapWords.FirstCharToUpper(Console.ReadLine());
            #endregion

            #region Race Selection
            while (validRace == false)
            {
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("Choose a race.");
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("Elf, Dwarf, Gaint, Fairy, Dragon");
                Console.Write("> ");
                raceName = Console.ReadLine().ToLower();


                if (raceName == "elf")
                {
                    gold      = 200;
                    hpMax     = 50;
                    armor     = 4;
                    validRace = true;
                }
                else if (raceName == "dwarf")
                {
                    gold      = 200;
                    hpMax     = 75;
                    armor     = 5;
                    validRace = true;
                }
                else if (raceName == "gaint")
                {
                    gold      = 200;
                    hpMax     = 100;
                    armor     = 10;
                    validRace = true;
                }
                else if (raceName == "fairy")
                {
                    gold      = 200;
                    hpMax     = 40;
                    armor     = 3;
                    validRace = true;
                }
                else if (raceName == "dragon")
                {
                    gold      = 200;
                    hpMax     = 125;
                    armor     = 12;
                    validRace = true;
                }
                else
                {
                    Console.WriteLine("Pick a valid race");
                }
            }
            #endregion

            #region Class Selection
            while (validClass == false)
            {
                Console.WriteLine("Choose a class.");
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("Warrior, Archer, Assassin, or Mage");
                Console.Write("> ");
                className = Console.ReadLine().ToLower();
                Console.ForegroundColor = ConsoleColor.White;

                if (className == "warrior")
                {
                    validClass = true;
                    hpMax      = 100 + hpMax;
                    armor      = 10 + armor;
                }
                else if (className == "archer")
                {
                    validClass = true;
                    hpMax      = 50 + hpMax;
                    armor      = 5 + armor;
                }
                else if (className == "shaman")
                {
                    validClass = true;
                    hpMax      = 75 + hpMax;
                    armor      = 7 + armor;
                }
                else if (className == "assassin")
                {
                    validClass = true;
                    hpMax      = 50 + hpMax;
                    armor      = 5 + armor;
                }
                else if (className == "mage")
                {
                    validClass = true;
                    hpMax      = 25 + hpMax;
                    armor      = 3 + armor;
                }
                else
                {
                    Console.WriteLine("Pick a valid class");
                }
            }
            #endregion

            #region Race Selection
            //while (validRace == false)
            //{
            //    Console.ForegroundColor = ConsoleColor.White;
            //    Console.WriteLine("Choose a race.");
            //    Console.ForegroundColor = ConsoleColor.Cyan;
            //    Console.WriteLine("Elf, Dwarf, Gaint, Fairy, Dragon");
            //    Console.Write("> ");
            //    raceName = Console.ReadLine().ToLower();


            //    if (raceName == "elf")
            //    {
            //        validRace = true;
            //        gold = 200;
            //        armor = 5 + armor;
            //    }
            //    else if (raceName == "dwarf")
            //    {
            //        validRace = true;
            //        gold = 200;
            //    }
            //    else if (raceName == "gaint")
            //    {
            //        validRace = true;
            //        gold = 200;
            //    }
            //    else if (raceName == "fairy")
            //    {
            //        validRace = true;
            //        gold = 200;
            //    }
            //    else if (raceName == "dragon")
            //    {
            //        validRace = true;
            //        gold = 200;
            //    }
            //    else
            //    {
            //        Console.WriteLine("Pick a valid race");
            //    }
            //}
            #endregion

            #region Faction Selection
            while (validFaction == false)
            {
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("To what faction do you belong?");
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write("Light, Dark > ");
                Console.Write("> ");
                string strFaction = CapWords.FirstCharToUpper(Console.ReadLine());

                if (strFaction == Faction.Light.ToString() || strFaction == Faction.Dark.ToString() || strFaction == Faction.Dev.ToString())
                {
                    faction      = (Faction)Enum.Parse(typeof(Faction), strFaction, true);
                    validFaction = true;
                }
            }
            #endregion

            Console.ForegroundColor = ConsoleColor.White;

            #region Create Player
            Player._player = new Player
                             (
                name, CapWords.FirstCharToUpper(raceName), CapWords.FirstCharToUpper(className), hpMax, hpMax,
                armor, gold, WorldGenerator.WeaponByID(401), false, true, faction
                             );
            #endregion

            Console.WriteLine("Loading game please wait");
            SavePlayerData.SaveGameData(Player._player); // save player information
            Console.Clear();                             // clear the Console to clean it up
        }